so after trading my orges for necrons I spent a few weeks prepping them and buying more bits for them to boost them up to be a super awesome fighting force and iv had my first game with them.
I used this list
HQ
szeras
elites
death marks x7
scythe
death marks x8
scythe
troops
warriors x9
ghost ark
warriors x10
ghost ark
FA
wraiths x5
3 coils
HS
barges x2
I would like to add another barge and destroyer lords to this list and boost up the death marks for a 1750 list
thoughts overall the av13 wall worked really well and with necrons being skimmers they can jink and it doesn't really effect their shooting as a 6 is 3 hits lol the death mark bombs worked really well and will be even better with destroyer lords to make them re-roll 1's the only down side is they got focussed hard after their initially volley and against d scythes they didn't last long lol :D
overall I like the army its not as fast as my eldar or dar eldar but it has a lot of solid shooting that is hard to ignore.
Wednesday, 29 October 2014
Wednesday, 22 October 2014
eldar lynx here!!!!
iv got the lynx finally and its far easier to put together than the titan as its just a big serpent LOL
the main pieces are
both halves of the body
a piece that joins them 2gether underneath
then the gun is in 2 pieces
the engines all fit into back nicely
now as mine is from alie express their are a few things slightly mis cast with it their are quite a few mould lines which is to be expected but their is a side that has some bits taken out of it but apart from that it was only 50 dollars that's 30 quid ish for the UK people with free postage its a amazing price
my next purchase will be 3 hornets as a bundle price for 60 dollars n they'll have 2 pulsars for bigger games but that away off yet
the next big thing is clean up and then green stuff and glue it all together
on a side note the necrons now both have ghost arks im doing the ribs where the necrons sit at the moment then I need 3 destroyers to make lords and 3 more wraiths and 1 barge and necrons are done
the main pieces are
both halves of the body
a piece that joins them 2gether underneath
then the gun is in 2 pieces
the engines all fit into back nicely
now as mine is from alie express their are a few things slightly mis cast with it their are quite a few mould lines which is to be expected but their is a side that has some bits taken out of it but apart from that it was only 50 dollars that's 30 quid ish for the UK people with free postage its a amazing price
my next purchase will be 3 hornets as a bundle price for 60 dollars n they'll have 2 pulsars for bigger games but that away off yet
the next big thing is clean up and then green stuff and glue it all together
on a side note the necrons now both have ghost arks im doing the ribs where the necrons sit at the moment then I need 3 destroyers to make lords and 3 more wraiths and 1 barge and necrons are done
Sunday, 12 October 2014
malifaux 101
iv had my intro game of malifaux and its very gd the system its self is very different from warmachine/hordes GW; these are my examples for differences as these are my other games. ill try and do it in order of play ish lol
firstly their is no dice the entire mechanics revolve around a deck of cards called the fate deck which is a 54 card deck like a playing card deck. this is used to set up determine schemes and use abilities etc while playing.
winning malifuax is purely based on VP's so tabling an opponent is not an auto win like in other games it jus stops the game quicker. which is different from standard wargames like GW n PP.
so set up
1. board set up this is played on a 3x3 its not true line of sight this is done from base 2 base like PP .
2. next is encounter size ie pts etc. in malifuax the currency is soul stones a number is agreed and this is the pts limit; soul stones are also used in game ill discuss this later.
3. announce factions unlike GW n PP the lists aren't generated before u start which means that their is much more flexibility to create a list that works best for u.
4. their are 4 deployment styles in malifuax determined by a card draw from the fate deck.
5. next is strategies and schemes their are 5 strategies to choose from determined by a draw and 19 schemes available determined by a draw again which means ull have atleast 6 ways to score victory points
6. now u kno wat the missions are u can take the models that will best help u win which is done now up to the agreed limit of soul stones. these stones are used to hire the crew the leader is either a henchmen or master who is free. masters can also buy up 2 3 upgrades and henchmen can buy 2. soul stones can be spent to add to the soul stone pool during the game up to a max of seven, all masters/henchmen add a set value.
7. now players choose 2 of the schemes that are available from those generated. schemes can be revealed for more points but this is optional
8.now its time to deploy this is done by a draw highest card chooses.
now its time 2 play!! players draw 6 cards from their deck to make their hand these cards are used to cheat during actions
models generate 2 action points and masters generate 3. u cant score pts in turn 1 so generally this turn is used to move and set up for turn 2.
the turn itself is 1 model per player their are special abilities that let u move more than 1 but generally ull move 1 model perform all actions (like warmachine) then its the opponents turn.
the main benefit of this is that u don't have 2 take a pummeling and then retaliate with wat u have left u can make quick counters and their is a lot more depth compared to a full turn.
melee shooting and magic all use a duel mechanic and this is done with the cards and the stats of the models for example
a melee u draw a card add this to ur melee stat and have 2 beat their def the opponent does the same. after this u have a chance to cheat so u can win.
the difference in this score will also determin the amount of damage that is done with modifiers so the greater the amount the more damage u will do.
that's quite a simplified overview of malifaux the next thing is the models are mainly plastic so those that don't like metal will be happy and the models are quite dynamic as well.
the price is also very reasonable a crew deck and rulebook can be as much as 40 quid which makes start up costs very cheap compared to GW PP is only 30 quid ish for a starter set but u don't get a full rulebook..
firstly their is no dice the entire mechanics revolve around a deck of cards called the fate deck which is a 54 card deck like a playing card deck. this is used to set up determine schemes and use abilities etc while playing.
winning malifuax is purely based on VP's so tabling an opponent is not an auto win like in other games it jus stops the game quicker. which is different from standard wargames like GW n PP.
so set up
1. board set up this is played on a 3x3 its not true line of sight this is done from base 2 base like PP .
2. next is encounter size ie pts etc. in malifuax the currency is soul stones a number is agreed and this is the pts limit; soul stones are also used in game ill discuss this later.
3. announce factions unlike GW n PP the lists aren't generated before u start which means that their is much more flexibility to create a list that works best for u.
4. their are 4 deployment styles in malifuax determined by a card draw from the fate deck.
5. next is strategies and schemes their are 5 strategies to choose from determined by a draw and 19 schemes available determined by a draw again which means ull have atleast 6 ways to score victory points
6. now u kno wat the missions are u can take the models that will best help u win which is done now up to the agreed limit of soul stones. these stones are used to hire the crew the leader is either a henchmen or master who is free. masters can also buy up 2 3 upgrades and henchmen can buy 2. soul stones can be spent to add to the soul stone pool during the game up to a max of seven, all masters/henchmen add a set value.
7. now players choose 2 of the schemes that are available from those generated. schemes can be revealed for more points but this is optional
8.now its time to deploy this is done by a draw highest card chooses.
now its time 2 play!! players draw 6 cards from their deck to make their hand these cards are used to cheat during actions
models generate 2 action points and masters generate 3. u cant score pts in turn 1 so generally this turn is used to move and set up for turn 2.
the turn itself is 1 model per player their are special abilities that let u move more than 1 but generally ull move 1 model perform all actions (like warmachine) then its the opponents turn.
the main benefit of this is that u don't have 2 take a pummeling and then retaliate with wat u have left u can make quick counters and their is a lot more depth compared to a full turn.
melee shooting and magic all use a duel mechanic and this is done with the cards and the stats of the models for example
a melee u draw a card add this to ur melee stat and have 2 beat their def the opponent does the same. after this u have a chance to cheat so u can win.
the difference in this score will also determin the amount of damage that is done with modifiers so the greater the amount the more damage u will do.
that's quite a simplified overview of malifaux the next thing is the models are mainly plastic so those that don't like metal will be happy and the models are quite dynamic as well.
the price is also very reasonable a crew deck and rulebook can be as much as 40 quid which makes start up costs very cheap compared to GW PP is only 30 quid ish for a starter set but u don't get a full rulebook..
Tuesday, 7 October 2014
gd game gd game
so I tried out dark elder n ergh!!! I need to look at making some significant changes to the list im not sure what tho
I only used models I had n while wyches are troops they didn't do much this game so I think rather than make them such a huge point sink ill make em cheap n get sumthin else
my main changes will be bikes for scourges at 120pts for a unit of 5 with haywire blasters its awesome id also back them up with my farseer casting guide/prescience for the much needed re-rolls to boost their output
I think ill keep the ravagers for now but I am also mightly tempted to change these for reapers as more haywire is better for anti tank which should balance out with 5 venoms for anti infantry and blasters for 2+ save guys
I started malifaux on a side note another lil skirmish game like warmachine but most models are plastic yay!!
so im kinda readin the rules for that n got a crew which ill finish buyin stuff for in the next few weeks as it can be done quicker than the necrons
im doing intro games 2moz so ill post up thoughts etc after that
I only used models I had n while wyches are troops they didn't do much this game so I think rather than make them such a huge point sink ill make em cheap n get sumthin else
my main changes will be bikes for scourges at 120pts for a unit of 5 with haywire blasters its awesome id also back them up with my farseer casting guide/prescience for the much needed re-rolls to boost their output
I think ill keep the ravagers for now but I am also mightly tempted to change these for reapers as more haywire is better for anti tank which should balance out with 5 venoms for anti infantry and blasters for 2+ save guys
I started malifaux on a side note another lil skirmish game like warmachine but most models are plastic yay!!
so im kinda readin the rules for that n got a crew which ill finish buyin stuff for in the next few weeks as it can be done quicker than the necrons
im doing intro games 2moz so ill post up thoughts etc after that
Saturday, 4 October 2014
despair in the carnival of pain!!!
so iv mainly been sustaining my DE with despair as each rule that reinforced this glass hammer was slowly but surely taken away
but low and behold like many a bland codex we have a supplement that is worth of the architects of despair!!!!!!!!!!!
the covens are far superior to the standard dex chiefly becoz they have 7 formations that can be taken OR u pile them all into 1 super formation the carnival of pain!!!
so my DE will be slowly changing into this
wracks and grotesques and plenty of heamonculus
talos and cronus
and lots of venoms!!!
so I went from the depths of despair back to soaring the main problem is buying all the new bloody models!!!
but low and behold like many a bland codex we have a supplement that is worth of the architects of despair!!!!!!!!!!!
the covens are far superior to the standard dex chiefly becoz they have 7 formations that can be taken OR u pile them all into 1 super formation the carnival of pain!!!
so my DE will be slowly changing into this
wracks and grotesques and plenty of heamonculus
talos and cronus
and lots of venoms!!!
so I went from the depths of despair back to soaring the main problem is buying all the new bloody models!!!
Friday, 3 October 2014
titan!!!!!!!!
ive had the revenant for months now and not bothered to build but here its finally done to add to my eldar collection in time for the lynx coming in 2-3 weeks lol
and here it is
legs im waiting for the hips to set before the body goes on
and the body and arms!!!
ill finish this all off ready for its first outing on sunday :D
and here it is
legs im waiting for the hips to set before the body goes on
and the body and arms!!!
ill finish this all off ready for its first outing on sunday :D
Thursday, 2 October 2014
speed painting eldar
so with DE out soon and most rumours point towards a beating from the nerf bat I need another army 4 January.
the elder are based crystal blue and over the last 2 days iv dry brushed washed and highlighted 7 vehicles and 5 wraithguard
2 keep this quick im using black for the weapons highlighted grey
canopies black n gloss
alternative colour will be purple 4 cloth and heads of wraith guard knight and lenses
the elder are based crystal blue and over the last 2 days iv dry brushed washed and highlighted 7 vehicles and 5 wraithguard
2 keep this quick im using black for the weapons highlighted grey
canopies black n gloss
alternative colour will be purple 4 cloth and heads of wraith guard knight and lenses
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