so ive signed up for a tournament at my local gaming store and its my first for 7th BUT theirs a problem the pychic phase dice are capped at 12 which means ill get 18 dice max!
so with 24 powers and only 18 dice their is a chance I wont get to cast every power even tho I cant do that neway ill be restricted in what I can cast tho.
so what ive done is go thru n find out the minimum amount of dice u need to successfully cast ensuring that my dice go further.
ive also decided on when ill cast spells so turn 1-3 no summon spells as their LV3 ill be casting things like forewarning, cursed earth and flickering fire
turn 3 on wards will be summoning spells to go for objectives
so heres what ive come up with
lv1 spells use 3 dice ull roll on average roll 1 4+ per spell cast
lv2 spells use 5 dice the average is 3 4+ per spell cast
lv3 spells use 7 dice the average is still 3 per spell
these do fluctuate per 5 dice u can get 4 and per 7 up to 5/6
to safely cast use 4/6/8 as these will add an extra pass onto each roll
Monday, 25 August 2014
Saturday, 23 August 2014
testing nurgle princes
I did a lil unbound 600pt event using 2 nurgle princes lv3 with wings and armour
and wat iv found is their awesome with biomancy u get a 2+ cover 3+ armour 5+ inv if u get endurance off then u can throw in a 4+ FNP on top of all that
and if u manage to get iron arm and warp speed u end up with a an awesome S9 T8 I10 A8 prince that munches everything im deff running 2 maybe instead of a screamer star its very tempting.
ill crunch sum numbers as ill need a great unclean one 2 make them HS in staed of troops
and wat iv found is their awesome with biomancy u get a 2+ cover 3+ armour 5+ inv if u get endurance off then u can throw in a 4+ FNP on top of all that
and if u manage to get iron arm and warp speed u end up with a an awesome S9 T8 I10 A8 prince that munches everything im deff running 2 maybe instead of a screamer star its very tempting.
ill crunch sum numbers as ill need a great unclean one 2 make them HS in staed of troops
FIXED MY PIC PROBLEM!!!!!!!!!!!!!!!!!!!!!!!!!!

so this week iv mainly been painting these 5 dark elder venoms they jus need another gold coat and a wash over that and their done!!!
the deamons are also all sprayed near enough
so this is me up to date ill take a pic of my necrons and post them as their all based as well
Wednesday, 20 August 2014
bellow of endless rage!!!!!!!!!!!!!!! ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
thoroughly annoyed that I cant post any pics its doing my head in so I can only type.
but heres what iv done over the last few week
near enough painted 5 venoms jus need 2 do gold and wash it
6 more bikes need gold and washing
iv also near enough painted 4 beast handlers and baron jus need 2 do boards weapons n their done
still gotta do wracks heamonculus as well as the ravagers
the deamons are all pretty much based now as well
im finding painting different things for a few hours a time is getting through it faster than block painting 1 thing at a time but well see. I could do with these bin done for end of august while iv still got some warm days left and in total iv got nearly 3 months ish before throne of skulls so im not 2 worried jus yet
but heres what iv done over the last few week
near enough painted 5 venoms jus need 2 do gold and wash it
6 more bikes need gold and washing
iv also near enough painted 4 beast handlers and baron jus need 2 do boards weapons n their done
still gotta do wracks heamonculus as well as the ravagers
the deamons are all pretty much based now as well
im finding painting different things for a few hours a time is getting through it faster than block painting 1 thing at a time but well see. I could do with these bin done for end of august while iv still got some warm days left and in total iv got nearly 3 months ish before throne of skulls so im not 2 worried jus yet
Sunday, 20 July 2014
nurgle counter attack
so iv been looking at nurgle units for my deamons their are loads of gd choices firstly
nurgle comes with shrouded as standard and defensive grenades which makes them great for digging in.
nurgle powers are also really gd on deamon princes ap2/3 and poison is good for killing high toughness creatures OR biomancy to make them more durable and tank busters
an alternate deathstar is plague drones with full command and plague banner 2+ poison for 1 round. supported by the grimoire and a pair of biomancy princes power number 5 makes them eternal warriors and FNP4+ which makes them 3++ FNP4+ and with T5 and 3 wounds each they'll be very hard 2 shift ws3 and 3 attacks makes them great choices
another great support unit for troops are beasts of nurgle and now that u can summon them as part of malefic powers. what makes these great is they have all the nurgle powers AND if u charge them it becomes a disordered charge AND if another unit charges a freindly unit within 12" of them they MUST charge that unit and these are T5 W4 Ad6+1 so on the charge 3 can have min 9-24 attacks and at 52pts a model with a max unit of 9 they is some deffinate worth to having a proper unit and summoning them
I will also be using standard plague bearers and heralds summoned as a buffer for my precious tzeentch units
nurgle comes with shrouded as standard and defensive grenades which makes them great for digging in.
nurgle powers are also really gd on deamon princes ap2/3 and poison is good for killing high toughness creatures OR biomancy to make them more durable and tank busters
an alternate deathstar is plague drones with full command and plague banner 2+ poison for 1 round. supported by the grimoire and a pair of biomancy princes power number 5 makes them eternal warriors and FNP4+ which makes them 3++ FNP4+ and with T5 and 3 wounds each they'll be very hard 2 shift ws3 and 3 attacks makes them great choices
another great support unit for troops are beasts of nurgle and now that u can summon them as part of malefic powers. what makes these great is they have all the nurgle powers AND if u charge them it becomes a disordered charge AND if another unit charges a freindly unit within 12" of them they MUST charge that unit and these are T5 W4 Ad6+1 so on the charge 3 can have min 9-24 attacks and at 52pts a model with a max unit of 9 they is some deffinate worth to having a proper unit and summoning them
I will also be using standard plague bearers and heralds summoned as a buffer for my precious tzeentch units
Wednesday, 9 July 2014
problems with deamons
so iv been playing a deamon army for a few weeks now and their are a few problems
firstly its pure tzeentch so magic is fine iv got a screamer star 2 lv3 heralds with 9 screamers using divination and a lord of change with grimoire
secondly lack of punch I have 4 units that can fight in CC 2 deamon princes 1 lord of change and screamers
thirdly is mainly down to practice with the new rules and army as its not finished yet
fourthly more practice to make less mistakes !!
the psychic phase isn't as great as people make out the more u put in the more dice u need so u still don't get that many spells off and with poor dice rolls it can be worse
on the plus side iv filtered in more gifts and their working really well the greater gifts are really gd
to fix this I need to finish off the army n boost up the units and then get more hitting power in the form of summoned deamons im looking at
bloodthirsters as their awesome
plague drones for anti tank with corrosive weapons
plague bearers and heralds for sturdy troops
which can easily be done with a set of summoning units 4 lv3 units add 12 dice which is more than enough
the dice I want are 1,4,5,6
1 is cursed earth at least 2 of these makes even T3 troops very durable and it stacks so I can make other bigger units even tougher like greater deamons or my hard hitting units like drones etc.
4 summons a herald which will be nurgle to join the plague bearers and give them FNP and with boimancy powers they'll be harder to shift or buff up other units
5 summons the plague drones
6 summons greater deamons :D
nurgle is also really gd for deamons biomancy is great and ill be looking at a deamon list as well or a undivided list at some point
firstly its pure tzeentch so magic is fine iv got a screamer star 2 lv3 heralds with 9 screamers using divination and a lord of change with grimoire
secondly lack of punch I have 4 units that can fight in CC 2 deamon princes 1 lord of change and screamers
thirdly is mainly down to practice with the new rules and army as its not finished yet
fourthly more practice to make less mistakes !!
the psychic phase isn't as great as people make out the more u put in the more dice u need so u still don't get that many spells off and with poor dice rolls it can be worse
on the plus side iv filtered in more gifts and their working really well the greater gifts are really gd
to fix this I need to finish off the army n boost up the units and then get more hitting power in the form of summoned deamons im looking at
bloodthirsters as their awesome
plague drones for anti tank with corrosive weapons
plague bearers and heralds for sturdy troops
which can easily be done with a set of summoning units 4 lv3 units add 12 dice which is more than enough
the dice I want are 1,4,5,6
1 is cursed earth at least 2 of these makes even T3 troops very durable and it stacks so I can make other bigger units even tougher like greater deamons or my hard hitting units like drones etc.
4 summons a herald which will be nurgle to join the plague bearers and give them FNP and with boimancy powers they'll be harder to shift or buff up other units
5 summons the plague drones
6 summons greater deamons :D
nurgle is also really gd for deamons biomancy is great and ill be looking at a deamon list as well or a undivided list at some point
Saturday, 21 June 2014
new stuff
well iv swopped my ogres for necrons lol and bought some scenery for my new gaming table. this will be built over this weekend.
iv also painted 9 kymeara and 8 razor wings flocks jus need 2 do bases for the khymeara
the baron and beast masters have been based ready for painting and iv still got the bikes to finish off.
iv also got all the vehicles to paint and sort out the wraith knight
the crimson hunter has been based n is ready to go
im still having problems with pictures on the tablet so that will be done after the weekend
iv also painted 9 kymeara and 8 razor wings flocks jus need 2 do bases for the khymeara
the baron and beast masters have been based ready for painting and iv still got the bikes to finish off.
iv also got all the vehicles to paint and sort out the wraith knight
the crimson hunter has been based n is ready to go
im still having problems with pictures on the tablet so that will be done after the weekend
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