So in the past few years I've very randomly posted when I felt like it but now I'm going to go for an update each Tuesday starting today!
So I'll start by tying in my first 2 posts, I'll be practicing using these as my tournament pairing having all ready entered 1 event this year where I finished 1 win and 3 losses I'm looking to improve upon that in December when I go to my next event. I also want a fully painted list as well so I'm slowly working through my models. I've got plenty to keep me busy but I'm roughly doing 2 hours a week and I've got till December. Over the next few months I'll be doing the odd here's what I've painted along with argh so many models to move! and a sprinkling of loose battle reports. so short n sweet an overview if you will lol.
coming up next week regretting picking primal terrors as my main list!
Tuesday, 9 October 2018
Saturday, 6 October 2018
the other half
every pair needs that certain someone, Bonny had Clyde Sunny had Cher and Abby1 has Anamag the doom feaster! Now for those that don't have any or many legion players in their meta then here is whats going down. anamag came out in the legion CID as well as a few other new blighted ogruns that rounded off primal terrors and made it a really strong theme to play in.

play style
Before I go onto my list I think a small section on how she plays maybe important. Legion is known as the glass hammer faction, we hit hard then run off to safety lol well anamag trades that glass hammer for a full blown over sized sledgehammer! anamag is a infantry support caster more akin to a trollblood than the scalpel style of legion and backed by a host of overlapping support models she unrelentingly walks up the board taking space and names (and heads if your an unlucky troll) from anyone who dares stand up to her. So the juicy bit the list
primal terrors - benefits warmongers/warspears get vengeance and +2" deployment
anamag
blightbringer
ammok
chosen of everblight
warmongers
warmongers/gorag
warspears/chief
hellmouth
hellmouth
so now well break down the layers of additional support and pick on some key models that make this list tick so lets start with:
Ammok the truth bringer! so what can we say about this crazy rock wielding dude except move over mist speaker your not needed here! this guys a 1 man kriel stone. first thing exorcist enemy models within 10" lose incorporeal, rise models stand up within 10" of him and within 8" of anamag he gives +2" range to her spells which is quite handy and he can remove enemy upkeep's on units within 5" of him and the model maintaining the spell takes d3 damage.
as long as your ogruns are within 10 then even if they get knocked down ur opponent isn't safe.
blightbringer
for me I use him to screen ammok and anamag and go to town on things on feat turn as he can go up to pow 20 on models engaged by friendly infantry and mat8 thanks to carnage the most important thing is his 3 abilities that he can choose each turn, the main 1 I use is +2 str/arm within 6" this makes your brick incredibly tough to take down and really hard hitting ill save the stats for each unit so nothing is spoiled lol the other is cant cast or channel spells (useful for pinning in models that may want to use spiny growth or lightening strike) finally all models gain concealment enemy models lose tough n -2 def within 6". All of these abilities are also applied to his ranged weapon which isn't to shabby pow15 aoe5 which means u can spread the buffs or debuffs out.
gorag
this is another new model to come from CID and while hes a hard hitting warmonger with 2 attacks he has horns with crit knockdown at mat7 but that's the not the best thing he has a mini feat that gives +2" movement and pathfinder and if a enemy model within 8" can see gorag they lose -2 def. Now I mentioned the layered buffs lets add a few so you can see the levels of crazy this list reaches! so gorag is always effective mat9 or 11 under carnage from anamag and mat13 if hes charged! now he starts at a respectable pns14/12 add in +2 from blightbringer +2 from fury's strength and feat that's an effective pns20/18 rolling 3 dice on the charge your going to be dice + something or straight dice on a khador heavy, hes not gunna have a problem denting things.
so Ive looked at the support models now lets go to the main core of the army the troops!
hellmouth since this gave us some board control and threat extension and staying power its been a thorn in many players sides but playing in this theme ramps that all up to 11! my newest tactic (that I stole) is 2 deploy my hellmouths in zones if possible and within 6" of where the blighbringer will end up in turn1 or 2 this gives me a few things. an arm20 mouth n arm17 tentacles rolling 1 dice if u cant boost you'll need to put in some serious work to remove them. not only that they go up to pns17/12 respectively while within 6" of the blightbringer and feat turn 19/14 not to shabby hitting at mat8 or even 10 if the target is staring at gorag lol and they can start at the 24" mark if u go second lol with an 8" command those tentacles can quite easily reach out and touch u turn1 if your not careful.
the humble warmongers when I started mk2 I had a unit as a buffer for thags with 8 boxes n he made them arm18 I thought they were nails hard. jump foreword to mk3 and some re work they dropped to 5 boxes but they are still no push overs! defensively they are arm16 base within 6" of the blightbringer they go to 18 with unyielding making them 20 against melee attack rolls ! pretty good so what happens when they swing back well mat6 base int great but carnage makes them mat8 near gorag mat10 n charging mat12 and starting at a respectable 14 with fury's strength 16 feat 18 and blightbringer 20 they'll chew through most things quite easily with berserk they'll even sort each other out lol with vengeance your not gunna want to kill these in melee lol
next up warspears the only other ranged unit in my list they have set defence so pseudo 14/18 near the blightbringer makes them abit harder to hit but not as hard to wound for dedicated heavy hitters with a 16" linear threat and path finder from the chief they have the longest threat range and at range can still put a dent in something with assault! my tactic here is put them and their prey infront of gorag so within 8" they can go upto rat9 and mat10 hitting prey target at pow21 (if u reach melee range on feat turn) or 19 at range 6 shots im confident on average dice of 7 will take a heavy off and a collosal in melee.
chosen saving literally the best unit till last these guys are probably one of the most durable units in the game and the most durable in legion by a country mile! so lets delve into the puddle of awesome that are chosen so my tactic is to throw bond of gristle and bone on them from anamag this buffs their already respectable armour from 17 to 19 but if u KD one then they are safe from shooting and magic LOL the second part of this tactic is to have them run turn1 and create a living barrier in front of the blightbringer and now they are arm21 with rapid healing for those that don't have access to this its D3 wounds back each time u suffer damage with 8 boxes they aren't going anywhere fast (unless you see a gallows grove no healing or tough makes them sad). so this is going to be a brutal 1-2 combo because I mainly use them as a massive speed bump for the first few turns and to threaten the centre of the board. so what happens when u decide to send these guys out n do some swinging well, they are cavalry (sp7 repo3) with a 12" threat hitting at mat9 with carnage and mat11 if gorag can see your target. rolling 3 dice to hit because they are cavalry with crit knockdown on a pow14 mount (16 on feat turn) as well starting at pns13 15 if charged 17 near blightbringer 19 from fury's strength and 21 for feat turn rolling 3 dice on damage that's a dead anything u want really lol
now back to play style continued I've outlined the awesome hitting potential of this list and for those drooling at the thought of wielding this heed a few words of caution.
1. whilst everything is super tough and hits hard deciding what spells to cast with this list are important as well as deciding what the free spell will be as this is done at any point do you use it for fury's strength on a unit that will vengeance or get carnage out early
2 positioning is super important with 25 40mm bases 7 50mm bases and 1 120mm base it takes up a lot of space on the board so planning deployment and unpacking will help with future turns as well as making sure that the over lapping layers of support are all in place as the top end numbers need everything to be just right other wise things will start to fall down
3 time! if your used to scalpel style lists with very few models that go straight for the assassination then you can quickly get bogged down in moving so practice speed moving and unpacking for the first turn or 2 so that you get quicker and vengeance moves and also working out what the different mats are and pow/pns the quicker u do this the less time you'll lose.
next time ill cover tournament practice !
The only other thing to mention is ritual slaughter when a blighted ogrun kills a model she can immediately cast a spell (once per turn) which means u can quite easily throw out 3 gallows! or fury's strength on an extra unit for free u get the idea lol and her feat throws out grievous wounds and dark shroud (this will come up later).
play style
Before I go onto my list I think a small section on how she plays maybe important. Legion is known as the glass hammer faction, we hit hard then run off to safety lol well anamag trades that glass hammer for a full blown over sized sledgehammer! anamag is a infantry support caster more akin to a trollblood than the scalpel style of legion and backed by a host of overlapping support models she unrelentingly walks up the board taking space and names (and heads if your an unlucky troll) from anyone who dares stand up to her. So the juicy bit the list
primal terrors - benefits warmongers/warspears get vengeance and +2" deployment
anamag
blightbringer
ammok
chosen of everblight
warmongers
warmongers/gorag
warspears/chief
hellmouth
hellmouth
so now well break down the layers of additional support and pick on some key models that make this list tick so lets start with:
Ammok the truth bringer! so what can we say about this crazy rock wielding dude except move over mist speaker your not needed here! this guys a 1 man kriel stone. first thing exorcist enemy models within 10" lose incorporeal, rise models stand up within 10" of him and within 8" of anamag he gives +2" range to her spells which is quite handy and he can remove enemy upkeep's on units within 5" of him and the model maintaining the spell takes d3 damage.
as long as your ogruns are within 10 then even if they get knocked down ur opponent isn't safe.
blightbringer
for me I use him to screen ammok and anamag and go to town on things on feat turn as he can go up to pow 20 on models engaged by friendly infantry and mat8 thanks to carnage the most important thing is his 3 abilities that he can choose each turn, the main 1 I use is +2 str/arm within 6" this makes your brick incredibly tough to take down and really hard hitting ill save the stats for each unit so nothing is spoiled lol the other is cant cast or channel spells (useful for pinning in models that may want to use spiny growth or lightening strike) finally all models gain concealment enemy models lose tough n -2 def within 6". All of these abilities are also applied to his ranged weapon which isn't to shabby pow15 aoe5 which means u can spread the buffs or debuffs out.
gorag
this is another new model to come from CID and while hes a hard hitting warmonger with 2 attacks he has horns with crit knockdown at mat7 but that's the not the best thing he has a mini feat that gives +2" movement and pathfinder and if a enemy model within 8" can see gorag they lose -2 def. Now I mentioned the layered buffs lets add a few so you can see the levels of crazy this list reaches! so gorag is always effective mat9 or 11 under carnage from anamag and mat13 if hes charged! now he starts at a respectable pns14/12 add in +2 from blightbringer +2 from fury's strength and feat that's an effective pns20/18 rolling 3 dice on the charge your going to be dice + something or straight dice on a khador heavy, hes not gunna have a problem denting things.
so Ive looked at the support models now lets go to the main core of the army the troops!
hellmouth since this gave us some board control and threat extension and staying power its been a thorn in many players sides but playing in this theme ramps that all up to 11! my newest tactic (that I stole) is 2 deploy my hellmouths in zones if possible and within 6" of where the blighbringer will end up in turn1 or 2 this gives me a few things. an arm20 mouth n arm17 tentacles rolling 1 dice if u cant boost you'll need to put in some serious work to remove them. not only that they go up to pns17/12 respectively while within 6" of the blightbringer and feat turn 19/14 not to shabby hitting at mat8 or even 10 if the target is staring at gorag lol and they can start at the 24" mark if u go second lol with an 8" command those tentacles can quite easily reach out and touch u turn1 if your not careful.
the humble warmongers when I started mk2 I had a unit as a buffer for thags with 8 boxes n he made them arm18 I thought they were nails hard. jump foreword to mk3 and some re work they dropped to 5 boxes but they are still no push overs! defensively they are arm16 base within 6" of the blightbringer they go to 18 with unyielding making them 20 against melee attack rolls ! pretty good so what happens when they swing back well mat6 base int great but carnage makes them mat8 near gorag mat10 n charging mat12 and starting at a respectable 14 with fury's strength 16 feat 18 and blightbringer 20 they'll chew through most things quite easily with berserk they'll even sort each other out lol with vengeance your not gunna want to kill these in melee lol
next up warspears the only other ranged unit in my list they have set defence so pseudo 14/18 near the blightbringer makes them abit harder to hit but not as hard to wound for dedicated heavy hitters with a 16" linear threat and path finder from the chief they have the longest threat range and at range can still put a dent in something with assault! my tactic here is put them and their prey infront of gorag so within 8" they can go upto rat9 and mat10 hitting prey target at pow21 (if u reach melee range on feat turn) or 19 at range 6 shots im confident on average dice of 7 will take a heavy off and a collosal in melee.
chosen saving literally the best unit till last these guys are probably one of the most durable units in the game and the most durable in legion by a country mile! so lets delve into the puddle of awesome that are chosen so my tactic is to throw bond of gristle and bone on them from anamag this buffs their already respectable armour from 17 to 19 but if u KD one then they are safe from shooting and magic LOL the second part of this tactic is to have them run turn1 and create a living barrier in front of the blightbringer and now they are arm21 with rapid healing for those that don't have access to this its D3 wounds back each time u suffer damage with 8 boxes they aren't going anywhere fast (unless you see a gallows grove no healing or tough makes them sad). so this is going to be a brutal 1-2 combo because I mainly use them as a massive speed bump for the first few turns and to threaten the centre of the board. so what happens when u decide to send these guys out n do some swinging well, they are cavalry (sp7 repo3) with a 12" threat hitting at mat9 with carnage and mat11 if gorag can see your target. rolling 3 dice to hit because they are cavalry with crit knockdown on a pow14 mount (16 on feat turn) as well starting at pns13 15 if charged 17 near blightbringer 19 from fury's strength and 21 for feat turn rolling 3 dice on damage that's a dead anything u want really lol
now back to play style continued I've outlined the awesome hitting potential of this list and for those drooling at the thought of wielding this heed a few words of caution.
1. whilst everything is super tough and hits hard deciding what spells to cast with this list are important as well as deciding what the free spell will be as this is done at any point do you use it for fury's strength on a unit that will vengeance or get carnage out early
2 positioning is super important with 25 40mm bases 7 50mm bases and 1 120mm base it takes up a lot of space on the board so planning deployment and unpacking will help with future turns as well as making sure that the over lapping layers of support are all in place as the top end numbers need everything to be just right other wise things will start to fall down
3 time! if your used to scalpel style lists with very few models that go straight for the assassination then you can quickly get bogged down in moving so practice speed moving and unpacking for the first turn or 2 so that you get quicker and vengeance moves and also working out what the different mats are and pow/pns the quicker u do this the less time you'll lose.
next time ill cover tournament practice !
Wednesday, 26 September 2018
im back part 2
so this is turning out to be a bigger longer and uncut edition of coming back to the blogging scene and now the juices are flowing im having trouble stopping. So lets re cap with the list
abby1
proteus
archangel
carnivean
naga
sorceress and hellion
sorceress and hellion
ice witches
shepherd
forsaken
abby1
proteus
archangel
carnivean
naga
sorceress and hellion
sorceress and hellion
ice witches
shepherd
forsaken
so ill go over a few choices and build up the current combos I'm using and we'll work our way down the list. the theme oracles of annihilation for those reading that don't have much legion experience the main deal maker is starting with upkeeps in play is super good when abby is a fury6 warlock and has 3 upkeeps on her card its really good.
now the giant dragon shaped elephant in the room the archangel and the secret sauce that is abby1 I think this is the best place for him for those wanting to use him in games and here's why. with playing god hes sp8 threats 13" free charges and 21/19/19 and ashen veil makes him a pseudo deff 13 in combat some help to hit from puppet master and he has been getting plenty of work done for me. he still needs to be cared for and kept away from scary heavies that will wreck his face. I keep him back an soften things up with his gun and animus a pow16s if they hit are lethal and repo away and screen him (you can swop the naga for farrow Valkyries for shield guard). Then should they fail to kill him feat heal an go crazy again LOL.
the seraph is a threat extender and mat fixer this pushes the humble carnivean to threaten 12/22 melee/ranged respectively with playing god also wild aggression makes him so good assault that can be pow16 as well and upto 7 attacks or 7 at 20/18/18 with playing god.
the sorceress and hellion explains the previous statement those wondering how you get 7 attacks with playing god is because of this beauty. the hellion has a special rule called aerial coordination which lets flying beasts charge for free! hold up last time I checked he didn't have wings and that's true but like red bull abby gives him wings and free charges all round making this very fury efficient. wind ravager also helps mitigate some shooting but im finding against low mat ranged units running them up and jamming can be just as effective and asks a difficult question
proteus with unyielding snacking rapid healing and a feat that fully heals him back up he's going no where fast! except directly to someone's face sporting an impressive 15" threat comprised of slipstream playing god and a 4" reach. with 7 attacks at 16/18/18
abby on feat turn can charge in and free up models pns15 mat7 with a 10.5-12.5" threat is nothing to sniff at. She also uses blightburst to mess up order of activation and cycle key spells namely playing god. I've also been playing around with refuge on abby at the start with the intention of getting her into combat and then sprint away. ill also mention that playing god is really easy to cycle and use as the effects only end when abby activates.
this is the core of the list that does the heavy lifting
the ice witches mainly hand out puppet master so far for re rolls but they have sprays to clear flags and zones
shepherd/forsaken is fury management
the naga is here for wraithbane mostly
and that's where I'm at with abby1 the next list is anamag in PT next time!
the ice witches mainly hand out puppet master so far for re rolls but they have sprays to clear flags and zones
shepherd/forsaken is fury management
the naga is here for wraithbane mostly
and that's where I'm at with abby1 the next list is anamag in PT next time!
Monday, 24 September 2018
im back!
its been far to long but I'm back enjoying the game more than ever and I'm on a mission.
Absyolonia, Terror of Everblight - Making legion great again !!
So legion have been through CID and I'm loving the dragonspawn, I want to go over a caster I've been playing recently in my pairing and that's Abby1. I've been having loads of fun with her in my games mainly because I feel like she is the secret sauce for one big sexy dragon. Lets re cap on her card for those that don't play legion and not familiar with her skills and abilities.
abilities
elite cadre forsaken - friendly forsaken get ashen veil
resourceful- free upkeeps on models in its battle group
spontaneous mutation- abby can suffer damage during her activation to gain 1 of the following for each point suffered, the damage cant be transferred.
ashen veil
warp strength +2 str
wings +1spd and flight
her claws have grievous wounds
spells and feat
blight burst is a round spell aoe4 cost 3 rng10 enemy non warcaster models cant spend focus/fury or channel spells
playing god cost2 range 6 upkeep - targets a warbeast and they are affected by spontaneous mutation and once per turn are a free transfer (spoiler its awesome)
and before it gets to long and clunky like a bad turn well leave it here tune it next time to see what makes this sweet list tick!
Absyolonia, Terror of Everblight - Making legion great again !!
So legion have been through CID and I'm loving the dragonspawn, I want to go over a caster I've been playing recently in my pairing and that's Abby1. I've been having loads of fun with her in my games mainly because I feel like she is the secret sauce for one big sexy dragon. Lets re cap on her card for those that don't play legion and not familiar with her skills and abilities.
abilities
elite cadre forsaken - friendly forsaken get ashen veil
resourceful- free upkeeps on models in its battle group
spontaneous mutation- abby can suffer damage during her activation to gain 1 of the following for each point suffered, the damage cant be transferred.
ashen veil
warp strength +2 str
wings +1spd and flight
her claws have grievous wounds
spells and feat
blight burst is a round spell aoe4 cost 3 rng10 enemy non warcaster models cant spend focus/fury or channel spells
playing god cost2 range 6 upkeep - targets a warbeast and they are affected by spontaneous mutation and once per turn are a free transfer (spoiler its awesome)
refuge cost2 range6 upkeep - as long as you hit a model you can move away ignoring free strikes another kool spell
wild aggression cost3 range6 upkeep - run/charge slam and trample power attacks for free and boosted melee attack rolls
feat- panacea models in control range have all damage removed(yeah that's right!) and they gain rapid healing and it lasts for a round
list and synergies
now the preamble is out the way lets get into the good stuff. This is the current list I'm running at the moment
abby1- oracles of annihilation
archangel
carnivean
naga
proteus
seraph
spell martyr
spell martyr
sorceress and hellion free
sorceress and hellion free
forsaken free
shepherd
ice witches
comes in at 75 points
and before it gets to long and clunky like a bad turn well leave it here tune it next time to see what makes this sweet list tick!
Sunday, 4 June 2017
painting update
so its bin a while but heres what I'm working on
well first I finished rhyas

extreme carnivean

the skin was done slightly differently for this model as I wanted it lighter than the others to make it like it is stretching as it grows, it still needs abit more to make the colour more even then I think 1 last wash then its all the muscle and other details
warlord


is finally finished !!
swordsman champion


finished except arcs n base
well first I finished rhyas

extreme carnivean

the skin was done slightly differently for this model as I wanted it lighter than the others to make it like it is stretching as it grows, it still needs abit more to make the colour more even then I think 1 last wash then its all the muscle and other details
warlord


is finally finished !!
swordsman champion


finished except arcs n base
fyanna2
so for fathers day I'm getting fyanna2 and jumping on the bandwagon with a flying list to drop into cygnar hopefully itll work out here is what I'm thinking
reaks
angels
seraph
are a decent core high deff for the feat turn and threat extension
carnivean
scythean
are my heavy hitters with slipstream apparition and gallows they'll have a huge threat range
ill also need some support
shepherds
forsaken
sorceress n hellions
for fury management and cover from gun lines before I charge in
so that kinda rounds it out and finishes it off
reaks
angels
seraph
are a decent core high deff for the feat turn and threat extension
carnivean
scythean
are my heavy hitters with slipstream apparition and gallows they'll have a huge threat range
ill also need some support
shepherds
forsaken
sorceress n hellions
for fury management and cover from gun lines before I charge in
so that kinda rounds it out and finishes it off
Saturday, 20 May 2017
challenge time!
so I'm trying to play all my casters 10 times and this is where I'm at so far!
lylyth1 and 2!
lilly1 has 2 games and lilly2 only has 1 game so not going very well with these 2. more games and playtesting is needed with these casters to reach my target of 10 games.
vayl1
doing slightly better with vayl I've played 3 games with her so far still unsure of what she needs in a list.
abby2
probably one of the main reasons I haven't played thags as much lol 4 games under my belt nearly half way! very comfortable with this caster now
thags 2
for all his coolness abby2 generally does a better job so hes only had 2 outings so far but ill amend that at some point
rhyas1
I'm really loving her damage output potential with crit decap! its ace and since she's my latest caster ive racked up quite a few games with her a grand total of 5!
kyrssa
well poor kyrssa shes bottom of the pack with only 1 game
so this where I'm at total games played is 18 games out of 70 lol still a long way to go! when I complete a caster ill do a full run down on wins lossess and lists + variations
lilly1 has 2 games and lilly2 only has 1 game so not going very well with these 2. more games and playtesting is needed with these casters to reach my target of 10 games.
doing slightly better with vayl I've played 3 games with her so far still unsure of what she needs in a list.
probably one of the main reasons I haven't played thags as much lol 4 games under my belt nearly half way! very comfortable with this caster now
for all his coolness abby2 generally does a better job so hes only had 2 outings so far but ill amend that at some point
I'm really loving her damage output potential with crit decap! its ace and since she's my latest caster ive racked up quite a few games with her a grand total of 5!
well poor kyrssa shes bottom of the pack with only 1 game
so this where I'm at total games played is 18 games out of 70 lol still a long way to go! when I complete a caster ill do a full run down on wins lossess and lists + variations
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