Wednesday, 30 May 2012

its over 1000 6th ed rumours :( targets

firstly  id like  to thank  all the readers  in  under 1 year  11 months 2 be precise iv had  1026  page views  so  u guys  must like sumthin  that im talking about lol 

on to targets  this  month they were  ridiculuosly  simple  but  because  total  wargamer  didnt get their order i didnt get mine !!!!!!

so i havent been able to meet them  although i havent done lots of work on the mortis engine so its not a full waste

the 5th ed  rulebook  has now been pulled from the shelves  6th ed  is less than  1 month away 

a few more stupid hopefully  troll  rumours  are

going back  2 troops  bin gd and can fire  2 or 3 times
choosing terrain before the start of the game for ur army
random  terrain effects  some include  setting it on fire 
random  pyschic powers
pychic lores  like fantasy
random  charge range like fantasy
% for  army lists

im sure theirs  more  lol

its also  far  2 warm to paint  so i havent  done  nethin  new really 

Saturday, 26 May 2012

mortis engine

today i finished  the  metal  parts  and started the washing  of the  white  to  create  the  green colours for the  spirit  hoarde 

i will be  mostly using  thraka  green  to build  up most of the  base this will be highlighted with snot green and white  

for the  metal  i normally  use  chain mail  as its  easy to  darken it with  badab  black which i did  below  i will also  be  washing it green as well  to give it the rusted kinda feel  im also  following the  pic on the back of the box lol 

at  this point  id  like to note  iv bin painting this same mini  for  10 hours  which is  around the same time  i would  spend on a character !!!  eastimated  time till completion  6 hours lol


Friday, 25 May 2012

back to the mortis engine

so  for  those  who  went ahead and painted their  spirit  hoarde  you can have a break while i catch up  so it took  roughly  2 hours all in all  to build  up the white  now  if im honest  i could spend  another  half hour maybe even an hour building the white up even more  but  since  its  going  to  get  a few heavy green  washes  so it doesnt need 2 be perfect total time  painting now is  8 hours 



next ill finish off the metal parts  before washing  then iv got it allto do  on the other  side   one thing ill say from doing this kit is  its  very fragile and  the lance has snapped and a head came off

Thursday, 24 May 2012

more comp shenanigans PT2

carrying  on  from  my last  blog heres the  next  installment starting with  ...

necrons
reanimation protocols  its  a quite  a complex rule  so ill break it down 

firstly  reanimation protocal is done at the  end of the  phase  on the roll of a 5 or 6 for each wound taken

this  doesnot happen  if  any of these  have a happend 
the unit has fallen back
the unit has been destroyed

also if the unit is in CC  the pile straight in

ever living  is the same as  reanimation protocals for independant characters

the most important rule  entropic strike 
models with wounds lose  their armour save if they take awound  from a model with this rule
vehicles for each hit roll a 4+ the vehicle then loses 1 point of armour from all facing  THIS IS DONE  BEFORE WORKING OUT what you need to pen or glance 

example 40  hits hitting  on a  4+  gives you  20 hits  then  4+  for  entropic strike means the armour is reduced by 10  if this reduces the armour  to 0  it immediatly  becomes wrecked

living  metal
ignores crew shaken  on a 2+
ignores crew stunned on a 4+

quantum sheilding adds 2 to the armour value of vehicles untill the first  glance or pen result

scarabs  have  3 wounds each so they can surive takig double  wounds from the swarms special rule

imotek  night fighting rule can be carried on each turn by rolling above the turn  and it will also do damage 2 each un engage enemy unit  on the roll of a d6  vehicles hit on side armour

spyders  have  the  only pyschic defence in the army

orks
they have FC
mob rule  units  above  11 are fearless    after  this  the LD  is  the number of orks  in the  unit  untill they reach  their  base  LD 
waaaaaaaaaaaaaaagh!!!!!!  called after  turn 2 gives ork infantry units  fleet for that  turn 
if thraka  is  in the  army  the  waaagh move  is allways 6 inch rather  than  rolling for it  (a rol off a 1 means the  unit takes a casualty)

kustom force shield is a 5+  cover save
flash gitz can pre measure  before they fire
koptas can out flank
 
SM
ATSKNF
combat squads
combat  tactics   - any none  fearless unit can choose to  fail  any moral check

independant characters replace combat tactics with their  own special  rules if u have2 characters  you can only choose  1

Tuesday, 22 May 2012

more comp shenanigans PT1

half the  battle  for  comp  play  is understanding  ur opponents army  now you dont need to  know everything about the codex  but  i do think  having some cliff notes  that will tell you the  basics about each army the specific  rules for  that codex  and list ull end up seeing or could see will help  you decide on a battle plan   im going to do this as a  2 part  series as other wise ill be here  all day lol

dark  eldar
power from  pain  after a unit kills a unit  they  get a token  that gives the unit extra abilities

1 FNP
2 FC
3 fearless

they also have night vision

fleet

combat drugs roll a d6 and consult the chart
1 roll ona extra d6 when fleeting/running
2 +1ws
3 +1s
4 re-roll wounds incombat
5+1a
6 1 pain token for all units

de have mostly poison shooting  weapons
arial assualt  means  ravagers and  both fighter  bombers can move 12" and fire all weapons

spacewolves
ATSKNF
acute senses
counter attack 

sagas
wolfkin - wolves are i5 ld7
bear - eternal warrior
majesty - re-roll failed  morale  within  6"  inlcuding his unit
hunter - outflank and stealth
warrior born - bonus attacks equal to models killed from previous assualt  phase
beastslayer -  reroll hits against  walkers and T5
iron wolf  - vehicles with this character in can move  d3 extra inches as well as add 1 to the repair rolls

long fangs  can split fire

terminators cant deep strike in this army

grey knights
ATSKNF
combat squads
aegis -1 penalty to psychic test
re inforced aegis  -4 to test  (only  happens if you are within 12")
pyschic pilot  vehices count as ld10
preffered eney deamons

grenades
pyschotroke has 6 effects
1nothing
2 enemy unit has 1 attak this round and hit automatically
3 re-roll to hit
4 ld2
5 I1
6 enemy unit takes an Itest  those that  fail 

these  only last  1  round

psyk-out grenades  -  deamons and pskyers in the assualted unit are reduced 2 I1
rad grenades -  is -1T  for the duration of the  turn  doesnt effect  instant death

assassins are  unique characters and u can only take 1 of each

psybolt  adds +1str

next  blog will be3 more  codex's

Sunday, 20 May 2012

dark eldar tactics

since  quite a few readers  are  from the USA  and  i kno  from reading  bell of lost souls theirs a big tournament scene out there!!!  and  my  fave tournament army  is dark eldar  this year  im hoping for a  60%  win  ratio  at each event  or  50% at worse.

firstly  why do i   like  dark eldar  ?  well the  models  are  awesome  but  more  importantly  the encapsulate  the  holy trinity  of list building     speed plenty of anti tank  speed bump unit

how do you make dark eldar win?  well  it all depends on the opponents army  which sounds pretty  obvious and the  layout of the table may also be pretty obvious to some people  but  knowing  the opponents  army  you can  2nd guess where he will put his units for  example tall buildings will be an ideal  home  for  devastators  and long fang  or any  other unit with  long range fire power

hydras and  manticores  will allways be  in the corner  of the  board so if  ur not playing spear head deploy  the  blasters and  beasts  on that  side 

firstly  the beasts can  give cover saves to the blasters  2nd beasts are  fast  theyll be in combat turn  2  taking  out the hydras  also  dark  eldar have an amazing amount  of synergy  each unit has a job and they all work together to bring victory 

allways where possible refuse flank   this  means  go second assess the  opponents army  how hes deployed then  deploy your entire  force  on that flank and annilate it   he will have to pull his units from the  other flank to help support and as he moves across counter with long range ravager fire to slow them down  then  move  the beasts infront  to speed bump  the enemy  so that you can keep firing

another important  part  of playing dark eldar is using the  sceneray 2 minimise what the  opponent can fire at or improve  the  save from  5+  to  4+ 

future tactics  now i do use  1 beastmaster unit with the baron as a  huge speed bump stik them in cover go 2 ground  and  50 wounds with a   2+ cover save is hard to shift   this gives  my other units time 2 fire  and thin down the army  the problemishte baron makes the unit  quite slow

so  ill add 1 more beastmaster unit  thats another  unit with 50 wounds  but  unlike  the  barons unit  this 1 will be alot quicker  as it wont be slowed down  move through cover  fleet  12"charge they  can go round the barons unit  get a cover save then charge  in

ill be testing  dual beasts on thursday

Saturday, 19 May 2012

mortis engine

after more painting  its comming along  great  but iv buggered  up the  cagesection  by  sticking on teh back peice i cant  paint  the main section of the stone at  the  back so ill have 2 leave  it black. although  i will be painting  the front section silver along with the padlocks and  the cage sections

after  this has been done im officially half way done   

colours  used  ushabti  bone + a wash of sepia  for the  book andscroll on the  tablet   adeptus battle grey to highlight the  the cage and chain mail and badabblack for the  silver areas 8 hours  total  time and the lecturn  is done 





next break  + food break  then  ill start  the  first  layer on the  spirit  horde   for  those following  this  which  is  0 bcoz no1 likes fantasy lol  water down some  skullwhite  and pain the horde white  untill you  get a nice even colour  then wash with  thraka green  highlight raised areas  with  white done