and for this one i did say id talk about the elusive FINAL TURN!!!!! now vanguard has no set turn limit but for those who also watch the anime theyll know both kai and ren call final turn to announce their about to win the game now in the anime its all scripted so how can u call a successfull final turn
timing is everything u need both a field and hand advantage and i wud suggest caling final turn when u can get sumthin like this in the picture i have victory aleph 2 overlord and barr 2 boost the best time to call final tun is when ur opponent has 4 cards max in his hand and atleast 4 damage points this is because if he pulls a heal trigger ull need 2 do extra damage
i would start by calling final turn and i wouldnt ride i would activate alpehs first effect boosting him to 13k and 2 critical then activate his 2nd effect to unflip all my damage then re activate aleph to do 16k and 3 critical this means ur opponent will do everything he possibly can to stoo this attack going thru
next attack with dragonic overlord on the left dont boost with 4 cards in hand ur opponent will let u kill his rear gaurd then stand dragonic overlord
next attak with the second overlord do the same thing
now with this overlord attack the vanguard and boost with only 2 damage hell risk taking damage as u really cant waste cards with a 3 critical unit on the field
now back to the other over lord this will all depend on wat hes drawn most grade 3's are 10k power so with an overlord an 19k with a boost he can block with 1 card but that would leave him with 1 card if he got a heal ur back 2 square 1 and hell jus take damage
this is the all important attack aleph with 16k boosted up 2 24k hell block wth all cards (this could be any where from 25 -40k sheild) bcoz even 1 trigger and ur through so it all depends on what triggers you draw lets do through them all assuming he has a 30K sheild
if u draw a stand trigger youve won then a critical you win
draw heal trigger give the 5k to aleph then wat ever else u draw if u get a trigger give the 5k to alpeh then ur thru his defence thats 7 damage in total and u win
if you get a draw trigger this can mess it up as the next card you draw is the effect of the draw trigger so if u draw a trigger it wont activate so u need the next card 2 be any trigger to win
drawing a critical and giving all effect 2 aleph you then need 2 draw 1 more trigger to win
essentially to get final turn 3 cards max in opponents hand and 4 points of damage and go for a very aggressive field
kill grade 2's first (or the turn before if u dont play kagero)
then go for it and attack
the most important is u must call final turn before you draw for it 2 count
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