well its bin a while since iv spoken about TS but i have made sum slight alterations to my list. i wasnt happy with vect's squad being so small so i put a few more wyhes in and got it back up to 9 to do this i had to shrink the beast masters so my new beast masters squad is this
4 handlers
clawfeind
kymera x5
razorwings x4
to make up for the lack of wounds the claw fiend can take the first str8 shot so as long as im in cover hell survive abit longer which means the unit will last abit longer
the claw feind will be a rat ogre as a base im gointo green stuffit a little to try and redue the amount of ratty lookingness from the model. iv also tried my hand at green stuffing to add some detail to the model ill post pis when hes done
Saturday, 30 June 2012
Wednesday, 27 June 2012
jump back to the far future !!!
iv been punged into fantasy quite heavily over the past few weeks with what iv been painting etc.
so back to 40k and 6th edition firstly plenty of rumours knocking around the book is out in a few days and the cover is awesome which makes me want a copy lol
next the biggest most intruiging alteration is the allies rules heres what we know so far
Rules for Allies
Brothers in Arms:
Join each others unit with Independent Characters and cast physic powers as if they were friendly.
Grudging Allies:
Cannot join each others’ units nor treat as friendly for psychic powers.
Unholy Alliance:
Roll at the begging of each turn if they are within 6″, if they roll a 1 they can’t do anything.
now the pic is just legible but what does it mean
brothers in arms means the armies count as 1 all USR are shared and characters can join all units
grudging alliance counts as 2 seperate armies
unholy if u ally these 2 u must roll for each allied unit on the roll of a 1 the unit does nothin that turn
so what does this mean for my armies
firstly dark eldar as its my army that i play more than any at the moment well ill ally with eldar this gives me access to guide and fortune not only that i can guide my ravagers etc etc its gunna be filth ill also look at what is cheaper blaster trueborn or firedragons ill also get some cheaper fodder troops for objectives like gaurdians
its going to be interesting i think the units ill take really are 1 farseer with council dire avangers in transport and fire dragons
i can see why the points level will go to 2k for base games as it will be hard to implement allies in smaller points scales
next army i will be updating is chaos marines and quite rightly our brothers in arms are chaos deamons we can also ally with IG orks necrons and tau
hmmm its a hard choice i think IG may be the best choice then i an theme my list and make it like the legions of old it also means i can take sum melta vets hydras manticore and all the lovely stuff from the HS section
so all in all lookking foreward 2 it!!! gunna be filth lol
so back to 40k and 6th edition firstly plenty of rumours knocking around the book is out in a few days and the cover is awesome which makes me want a copy lol
next the biggest most intruiging alteration is the allies rules heres what we know so far
Rules for Allies
Brothers in Arms:
Join each others unit with Independent Characters and cast physic powers as if they were friendly.
Grudging Allies:
Cannot join each others’ units nor treat as friendly for psychic powers.
Unholy Alliance:
Roll at the begging of each turn if they are within 6″, if they roll a 1 they can’t do anything.
now the pic is just legible but what does it mean
brothers in arms means the armies count as 1 all USR are shared and characters can join all units
grudging alliance counts as 2 seperate armies
unholy if u ally these 2 u must roll for each allied unit on the roll of a 1 the unit does nothin that turn
so what does this mean for my armies
firstly dark eldar as its my army that i play more than any at the moment well ill ally with eldar this gives me access to guide and fortune not only that i can guide my ravagers etc etc its gunna be filth ill also look at what is cheaper blaster trueborn or firedragons ill also get some cheaper fodder troops for objectives like gaurdians
its going to be interesting i think the units ill take really are 1 farseer with council dire avangers in transport and fire dragons
i can see why the points level will go to 2k for base games as it will be hard to implement allies in smaller points scales
next army i will be updating is chaos marines and quite rightly our brothers in arms are chaos deamons we can also ally with IG orks necrons and tau
hmmm its a hard choice i think IG may be the best choice then i an theme my list and make it like the legions of old it also means i can take sum melta vets hydras manticore and all the lovely stuff from the HS section
so all in all lookking foreward 2 it!!! gunna be filth lol
more fantasy stuff
yesterday i bought more hexwraiths and the empire BSB for my bus. i also ordered the mantic revenant knights that ill be using as blackknights, i also ordered the von carstein pack to pimp out my knights.
which means ill have the bus both hex wriath units and the terrorgheist
i need the characters and ghouls and a case and the army is ready to go :P
except everything need painting lol i have started doing the bone on a set of hexwraiths im waiting to get a wet pallete before i start doing the cloaks as with the hot weather its drying out 2 quick and im using a mix of black and purple.
which means ill have the bus both hex wriath units and the terrorgheist
i need the characters and ghouls and a case and the army is ready to go :P
except everything need painting lol i have started doing the bone on a set of hexwraiths im waiting to get a wet pallete before i start doing the cloaks as with the hot weather its drying out 2 quick and im using a mix of black and purple.
Sunday, 24 June 2012
hex wraiths!!
unfortunately i didnt realise i had sum medium basing kit left and used small on my terrorgheist and mortis engine so i cant fully finish my initail targets. BUT i have sprayed the riders and i thought id go thru my reasons for choosing hex wriaths for my list
thier ethereal!!
they have a special rule that when the move through an unengaged unit, that unit takes a str5 hit with no armour saves !!
their also fast cavelry so pretty quick goin down the flanks to hit warmachines
ill be using 2 units of 5 at 2500pts and then as the points get bigger ill try and add another rank 2 each unit
on to the model itself iv put together the riders and the horses and found the scythes are abit finicky to get to gether and 1 of the head as some of the helm sits on the arm but apart from that its pretty gd also the black knights in the kit as far as i can see are seperate so if u buy sum horses from a bitz site u can also use the black knights as well making this kit well worth its money
ill also be painting mine purple with blue fire
thier ethereal!!
they have a special rule that when the move through an unengaged unit, that unit takes a str5 hit with no armour saves !!
their also fast cavelry so pretty quick goin down the flanks to hit warmachines
ill be using 2 units of 5 at 2500pts and then as the points get bigger ill try and add another rank 2 each unit
on to the model itself iv put together the riders and the horses and found the scythes are abit finicky to get to gether and 1 of the head as some of the helm sits on the arm but apart from that its pretty gd also the black knights in the kit as far as i can see are seperate so if u buy sum horses from a bitz site u can also use the black knights as well making this kit well worth its money
ill also be painting mine purple with blue fire
Friday, 22 June 2012
calling from the grave gaming edition
so on the fantasy front iv finally got my self a list ready and sorted out what i want
i have 1 vampire lord beat stick, if the points are cheaper ill take manfred coz hes a lvl4 wizard!!! with 5's across the board I7 and WS7:
my block of blackknights with the this upgrade pack, the banner bearer will have this banner:
ghouls will be these: hexwraiths are standard GW models: dire wolves are GW aswell:
last thing terrorgheist is GW as well:
but this is how the army looks so far i also have 2 little vampires on mounts as well :)
next purchase will be more hexwraiths !!
i have 1 vampire lord beat stick, if the points are cheaper ill take manfred coz hes a lvl4 wizard!!! with 5's across the board I7 and WS7:
my block of blackknights with the this upgrade pack, the banner bearer will have this banner:
ghouls will be these: hexwraiths are standard GW models: dire wolves are GW aswell:
last thing terrorgheist is GW as well:
but this is how the army looks so far i also have 2 little vampires on mounts as well :)
next purchase will be more hexwraiths !!
Wednesday, 20 June 2012
mortis engine
its done near enough lol iv jus got to finish the sheilds and paint the ground and its done!!!! heres how it looks so far
then i have 10 days to sit around and wait to see what happens with 40k 6th ed
mmmm now i believe iv nearly hit all my targets iv started building the hexwraiths theyll get finished at the weekend hopefully jus need 2 buy sum more stuff 2 base them with before they get sprayed
then i have 10 days to sit around and wait to see what happens with 40k 6th ed
Tuesday, 19 June 2012
scenery painting
so a few weeks ago we attended triples and bagged sum bargains and i have been personally tasked with painting them. the scenery in question is trench and gun emplacements now iv never painted scenery before but im using it as a little break from the terrorgheist.
im wanting to create the look and feel of sand or dirt so what ill be doing is starting with
FOW - italian armour is a nice bright yellow
next ill brush weathering powder over it to deepen it
ill then affix this with a wash of devlan mud
im wanting to create the look and feel of sand or dirt so what ill be doing is starting with
FOW - italian armour is a nice bright yellow
next ill brush weathering powder over it to deepen it
ill then affix this with a wash of devlan mud
Saturday, 16 June 2012
terrorgheist winged solution!
firstly im linking the heading in a fun way to the article :D im not that bored honest. now iv bin searching for a way to paint the fibres of the terrorgheists wings for ages. firstly i didnt want red as iv allready used plenty of it for the muscles and things like that so i wanted something different.
i was going to use green i thought that could work but iv found a better picture 2 copy ie the one from the vampire counts army book and the wings are a blue grey. now black/red/blue all complement each other but the model itself the skin is shrinking and decaying hence the grey so ill also be painting the skin round on the main body of the model in the same colour and here is what iv chosen
dark reaper!!! its from the new line of colours in the pot its a dark blueish grey. although it does dry lighter heres my method of getting it to look somthing like the one in the book
dark reaper is the base
ill darken this and bring out the blue with a 2/1 blue/black wash
dark reaper will be the mid tone for raised areas
final stage if needed will be dark reaper with some grey in it
here are the pics iv only done 1 coat to see how it looks at do any corrections and lay down guidelines near the bone.
this has been one of my favourite kits so far 10 days till the painting comp :D
i was going to use green i thought that could work but iv found a better picture 2 copy ie the one from the vampire counts army book and the wings are a blue grey. now black/red/blue all complement each other but the model itself the skin is shrinking and decaying hence the grey so ill also be painting the skin round on the main body of the model in the same colour and here is what iv chosen
dark reaper!!! its from the new line of colours in the pot its a dark blueish grey. although it does dry lighter heres my method of getting it to look somthing like the one in the book
dark reaper is the base
ill darken this and bring out the blue with a 2/1 blue/black wash
dark reaper will be the mid tone for raised areas
final stage if needed will be dark reaper with some grey in it
here are the pics iv only done 1 coat to see how it looks at do any corrections and lay down guidelines near the bone.
this has been one of my favourite kits so far 10 days till the painting comp :D
more dark eldar tactics
so the list is developing and getting back to basics. last nite i used lelith and for 175 points str3 jus doesnt cut it. although she gets loads of attacks against marines 9 she still doesnt do enough wounds.
which means theirs only one other characters that can do the damage and thats vect. so lets havea quick over view of the ultimate overlord before i go thru the new list
Pros
WS 8 with re-rolls means ull allways get 60% attacks thru
has alot of attacks around 7 with the charge
allways wounds on 3+ and its a power weapon
steal the iniative on a 4+
Cons
240pts
now their are plenty of benifits to taking vect but how can we get him stuck in to combat when most opponents will be in little metal boxes
heres what il be doing ( i also have a new beast master unit that ill try at somepoint)
beast masters go in front
vects raider behind
on the flanks of the raider ill have the trueborn
far behind ravagers sniping at tanks to get some results on the damage chart
now next game well see if it works
HQ
vect
elites
trueborn as normal
troops
wyches x5
venom
splinter canon
x2
wyches x8
raider
ff
FA
beasts as normal
HS
ravagers as normal
the new beasts are 250 points and set up like this
5 handlers
6 razor wings
5 chimeara
1 claw feind
what this unit lets you do is take the first wound on the claw feind from each high powered shot this means the chimearas will last a little longer
obv i cant counter bad dice rolls but stick with it as soon as those transports start cracking or they get out 2 attack the beasts jump out with vect and counter !!
thats all for now
which means theirs only one other characters that can do the damage and thats vect. so lets havea quick over view of the ultimate overlord before i go thru the new list
Pros
WS 8 with re-rolls means ull allways get 60% attacks thru
has alot of attacks around 7 with the charge
allways wounds on 3+ and its a power weapon
steal the iniative on a 4+
Cons
240pts
now their are plenty of benifits to taking vect but how can we get him stuck in to combat when most opponents will be in little metal boxes
heres what il be doing ( i also have a new beast master unit that ill try at somepoint)
beast masters go in front
vects raider behind
on the flanks of the raider ill have the trueborn
far behind ravagers sniping at tanks to get some results on the damage chart
now next game well see if it works
HQ
vect
elites
trueborn as normal
troops
wyches x5
venom
splinter canon
x2
wyches x8
raider
ff
FA
beasts as normal
HS
ravagers as normal
the new beasts are 250 points and set up like this
5 handlers
6 razor wings
5 chimeara
1 claw feind
what this unit lets you do is take the first wound on the claw feind from each high powered shot this means the chimearas will last a little longer
obv i cant counter bad dice rolls but stick with it as soon as those transports start cracking or they get out 2 attack the beasts jump out with vect and counter !!
thats all for now
Friday, 15 June 2012
swimming in the deep end....fantasy edition
so the observant will notice iv been painting up a terrorgheist and mortis engine now some of you may also be doing the same and following as i go along if so spoiler alert for the terrorgheist iv finally deciced on a blue/green for the fibre of the wings.
neway iv slated fantasy quite abit so im biting the bullet and gunna actually play it and ill post my findings from start to finish iv jus about finished writing a 2.5k list as this seems to be a common points limit and i can also feild a wide range of units.
army style since the vamps can do a wide range of magic/fighting iv gone for a swift beat in your face with a solid block following them mash it up in the middle. now this is still slightly premature as i still need the following:
vampire lord on nightmare
14 black knights
5 hexwriaths
60 ghouls
40 zombies
necromancer
as for the models wraiths will be GW big stuff GW and im thinkin of small stuff mantic as their cheaper :D
the next blog will be as iv built up the next units
neway iv slated fantasy quite abit so im biting the bullet and gunna actually play it and ill post my findings from start to finish iv jus about finished writing a 2.5k list as this seems to be a common points limit and i can also feild a wide range of units.
army style since the vamps can do a wide range of magic/fighting iv gone for a swift beat in your face with a solid block following them mash it up in the middle. now this is still slightly premature as i still need the following:
vampire lord on nightmare
14 black knights
5 hexwriaths
60 ghouls
40 zombies
necromancer
as for the models wraiths will be GW big stuff GW and im thinkin of small stuff mantic as their cheaper :D
the next blog will be as iv built up the next units
Wednesday, 13 June 2012
long live the king long live 5th ed
5th ed i agree has a few flaws such as 2 many cover saves are given out a little to easy that being said i love 5th ed its all thats gd and right with war gaming ok so the codex's are a little unbalanced BUT if 5th wasnt updated AND instead all codex's were updated instead to 5th ed rules then they would balance out!!
i was reading a snippet from GW about 6th ed and this caught my eye
"the ultimate contest of strategy and skill" now if this is implied about 5th ed ill agree it requires skill and stratagy to win
now i disagree completely and here are some of the rules that have been collected and ill break them down and apply the above quote and see whether or not it will be true or not
Random Charges are 2D6pick the highest (unless going through Difficult Terrain where its 3D6 and you drop the highest.) Move through cover I believe adds an extra D6
this isnt skill full or strategic at all as at the moment you know that each unit will charge a set distance judging that distance is skill full but now the skill is in rolling gd dice so that ull get the charge
the second part charging through cover makes it even harder coz itll be slower!! dislike this rule!!
-Vehicles are WS0 ifstationary , and WS1 if they move, no matter how far they go.
this maybe a better rule as it makes vehicles easier to blow up as sume vehicles are a little over powered at the moment although ws1 for how far they move is stupid
-Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire...
this makes no sense and makes all vehicles slower which ruins armies that actually need vehicles to survive another rule i dislike
-Vehicles cannot contest (unsure if scoring units in transports can)
-6 Missions and 3 deployment types (2 of the deployments are the same as current, Spearhead & Pitched Battle.)
this will make drop pods slightly mor useless as well as any one who uses a rhino wall cud be a gd rule!
-Troops are the only ones that can score (including of course 'scoring units')
glad this is still in although with the amount of armies that can make better units troops it dunt really matter lol
-5+ Cover save for most things (ruins are 4+).
this is better and makes alot more sense!!
-Allies rules are in, but its meant to be for team games (ie separate force org chart, distrusted ally rules similar to Fantasy)
this is also gd no bending over IG and making them super awesome agen
-Percentages are *not* in
thats awesome this 1 rule wud easily mess up the game so glad its not in but dont worry their are other rules that will mess up the game
-Wound Allocation is closest to furthest.
and here it the first in the line of rules that will ruin 40k as we know and love it the first thing is its not realistic ( i kno its a game but we do want some realism in the game) secondly their are other scenarios in which this rule just doesnt work for eample if a unit faceseach other thie is no way to determine who is closest with out measuring to each model from each model.
-nDueling is similar to challenges in fantasy but contrary to earlier rumors, they don't replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I'm guessing this is to offset the Wound Allocation rules
this next rule has ruined 40k it means everyone MUST take a special character bcoz we all know how awesome they are at killing and ull need a character to combat the other guys character
all in all its a stupid rule that needs taking out!!!!
-Preferred Enemy is including shooting and you may reroll wound rolls of a 1 (either shooting or combat)
this ruins most space marines units with chaplians rune preists are ridiculuosly overpowered now and any other unit that gets preferred enemy such as destroyers !!
-Rapid Fire weapons may now can shoot at long range while moving. restriction on assaulting after rapid firing remains.
i actually like this as it means a gun line can move and still be usefull as it re positions
-Jump Infantry get a free strike at I10 when they charge into combat
this is stupid unless grenades dont change and it shudnt be put in as it means people will buy assualt marines to take advantage of this rule and it will unbalance the game
-Psychic Power Decks using a dice system similar to Fantasy.
this is another stupid rule GW know they have ruined 40k and along with a price rise need 2 make money bcoz theyll lose alot of hardcore 40k players with this rule book. it also means that those players who take pyskers to fill certain roles wont know wat theyll do if its all random!! another rule i dislike!!!
Flyers are in.
new models and rules to make money and nuthin more
-FNP drops to 5+ Save.
this is a good thing as FNP was everywhere
overall the rules i dont like are the big ones that will have a major impact on the game as i find out other rules ill post them i need 2 try a few games and see how theyll play but if its really bad ill have 2 wait for 7th ed and if Gw hasnt gone bankrupt
i was reading a snippet from GW about 6th ed and this caught my eye
"the ultimate contest of strategy and skill" now if this is implied about 5th ed ill agree it requires skill and stratagy to win
now i disagree completely and here are some of the rules that have been collected and ill break them down and apply the above quote and see whether or not it will be true or not
Random Charges are 2D6
this isnt skill full or strategic at all as at the moment you know that each unit will charge a set distance judging that distance is skill full but now the skill is in rolling gd dice so that ull get the charge
the second part charging through cover makes it even harder coz itll be slower!! dislike this rule!!
-Vehicles are WS0 if
this maybe a better rule as it makes vehicles easier to blow up as sume vehicles are a little over powered at the moment although ws1 for how far they move is stupid
-Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire...
this makes no sense and makes all vehicles slower which ruins armies that actually need vehicles to survive another rule i dislike
-Vehicles cannot contest (unsure if scoring units in transports can)
-6 Missions and 3 deployment types (2 of the deployments are the same as current, Spearhead & Pitched Battle.)
this will make drop pods slightly mor useless as well as any one who uses a rhino wall cud be a gd rule!
-Troops are the only ones that can score (including of course 'scoring units')
glad this is still in although with the amount of armies that can make better units troops it dunt really matter lol
-5+ Cover save for most things (ruins are 4+).
this is better and makes alot more sense!!
-Allies rules are in, but its meant to be for team games (ie separate force org chart, distrusted ally rules similar to Fantasy)
this is also gd no bending over IG and making them super awesome agen
-Percentages are *not* in
thats awesome this 1 rule wud easily mess up the game so glad its not in but dont worry their are other rules that will mess up the game
-Wound Allocation is closest to furthest.
and here it the first in the line of rules that will ruin 40k as we know and love it the first thing is its not realistic ( i kno its a game but we do want some realism in the game) secondly their are other scenarios in which this rule just doesnt work for eample if a unit faceseach other thie is no way to determine who is closest with out measuring to each model from each model.
-nDueling is similar to challenges in fantasy but contrary to earlier rumors, they don't replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I'm guessing this is to offset the Wound Allocation rules
this next rule has ruined 40k it means everyone MUST take a special character bcoz we all know how awesome they are at killing and ull need a character to combat the other guys character
all in all its a stupid rule that needs taking out!!!!
-Preferred Enemy is including shooting and you may reroll wound rolls of a 1 (either shooting or combat)
this ruins most space marines units with chaplians rune preists are ridiculuosly overpowered now and any other unit that gets preferred enemy such as destroyers !!
-Rapid Fire weapons may now can shoot at long range while moving. restriction on assaulting after rapid firing remains.
i actually like this as it means a gun line can move and still be usefull as it re positions
-Jump Infantry get a free strike at I10 when they charge into combat
this is stupid unless grenades dont change and it shudnt be put in as it means people will buy assualt marines to take advantage of this rule and it will unbalance the game
-Psychic Power Decks using a dice system similar to Fantasy.
this is another stupid rule GW know they have ruined 40k and along with a price rise need 2 make money bcoz theyll lose alot of hardcore 40k players with this rule book. it also means that those players who take pyskers to fill certain roles wont know wat theyll do if its all random!! another rule i dislike!!!
Flyers are in.
new models and rules to make money and nuthin more
-FNP drops to 5+ Save.
this is a good thing as FNP was everywhere
overall the rules i dont like are the big ones that will have a major impact on the game as i find out other rules ill post them i need 2 try a few games and see how theyll play but if its really bad ill have 2 wait for 7th ed and if Gw hasnt gone bankrupt
Sunday, 10 June 2012
innards & corrections
their done and dusted and with more colours hes comming to gether nicely i also didnt think it needed 2 seperate posts.
after finishing the innards i went back and sorted out all my mistakes thus far make it look neat and tidy so here is the model as it stands (or sits) lol
after finishing the innards i went back and sorted out all my mistakes thus far make it look neat and tidy so here is the model as it stands (or sits) lol
terrorgheist ready 2 fly
here are the wings their huge and really impressive you may be able to see that the base for the bone has spilled over on to the membrane of the wings but its fine after i do the next layer of bone ill go back over everything and correct all the mistakes
now its time to do the second layer and for those looking to copy the next layer is karak stone!!
now its time to do the second layer and for those looking to copy the next layer is karak stone!!
Saturday, 9 June 2012
more terrorgheist pics!!
iv put down a few coats of steel legion drab i love this colour for bone its great its got the medium brown tone with out having to blend it. i havent started on the wings yet but since the body is done i thought id show you guys, its such an awesome model!!!
after all that hes done and ready to be entered then the table awaits to chomp down on the armies of the old world :P
next step complete the bone on the wings
then i need 2 do the innards
then correct all mistakes so far
finish the innards layer them up etc then do the same with the bone
then i have 2 be very careful and paint up the ribcage and other bits of bone round the main body
the muscles will be slightly different reds i want them to be a bit lighter same with the bit in between the wings as theyll have more light hitting them
after all that is done the base needs doing then any extra detail such as high lighting the skin adding some wet blood to the maw n making a little puddle below
dark eldar tactics
my last game i changed up my list and tried some different things!!!
firstly the HQ i use lady malys now for 135pts shes quite cheap and has a few really d special rules the down side is she doesnt have a power weapon as her main weapon and it lets her down havin a random 2 attack power attacks doesnt make up for it
changing the HQ changed how the beasts worked not having the baron meant they were alot quicker even in dawn of war when they started at the back of hte board even going through terrain they were near enough in my enemies 12" deployment by turn 3 which would never happen with the baron attached
next game iv changed the HQ for lelith well see how she does if that doesnt work then ill be goin back to vect!!!
firstly the HQ i use lady malys now for 135pts shes quite cheap and has a few really d special rules the down side is she doesnt have a power weapon as her main weapon and it lets her down havin a random 2 attack power attacks doesnt make up for it
changing the HQ changed how the beasts worked not having the baron meant they were alot quicker even in dawn of war when they started at the back of hte board even going through terrain they were near enough in my enemies 12" deployment by turn 3 which would never happen with the baron attached
next game iv changed the HQ for lelith well see how she does if that doesnt work then ill be goin back to vect!!!
Tuesday, 5 June 2012
terror gheist
the terror gheist has a simple base and is primed and ready to be painted now as its goin in the painting comp ill hold off on the mortis engine untill this is done and here it is
now the next thing is deciding on the colours and wat will be done first etc etc
skin will be black so no need to do nething their
the first thing to do then is paint the innards red start building that up
after that ill neaten it up by painting the bone around that area and paint the bone on the wings as well
after that i have 2 decide what colour the wings will be still not sure
now the next thing is deciding on the colours and wat will be done first etc etc
skin will be black so no need to do nething their
the first thing to do then is paint the innards red start building that up
after that ill neaten it up by painting the bone around that area and paint the bone on the wings as well
after that i have 2 decide what colour the wings will be still not sure
Sunday, 3 June 2012
mortis egine
this isnt really a picture update but i jus thought id update those who are following this both sides of the spirit hoarde have now been washed green ready for the white highlights took a total of 4 hours ish so i reckon ic now been painting this model for 14 hours
the next step is to stick the hoarde together blend it with washes so they look like their joined then ill highlight while their joined then take a pic as an update to show u guys what it looks like
once that has bee done ill glue in the lecturn with an update pic as this will be coming to the final stages of paiting
then ill doe it all over agen with the terrorgheist !!!!
the next step is to stick the hoarde together blend it with washes so they look like their joined then ill highlight while their joined then take a pic as an update to show u guys what it looks like
once that has bee done ill glue in the lecturn with an update pic as this will be coming to the final stages of paiting
then ill doe it all over agen with the terrorgheist !!!!
Saturday, 2 June 2012
next set of targets
well toy soldier is next month so here are my targets for this month
choose a list + army and finish any models if i need to
complete the mortis engine with progress reports
finish building the terror gheist and spray ready for painting
build and convert my hexwraiths for the comp
choose a list + army and finish any models if i need to
complete the mortis engine with progress reports
finish building the terror gheist and spray ready for painting
build and convert my hexwraiths for the comp
Friday, 1 June 2012
terrorgheist
after 1 month near enough its finally here and i got over excited and put the body together ill sort the base before putting the wings on for ease of painting
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