firstly guys its been a few days since iv posted but heres what iv been doing. iv bought 2 predators for my chaos marine army and dropped the hell brutes in favour of them both have TL las canons. this increases my back field at 36" range i have
2str9
4str7
8str8
from 4 different units these purely slow down vehicles the deamon prince hasnt done much and i really want some raptors lol over the next 5 games ill keep the prince then for the next set try some raptors.
the airbrush so i can start my chaos marines will be here next fri then its a mad dash to get them all sprayed white after that im goin to test painting the shaded areas black for better controll rather than sprayin them.
dragon pattern predators!!!!
so now the borring stuff is out the way lets talk about deamons. now before the august update and or allies they were an army for mad and mental people but the few mad or mental people did really well with them. skip foreward to the WD update the tzeentchy units that maybe didnt see as much table time as others such as feinds are now every where boosted stats and an over watch that puts off even terminators from charging them means their now doing amazingly well and the addition of allies means more stable troops can be purchased to leave points for more offensive units.
now the codex is getting a complete overhaul around december january time. the greater deamons will all be having new sculpts. from what iv heard the great unclean one will now be around the same size and shape as a dreadnought and the bloodthirster will rival the dreadknight the ord of change and keeper of secrets will be somewhere inbetween.
ill be writing up more as i get more
Wednesday, 31 October 2012
Saturday, 20 October 2012
writing a list + chaos faq +general stuff
firstly the chaos faq is out adn its the shortest 1 iv read 4 bullet points and thats it. which shows how gd its written.
iv not played any more games as of yet but iv seen a new way of writing a lists so i giving that a go. basically the list is split into 3 sections
back field
mid field
foreward
so iv split my army into the above sections too see where my strengths are for shooting
backfield
forge feind
quad gun
midfield
multi melta
multi melta
front
hell drakes
hell drakes
the hell drakes have a long range weapo so they can fire from the turn they arrive thats why their are up front also d3+1 vector strike hits is great!! i need to work at opponening up transports faster
im definately dropping the hell brutes they dont do as much as i expected
the forgefeind is still 50/50 i love the model its jus not doing as much as i expected it has 6 more games 2 impress me lol :D
iv not played any more games as of yet but iv seen a new way of writing a lists so i giving that a go. basically the list is split into 3 sections
back field
mid field
foreward
so iv split my army into the above sections too see where my strengths are for shooting
backfield
forge feind
quad gun
midfield
multi melta
multi melta
front
hell drakes
hell drakes
the hell drakes have a long range weapo so they can fire from the turn they arrive thats why their are up front also d3+1 vector strike hits is great!! i need to work at opponening up transports faster
im definately dropping the hell brutes they dont do as much as i expected
the forgefeind is still 50/50 i love the model its jus not doing as much as i expected it has 6 more games 2 impress me lol :D
Wednesday, 17 October 2012
chaos marines finding
so iv now played 4 games with my chaos 3 wins 1 loss yay :) and iv actually learnt something
cultists thier great a unit of 30 with a khorne lord is amazing!! their fearless take ages to kill and when charged they counter charge for an impressive 90 attacks (if u have 30 and they all get in lol) but even so its an impressive number the khorne lord gets plenty of re-rolls in challenges and the unit has a 4+ cover save behind the aegis
khorne lord he mans the autocanon and guns down flying MCs or flyers and hitting on 2s he does a great job or hes in combat chopping down sgts that try and take my objectives
hell drakes really are bread and butter in this army they take out troops on objectives and tanks with ease!! i would easily run 3 if i cud find the points for a 3rd
hell brutes these still arent doing that much. im not sure wether i should drop these for something else but im not sure what ill replace it with double melta bikes or double melta raptors not sure which yet or some termies
zerkers same as usual they havent changed their still effective at chopping down regualr infantry and now with ap4 chain axes even better vs weaker troops. im also getting used to having 2 disembark the turn b4 i want 2 charge so rhinos are now used 2 block and funnel troops for example in my game 2 day i used the rhino to force some DA termies 2 charge the forgefeind n saved my cultists lol
forgefeind generally good although after 10 games i may try dual mauler fiend i think these would be better at tieing up enemy units and stopping tanks and units
well see how it goes over the next 6 games i have some ideas to change the list
cultists thier great a unit of 30 with a khorne lord is amazing!! their fearless take ages to kill and when charged they counter charge for an impressive 90 attacks (if u have 30 and they all get in lol) but even so its an impressive number the khorne lord gets plenty of re-rolls in challenges and the unit has a 4+ cover save behind the aegis
khorne lord he mans the autocanon and guns down flying MCs or flyers and hitting on 2s he does a great job or hes in combat chopping down sgts that try and take my objectives
hell drakes really are bread and butter in this army they take out troops on objectives and tanks with ease!! i would easily run 3 if i cud find the points for a 3rd
hell brutes these still arent doing that much. im not sure wether i should drop these for something else but im not sure what ill replace it with double melta bikes or double melta raptors not sure which yet or some termies
zerkers same as usual they havent changed their still effective at chopping down regualr infantry and now with ap4 chain axes even better vs weaker troops. im also getting used to having 2 disembark the turn b4 i want 2 charge so rhinos are now used 2 block and funnel troops for example in my game 2 day i used the rhino to force some DA termies 2 charge the forgefeind n saved my cultists lol
forgefeind generally good although after 10 games i may try dual mauler fiend i think these would be better at tieing up enemy units and stopping tanks and units
well see how it goes over the next 6 games i have some ideas to change the list
Saturday, 13 October 2012
chaos marine first thoughts
i used my fluffy khorne list VS a shooty deamon tzeentch list the results was a loss but thats not important.
firstly the chaos book is great my main problem is too much choice i think this is phill kellys best codex yet!!!
as for the units hell drakes are great although against a full infantry list they didnt do as much as id hoped
the forgefiend was pretty gd again i reccon against more vehicles it would do better
same for the hell brutes
the deamon prince i could easily write an article on these by them selves he was great he lost 2 wounds turn 2 to a herald but after that right up 2 turn 6 ish he chopped his way thru allsorts of little deamons
the berzerkers im still struggling to get to grips with disembarking theturn before i want 2 charge. the rhino wall kinda helps bit more foresight shud help well see over the next few games
firstly the chaos book is great my main problem is too much choice i think this is phill kellys best codex yet!!!
as for the units hell drakes are great although against a full infantry list they didnt do as much as id hoped
the forgefiend was pretty gd again i reccon against more vehicles it would do better
same for the hell brutes
the deamon prince i could easily write an article on these by them selves he was great he lost 2 wounds turn 2 to a herald but after that right up 2 turn 6 ish he chopped his way thru allsorts of little deamons
the berzerkers im still struggling to get to grips with disembarking theturn before i want 2 charge. the rhino wall kinda helps bit more foresight shud help well see over the next few games
Wednesday, 10 October 2012
new chaos list new technique+ other stuff
firstly heres my list
hq
chaos lord
mark of khorne
pw
sigil
veteran
deamon prince
mok
armour
wings
axe of blind fury
Troops
zerkers x8
chain axe
vets
pf
rhino
x2
cultists x30
elites
hell brute
hell brute
Fa
hell drake
hell Drake
HS
FF
aegis defence line
tactic deploy aegis around terrain to create a fort place objectives around the aegis and make my opponent come to me while my hell drakes and deamon prince fly foreward
the khorne lord sits with the cultist to defend them and increase the rate of success with the quad gun the hell brutes flank the cultists the forge feind sits behind the cultists firing away
if this list doesnt work as the deamon prince hasnt got eternal warrior and im not sure about the hell brutes ill have 465 points to play with so ill add in 2 preds lassed up and go bak to a dark apostle and khorne lord in a transport
for this new army i say technique but its more of an aesthetic thing but i will be creating a diorama a 2ft by 3ft section that i will turn into a ruined imperial city scape and my army will be either roaming thru it or theyll be hunkered down reppling the forces of the imperium
im sure iv said my airbush broke and i havent had a replacement so the eldar/dark eldar will be left untill i can get a new one and ill take chaos and deamons to the tournament this weekend then week after ill be gettin some more cans of spray and starting my chaos army my first games of chaos will allso be played this week and ill have reports on how the list did and wat needs to change
hq
chaos lord
mark of khorne
pw
sigil
veteran
deamon prince
mok
armour
wings
axe of blind fury
Troops
zerkers x8
chain axe
vets
pf
rhino
x2
cultists x30
elites
hell brute
hell brute
Fa
hell drake
hell Drake
HS
FF
aegis defence line
tactic deploy aegis around terrain to create a fort place objectives around the aegis and make my opponent come to me while my hell drakes and deamon prince fly foreward
the khorne lord sits with the cultist to defend them and increase the rate of success with the quad gun the hell brutes flank the cultists the forge feind sits behind the cultists firing away
if this list doesnt work as the deamon prince hasnt got eternal warrior and im not sure about the hell brutes ill have 465 points to play with so ill add in 2 preds lassed up and go bak to a dark apostle and khorne lord in a transport
for this new army i say technique but its more of an aesthetic thing but i will be creating a diorama a 2ft by 3ft section that i will turn into a ruined imperial city scape and my army will be either roaming thru it or theyll be hunkered down reppling the forces of the imperium
im sure iv said my airbush broke and i havent had a replacement so the eldar/dark eldar will be left untill i can get a new one and ill take chaos and deamons to the tournament this weekend then week after ill be gettin some more cans of spray and starting my chaos army my first games of chaos will allso be played this week and ill have reports on how the list did and wat needs to change
Sunday, 7 October 2012
exploding from the warp!!! chaos edition
WARNING this post will contain loads of photos what i like and dislike about the new kits etc etc
from the top people chaos is officially out (or been out a day allreay this is slightly late i was busying glueing and building things) this is my double goody bag of chaos goodies im such a child lol
here i think ill jus say the chaos codex is amazing the presentation of the book with embossed writing and full coloured art work its so much better than anything else theyve produced so far this is the future of codex's (unless u buy it on ipad lol) along with the price hike.
the first thing i cracked open was the forgefeind
as a model its great well thought out their are no real odd corner or ends where it will be hard to paint it will stay uprite on a base without glue so you can use it while ur painting it as well which is all gd the only thing u may need 2 pant seperate is the weapons and shoulder plates overall a great kit :D
next is the hell drake this model is slightly more fiddly as the wings overlapp each other means their are bits that would be hard to reach so iv left the wings seperate and te middle wings arent glued in place yet so i can paint up everything
here is a picture of both helldrakes with out the main wings and one from the side
from the top people chaos is officially out (or been out a day allreay this is slightly late i was busying glueing and building things) this is my double goody bag of chaos goodies im such a child lol
not much to look at but whats inside will complete my chaos army from models to basing everything ready to paint so lets get in them bags here i think ill jus say the chaos codex is amazing the presentation of the book with embossed writing and full coloured art work its so much better than anything else theyve produced so far this is the future of codex's (unless u buy it on ipad lol) along with the price hike.
the first thing i cracked open was the forgefeind
as a model its great well thought out their are no real odd corner or ends where it will be hard to paint it will stay uprite on a base without glue so you can use it while ur painting it as well which is all gd the only thing u may need 2 pant seperate is the weapons and shoulder plates overall a great kit :D
next is the hell drake this model is slightly more fiddly as the wings overlapp each other means their are bits that would be hard to reach so iv left the wings seperate and te middle wings arent glued in place yet so i can paint up everything
here is a picture of both helldrakes with out the main wings and one from the side
once iv started painting them ill re do a pic of them undercoated and based
Friday, 5 October 2012
unique fortifications
in the spirit of forging a narrative why havent we got unique fortifications. this is a simple fixture weve seen orks huts, nid stuff etc. If you look in the battlefield debris their are unique items that could be turned or used as fortifications for example
imperial statue - this could be bought for space marines
shrine of chaos - this could be the temple of skulls its big and for what it does 4+ cover behind it and deamons an re-roll failed inv saves wud easily match the fortress of redemption although it shouldnt be 200pts a 100-150 would be better
sheild generators - this could easily be something for tau equal to the price of a imperial tower 75-100 pts as u get a 3+ inv save
spiker plants - this is deffinately one the nids should get for some nid love theyve been battered and bruised a little by 6th ed but the spiker plant has great rules that could emerge while the nids are terraforming a planet they need to be cheap or X amout for 100 pts i think 4 that are placed any where within your deployment the base should be
i think orks could have a shack with the ram shackled rules armour 12 and when it blows up orks fly everywhere maybe lol
but well see what the future holds the tau rumours are they may get some unique fortifications
imperial statue - this could be bought for space marines
shrine of chaos - this could be the temple of skulls its big and for what it does 4+ cover behind it and deamons an re-roll failed inv saves wud easily match the fortress of redemption although it shouldnt be 200pts a 100-150 would be better
sheild generators - this could easily be something for tau equal to the price of a imperial tower 75-100 pts as u get a 3+ inv save
spiker plants - this is deffinately one the nids should get for some nid love theyve been battered and bruised a little by 6th ed but the spiker plant has great rules that could emerge while the nids are terraforming a planet they need to be cheap or X amout for 100 pts i think 4 that are placed any where within your deployment the base should be
i think orks could have a shack with the ram shackled rules armour 12 and when it blows up orks fly everywhere maybe lol
but well see what the future holds the tau rumours are they may get some unique fortifications
Thursday, 4 October 2012
new chaos rumours
iv been working the rumour mill pretty hard to bring juicy nuggets of awesomeness. their is a leaked codex floating around the internet. it came out yesterday so those that want it allready have it.
and im goin to disprove some rumours from what iv heard
firstly about the codex it has a feel of a 4th ed marine codex their is a page of wargear artifacts and relics that each entry refers to its a little fiddly im sure but once we get used to it it will be fine
cultists arent cheap!! its 10 for 50pts then 4pts per model for an extra 25 they can take marks marks work slightly differently now u pay per model rather than a fixed price this isnt a expensive as the old codex thos as most marks are under 5pts per model
this is the same for every other unit u buy so many then u buy so many more like the space marine codex
most special characters are cheap around 160 with abbadon ahriman and typhus all 200+
DIY characters are expensive a khorne termy lord with a few bells and whistles is around 190
deamon princes are mega expensive base cost 145
flakk missiles are in and expensive 10 for missile + 15 to upgrade to flakk
the vector strike for the hell drake is str7 not 10
the chosen terminators do not get an extra wound and u cant make a full unit of chosen terminators
the deamon engines all have an interesting rule called deamon forge once per game u can activate the forge to re-roll dice in the assault or shooting phase at the end of that turn u roll a dice and on a 1 u lose a hull point
demonic possession does restore hullpoints by absorbing a unit embarked on it BUT this happens at the start of the turn ie turn1 or when a unit embarks on the transport they also ignore crew stunned shaken on a roll of 2+
as the codex is out satdi ill leave it their
and im goin to disprove some rumours from what iv heard
firstly about the codex it has a feel of a 4th ed marine codex their is a page of wargear artifacts and relics that each entry refers to its a little fiddly im sure but once we get used to it it will be fine
cultists arent cheap!! its 10 for 50pts then 4pts per model for an extra 25 they can take marks marks work slightly differently now u pay per model rather than a fixed price this isnt a expensive as the old codex thos as most marks are under 5pts per model
this is the same for every other unit u buy so many then u buy so many more like the space marine codex
most special characters are cheap around 160 with abbadon ahriman and typhus all 200+
DIY characters are expensive a khorne termy lord with a few bells and whistles is around 190
deamon princes are mega expensive base cost 145
flakk missiles are in and expensive 10 for missile + 15 to upgrade to flakk
the vector strike for the hell drake is str7 not 10
the chosen terminators do not get an extra wound and u cant make a full unit of chosen terminators
the deamon engines all have an interesting rule called deamon forge once per game u can activate the forge to re-roll dice in the assault or shooting phase at the end of that turn u roll a dice and on a 1 u lose a hull point
demonic possession does restore hullpoints by absorbing a unit embarked on it BUT this happens at the start of the turn ie turn1 or when a unit embarks on the transport they also ignore crew stunned shaken on a roll of 2+
as the codex is out satdi ill leave it their
Tuesday, 2 October 2012
pictures
its bin a while since i uploaded any pictures of things im doing so here your truly has a plethora of awesomeness iv jus finished a war walker to the point where i can show it off as well as the wyches and gaurdians.
in other news iv been told roughly a new airbrush will be in here in a week and a half that puts me really close to open war. iv changed the list a little and dropped 1 ravager for a void raven jus need a flying base for it
iv also sprayed up 2 ravagers and ran out of spray so ill be gettin some more soon
im curently working on the second warwalker base iv also made the base for the brightlance also looking at the trueborn they look ok so ill start them asap!!
in other news iv been told roughly a new airbrush will be in here in a week and a half that puts me really close to open war. iv changed the list a little and dropped 1 ravager for a void raven jus need a flying base for it
iv also sprayed up 2 ravagers and ran out of spray so ill be gettin some more soon
im curently working on the second warwalker base iv also made the base for the brightlance also looking at the trueborn they look ok so ill start them asap!!
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