iv been working the rumour mill pretty hard to bring juicy nuggets of awesomeness. their is a leaked codex floating around the internet. it came out yesterday so those that want it allready have it.
and im goin to disprove some rumours from what iv heard
firstly about the codex it has a feel of a 4th ed marine codex their is a page of wargear artifacts and relics that each entry refers to its a little fiddly im sure but once we get used to it it will be fine
cultists arent cheap!! its 10 for 50pts then 4pts per model for an extra 25 they can take marks marks work slightly differently now u pay per model rather than a fixed price this isnt a expensive as the old codex thos as most marks are under 5pts per model
this is the same for every other unit u buy so many then u buy so many more like the space marine codex
most special characters are cheap around 160 with abbadon ahriman and typhus all 200+
DIY characters are expensive a khorne termy lord with a few bells and whistles is around 190
deamon princes are mega expensive base cost 145
flakk missiles are in and expensive 10 for missile + 15 to upgrade to flakk
the vector strike for the hell drake is str7 not 10
the chosen terminators do not get an extra wound and u cant make a full unit of chosen terminators
the deamon engines all have an interesting rule called deamon forge once per game u can activate the forge to re-roll dice in the assault or shooting phase at the end of that turn u roll a dice and on a 1 u lose a hull point
demonic possession does restore hullpoints by absorbing a unit embarked on it BUT this happens at the start of the turn ie turn1 or when a unit embarks on the transport they also ignore crew stunned shaken on a roll of 2+
as the codex is out satdi ill leave it their
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