here's to finish off the last article on the harlequins and its the formations so ill do them in order !!
cegorachs revenge
this is the big formation that I would most probably use to make the army more hard hitting and durable the best thing about this formation is re-rolls of 1 for INV saves which is nice especially when its a 5+
along side 3 death jesters and 3 shadow seers u can get 3 beefy units and the solitaire is in their as well for gd measure
u get some sky weavers which are the bikes and I don't think I mentioned them their bikes with a 4+ save and 2 wounds which means broadsides will eat them for breakfast and so will wave serpents with their lovely shields their also 50pts a bike which makes a decent sized unit very expensive
void weavers are a slight tax but its not 2 bad its only 1
serpents brood
the next formation is similar 2 the first no re-rolls but their trick is 2 embark on to unoccupied transport from hit n runs and consolidations which is really kool still need voidweavers and 2 sky weaver units
cast of players
1 troupe death jester and shadow seer
probably the cheapest formation an grants a crusader bubble 2 DE and eldar units within 6"
cegorach's jest
a cheaper version of the top 1 but less special rules bit rubbish really
heroes path
shadow seer solitaire deathjester get shrouded stealth and infiltrate hmmmm looks like an easy first blood for some armies here
falchous blade
voidwaevers and 2 sky weavers these get re-rolls on jinks which is very gd for the bikes makes em worth taking
and that's it I should mention a max bike unit of 6 is 300pts with out upgrades so like all other units their mega expensive for not a lot
the I would take is the first really n use my required slots as anti tank units or jus cheap units
Monday, 23 March 2015
Sunday, 22 March 2015
new codex new format !!!! ish lol
so iv decided to shake up my blog with pictures as the other blogs I read do sumthin similar jus 2 break up all that reading and I can use my strange humour to amaze and astound lol
so wat have I read recently
so wat have I read recently
that's right harlequins got a new codex so I got my hands on it and well its not great really theirs definitely things wrong with it but what did they do well if anything?
the first thing is the army wide ability to run then charge in the same turn at turn 2 which means getting across the board loads easier and turn 2 charges are highly likely
death jester being able 2 make a unit fall back in any direction is very powerful as well setting up charges is a dead cert if u can get the wound thru so itll work on weaker units but may struggle with tougher units
a nice bonus is fear which wont really help VS marines but its a nice lil bonus to possibly increase hits
as for powers veil of tears is the best and its primaris so I wud take that and psychic shriek
im now kinda struggling to decide if their is anything else their are some LD bomb combos u can do that include DE archons and the l;aughing gods eye n DS in a unit but as for a stand alone dex im scraping the barrel
now wat wrong with this dex
firstly the main thing is its not obsec as their are no HQ choices
T3 models with a 5++ in a heavy shooting environment cant last long and they also cant take objectives without killing wats on them
also they cant be taken as allies as their is no HQ another drawback which means if u want them u need them as primary or a formation
so their the pros n cons of taking this dex lets keep this in mind and dive in to each choice
compulsory is 3 troops 2 fast attack 1 heavy support
troops
the only thing u can choose is a troupe lol and in their pants their 95pts with an additional 7 for 15pts per model
they have furious charge thank god !! and they are very versatile which means they can fill lots of different roles the down side is the points then sky rocket
then can take a transport the starweaver 70pts with 6 model transport which again means with set up they'll work better with DE I think for DS shenanigans and takin these fills the FA requirement
so options by them selves I wud take 6 with fusion pistols in a starweaver so anti tank to fill my min requirement but this isn't cheap its 765pts for 3 units
lets look at the opposite for this unit neuro disruptors for anti infantry ap2 pistols with fleshbane is awesome BUT 720pts slightly cheaper but still very expensive
a CC unit with 12 models and harlequins kiss is 260pts wow!!!
so their racking up really fast!! it will take lots of balancing to make their pts back or slightly leaner
so in short I reckon keep em basic or only have 1 unit with a dedicated job lol
Elites
Elites
all the gd stuff is here!!!!!!!
if running units on foot ull need 3 shadow seers !!! and I think most ppl will pick these over the other choices shreiker is poison 2+ but ap5 and
solitaire is nice lots of lil tricks id give it stealth n shrouded from the black library 2 keep it alive
FA
DE have venom spam and harlequins have starweaver spam!! 2 shuriken canons spammed over 6 slots str6 weapons will do more damage than venom bein poison and with 6 troops as well u can allways DS with an archon or put in a character
now the boring bit HS
u need2 take the void weaver and well its gd anti infantry but the blasts wont work if u jink and str7 lance is terrible so don't take loads of these
now the boring bit HS
u need2 take the void weaver and well its gd anti infantry but the blasts wont work if u jink and str7 lance is terrible so don't take loads of these
I think iv rambled enough so ill do formations in another post
Sunday, 15 March 2015
necrons decurion detachments and u!!!!!!
well necrons have been out for a while and while most of us are sticking to the CAD way of playing I think the Decurion is the way to go so doesn't matter how you say it lets dive in n see wats wat!!
firstly from a fluff stand point this detachment lets u run a horde of shuffling robots like the fluff which is really gd for those that want to go down that route
and secondly their are tonnes of decent rules and combos so here is my new Decurion list n ill break down the sections n wat they give with alternative choices the main thing to remember is u sacrifice objective secured for a +1 to reanimation protocols
firstly the reclamation legion is the core of the army and can be made as big or as small as u want
zandrekh
warriors x20
warriors x13
immortals x5
lychguard x10
tomb blades x3
these get re-rolls of 1 to reanimation protocols and on a 4+/5+ is very gd from here I can make the units bigger and add more units if I wanted although at the moment its roughly 1k so u can quickly sink lots of points in to this
zandrekh is the main badass not quite a demon prince but he can choose any warlord trait from any table which makes the command table very interesting lots of re-rolls and ld ship shenanigans
or strategic for stealth ruins is very gd for turn 2 n bolstering units durability
if I was taking lots of big units and really bumping this out I wud add in a
royal court
overlord
lord
szeras
cryptek x2
the overlord and lord are cheap ways to get more warscythes into the army as well as crypteks and szeras
szeras is their to give units within 6" +1 to reanimation protocols and cyrpteks give u +1 to their unit so u end up with units that can get 3+ or better reanimation protocols BUT u cant get them that low unfortunately but the flip side is that ID weapons who take -1 off the number will still keep it at 4+ regardless which is very gd
this is also quite usefull if the legion will be the main bulk of the list if not it may not be needed as its a gd 400+pts for the set up res orbs on lords is a cheaper option
now for damage their are lots of different options here to suit different play styles some formations require models u may not like/use so a normal CAD may be a gd option as well to get specific units like flayed ones and death marks
firstly im taking
canoptek harvest
spyder
scarabs x6
wraiths x6
coils
this is quite a cheap option at 428pts and u get
to choose shred reanimation protocols or fleet
fleet isn't something I wud b choosing much as the main units don't need it
having used spyders twice now I like them so to make them better id take shred and wriaths with shred is amazing lol also to start reanimation protocols on both these units make them ultra durable and the spyder can add a base a turn 2 the scarabs for a total unit size of 13 and with 4 attacks per base its nothing to sniff at!!
to round off this list iv employed some anti infantry shooting with a
destroyer cult
destroyer lord
destroyers x4 3units
these already have preffered enemy which is awesome but they get move thru cover so no terrain tests and re-roll fail wound and armour pens and 2 shot at str5 ap3 is awesome then top it off with 3+/4+ they are very durable as well as being great at mowing down space marines and hopefully wraithknights and NID MC
so that's my 2k list
how I imagine this list working for tactics is by putting as many objectives on the 12" line as possible and jus march the army up onto them and at this range most weapons will be at 12" for twice as many shots!!
another benefit is relentless so if ur desperate to hold objectives u can rapid fire then charge in all those models lol
firstly from a fluff stand point this detachment lets u run a horde of shuffling robots like the fluff which is really gd for those that want to go down that route
and secondly their are tonnes of decent rules and combos so here is my new Decurion list n ill break down the sections n wat they give with alternative choices the main thing to remember is u sacrifice objective secured for a +1 to reanimation protocols
firstly the reclamation legion is the core of the army and can be made as big or as small as u want
zandrekh
warriors x20
warriors x13
immortals x5
lychguard x10
tomb blades x3
these get re-rolls of 1 to reanimation protocols and on a 4+/5+ is very gd from here I can make the units bigger and add more units if I wanted although at the moment its roughly 1k so u can quickly sink lots of points in to this
zandrekh is the main badass not quite a demon prince but he can choose any warlord trait from any table which makes the command table very interesting lots of re-rolls and ld ship shenanigans
or strategic for stealth ruins is very gd for turn 2 n bolstering units durability
if I was taking lots of big units and really bumping this out I wud add in a
royal court
overlord
lord
szeras
cryptek x2
the overlord and lord are cheap ways to get more warscythes into the army as well as crypteks and szeras
szeras is their to give units within 6" +1 to reanimation protocols and cyrpteks give u +1 to their unit so u end up with units that can get 3+ or better reanimation protocols BUT u cant get them that low unfortunately but the flip side is that ID weapons who take -1 off the number will still keep it at 4+ regardless which is very gd
this is also quite usefull if the legion will be the main bulk of the list if not it may not be needed as its a gd 400+pts for the set up res orbs on lords is a cheaper option
now for damage their are lots of different options here to suit different play styles some formations require models u may not like/use so a normal CAD may be a gd option as well to get specific units like flayed ones and death marks
firstly im taking
canoptek harvest
spyder
scarabs x6
wraiths x6
coils
this is quite a cheap option at 428pts and u get
to choose shred reanimation protocols or fleet
fleet isn't something I wud b choosing much as the main units don't need it
having used spyders twice now I like them so to make them better id take shred and wriaths with shred is amazing lol also to start reanimation protocols on both these units make them ultra durable and the spyder can add a base a turn 2 the scarabs for a total unit size of 13 and with 4 attacks per base its nothing to sniff at!!
to round off this list iv employed some anti infantry shooting with a
destroyer cult
destroyer lord
destroyers x4 3units
these already have preffered enemy which is awesome but they get move thru cover so no terrain tests and re-roll fail wound and armour pens and 2 shot at str5 ap3 is awesome then top it off with 3+/4+ they are very durable as well as being great at mowing down space marines and hopefully wraithknights and NID MC
so that's my 2k list
how I imagine this list working for tactics is by putting as many objectives on the 12" line as possible and jus march the army up onto them and at this range most weapons will be at 12" for twice as many shots!!
another benefit is relentless so if ur desperate to hold objectives u can rapid fire then charge in all those models lol
off the cuff viewers
well iv logged on to write out about summat completely different than this but thought id share this lil nugget of information
most views are really small day to day its peaks around 5 views roughly but recently iv had a few peaks that have been up and above 60+ views not on anything specific jus posts in general which equates to more posts bin read lol the average is steadily goin up.
no idea why it must be the broken English and text speak that every 1 loves lol
a few more comments wud b nice tho but cant have everything
most views are really small day to day its peaks around 5 views roughly but recently iv had a few peaks that have been up and above 60+ views not on anything specific jus posts in general which equates to more posts bin read lol the average is steadily goin up.
no idea why it must be the broken English and text speak that every 1 loves lol
a few more comments wud b nice tho but cant have everything
Wednesday, 11 March 2015
from jump 2 jet
well destroyers and lords are now jet pack infantry as I don't use destroyers that's fine but for my destroyer lord he jus cant keep up with the wraiths. which means I need another job for them and the main things I can see them doin is now cheap support for other units their are loads of different places they can go
deathmarks are the first and best place for them a unit of 10 that's 20 shots re-rolling 1 hit n wounds will drop a nice big unit or MC like wraithknights, riptides with lovely rending :D
large units of warriors or immortals with tesla they improve the amount of shots dramatically even large blocks of warriors will notice a difference
slower units like lychguard and praetorians will benefit from the CC boost and the AP2 from the lord
from now on this is what my lords will be doing
deathmarks are the first and best place for them a unit of 10 that's 20 shots re-rolling 1 hit n wounds will drop a nice big unit or MC like wraithknights, riptides with lovely rending :D
large units of warriors or immortals with tesla they improve the amount of shots dramatically even large blocks of warriors will notice a difference
slower units like lychguard and praetorians will benefit from the CC boost and the AP2 from the lord
from now on this is what my lords will be doing
Sunday, 8 March 2015
the holy trinity of gaming!!
in the name of the fluff the competition and the painting ah emperor
warning *TANGENT* I read an article about how 40k isn't competitive n I agree with most points which were its not inherently balanced with core rules the codex's aren't balanced and its random and randomness doesn't equate to skill all fair points if u play 40k its not for solid rules lol
the counter argument was basicly everything wrong with 40k which was it is competitive n its mainly coz ur shitt or 2 poor to buy the best list n after that I stopped reading lol
but getting slightly closer to the topic at hand I was reading a post on frontline about the 3 key aspects of 40k n why hteyve been dropped from competitions not jus being the best general but also most sporting and painter.
so I give u the holy trinity and what defines US as players while we all pick 1 that is generally more important for example playing I think a whole rounded player shud be made of all 3 and put in effort to all areas
a game is more memorable against a player who was fun and engaging as well having a really nice army and a challenge its a lot to do but its something that we should all aspire to and its wat the poster was talking about
im drinkin at this point n maybe rambling a bit lol coz I dunno where this is going lol jus being philosophical so ill end with I hate finecast and my lord of change is finally built and will be put in the case
warning *TANGENT* I read an article about how 40k isn't competitive n I agree with most points which were its not inherently balanced with core rules the codex's aren't balanced and its random and randomness doesn't equate to skill all fair points if u play 40k its not for solid rules lol
the counter argument was basicly everything wrong with 40k which was it is competitive n its mainly coz ur shitt or 2 poor to buy the best list n after that I stopped reading lol
but getting slightly closer to the topic at hand I was reading a post on frontline about the 3 key aspects of 40k n why hteyve been dropped from competitions not jus being the best general but also most sporting and painter.
so I give u the holy trinity and what defines US as players while we all pick 1 that is generally more important for example playing I think a whole rounded player shud be made of all 3 and put in effort to all areas
a game is more memorable against a player who was fun and engaging as well having a really nice army and a challenge its a lot to do but its something that we should all aspire to and its wat the poster was talking about
im drinkin at this point n maybe rambling a bit lol coz I dunno where this is going lol jus being philosophical so ill end with I hate finecast and my lord of change is finally built and will be put in the case
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