so wat have I read recently
that's right harlequins got a new codex so I got my hands on it and well its not great really theirs definitely things wrong with it but what did they do well if anything?
the first thing is the army wide ability to run then charge in the same turn at turn 2 which means getting across the board loads easier and turn 2 charges are highly likely
death jester being able 2 make a unit fall back in any direction is very powerful as well setting up charges is a dead cert if u can get the wound thru so itll work on weaker units but may struggle with tougher units
a nice bonus is fear which wont really help VS marines but its a nice lil bonus to possibly increase hits
as for powers veil of tears is the best and its primaris so I wud take that and psychic shriek
im now kinda struggling to decide if their is anything else their are some LD bomb combos u can do that include DE archons and the l;aughing gods eye n DS in a unit but as for a stand alone dex im scraping the barrel
now wat wrong with this dex
firstly the main thing is its not obsec as their are no HQ choices
T3 models with a 5++ in a heavy shooting environment cant last long and they also cant take objectives without killing wats on them
also they cant be taken as allies as their is no HQ another drawback which means if u want them u need them as primary or a formation
so their the pros n cons of taking this dex lets keep this in mind and dive in to each choice
compulsory is 3 troops 2 fast attack 1 heavy support
troops
the only thing u can choose is a troupe lol and in their pants their 95pts with an additional 7 for 15pts per model
they have furious charge thank god !! and they are very versatile which means they can fill lots of different roles the down side is the points then sky rocket
then can take a transport the starweaver 70pts with 6 model transport which again means with set up they'll work better with DE I think for DS shenanigans and takin these fills the FA requirement
so options by them selves I wud take 6 with fusion pistols in a starweaver so anti tank to fill my min requirement but this isn't cheap its 765pts for 3 units
lets look at the opposite for this unit neuro disruptors for anti infantry ap2 pistols with fleshbane is awesome BUT 720pts slightly cheaper but still very expensive
a CC unit with 12 models and harlequins kiss is 260pts wow!!!
so their racking up really fast!! it will take lots of balancing to make their pts back or slightly leaner
so in short I reckon keep em basic or only have 1 unit with a dedicated job lol
Elites
Elites
all the gd stuff is here!!!!!!!
if running units on foot ull need 3 shadow seers !!! and I think most ppl will pick these over the other choices shreiker is poison 2+ but ap5 and
solitaire is nice lots of lil tricks id give it stealth n shrouded from the black library 2 keep it alive
FA
DE have venom spam and harlequins have starweaver spam!! 2 shuriken canons spammed over 6 slots str6 weapons will do more damage than venom bein poison and with 6 troops as well u can allways DS with an archon or put in a character
now the boring bit HS
u need2 take the void weaver and well its gd anti infantry but the blasts wont work if u jink and str7 lance is terrible so don't take loads of these
now the boring bit HS
u need2 take the void weaver and well its gd anti infantry but the blasts wont work if u jink and str7 lance is terrible so don't take loads of these
I think iv rambled enough so ill do formations in another post
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