Saturday, 31 March 2012
deamons update
as you can see plague bearer well 10 of them are now done!!! took 5 hours or their abouts so next lot will get done 2moz :D
Friday, 30 March 2012
done bugger all with my deamons
so for the last week(few weeks) as the title suggest iv done bugger all with my deamons except maon about losing and list changing but now in the space off 3 days my 3rd chariot has arrived and i picked up all my plague bearers which means the army is now 75% here i have allso based all the plague bearers and 10 of their bases
and heres a teaser of the heralds to wet ur whistles!!!
and heres a teaser of the heralds to wet ur whistles!!!
my aim as i only have a few weeks left is get these all done for friday the 13th as that day is reserved to paint my fiends of slaanesh which i havent got yet and im not gunna jinx it lol day before a tournament but thats how its going. so next 40k update will be in a week with pics of what iv done.
Wednesday, 28 March 2012
vangaurd day
since its my day 2 play vangaurd i thought the first post should be about vangaurd but wat iv done tactic articles deck building and the basics as well as FINAL TURN!! so now im struggling for ideas so i thought id give an overview of all the different decks out their so far.
currently their are 2 trial decks that u can buy and play with straight away but iv delved into the depths of the booster packs to build 4 more decks !!!! that means so far their are 6 decks in total to play so lets check them out (their are actually 7 but i havent built a tachikaze clan deck yet)
granblue infinite resurection hell!!! for those who have seen the anime youll allready know wat that means for those who just play the card game itll soon become clear like the ocean :D. gran blue deck consist of vampires and ghosts and deamons and their pirates. their main tactic is disarding cards from the deck to the drop zone then counter blasting to bring those units to the field which means u can cycle units back to the field pretty easy. the down side is ull need to run at least 3 copies of hte top and key cards because when ur discarding ull lose some.
spike brothers are the football hooligans of vanguard its a very fluid deck grade 2's call grade 2's and grade 1's can superior call their arent many cards for them tho at the moment so they lack a variety of grade 3 cards
OTT or oricle think tank is a deck ran by misaki in the anime and uses the soul and soul charging and soul blasting for effects more than other decks i havent really played my OTT deck yet so cant really say how theyll play out
finally the great kamui rides nova grapplers these are amazingly good starting with battle raizer stand trigger that goes back 2 the deck after u ride it brutal jack grade 2 with 11k power and lion heat who when hits can stand a unit and Mr invincible can soul blast 8 counter 5 and stand all units including himself
currently their are 2 trial decks that u can buy and play with straight away but iv delved into the depths of the booster packs to build 4 more decks !!!! that means so far their are 6 decks in total to play so lets check them out (their are actually 7 but i havent built a tachikaze clan deck yet)
granblue infinite resurection hell!!! for those who have seen the anime youll allready know wat that means for those who just play the card game itll soon become clear like the ocean :D. gran blue deck consist of vampires and ghosts and deamons and their pirates. their main tactic is disarding cards from the deck to the drop zone then counter blasting to bring those units to the field which means u can cycle units back to the field pretty easy. the down side is ull need to run at least 3 copies of hte top and key cards because when ur discarding ull lose some.
spike brothers are the football hooligans of vanguard its a very fluid deck grade 2's call grade 2's and grade 1's can superior call their arent many cards for them tho at the moment so they lack a variety of grade 3 cards
OTT or oricle think tank is a deck ran by misaki in the anime and uses the soul and soul charging and soul blasting for effects more than other decks i havent really played my OTT deck yet so cant really say how theyll play out
finally the great kamui rides nova grapplers these are amazingly good starting with battle raizer stand trigger that goes back 2 the deck after u ride it brutal jack grade 2 with 11k power and lion heat who when hits can stand a unit and Mr invincible can soul blast 8 counter 5 and stand all units including himself
Tuesday, 27 March 2012
the FINAL general tactics article
and for this one i did say id talk about the elusive FINAL TURN!!!!! now vanguard has no set turn limit but for those who also watch the anime theyll know both kai and ren call final turn to announce their about to win the game now in the anime its all scripted so how can u call a successfull final turn
timing is everything u need both a field and hand advantage and i wud suggest caling final turn when u can get sumthin like this in the picture i have victory aleph 2 overlord and barr 2 boost the best time to call final tun is when ur opponent has 4 cards max in his hand and atleast 4 damage points this is because if he pulls a heal trigger ull need 2 do extra damage
i would start by calling final turn and i wouldnt ride i would activate alpehs first effect boosting him to 13k and 2 critical then activate his 2nd effect to unflip all my damage then re activate aleph to do 16k and 3 critical this means ur opponent will do everything he possibly can to stoo this attack going thru
next attack with dragonic overlord on the left dont boost with 4 cards in hand ur opponent will let u kill his rear gaurd then stand dragonic overlord
next attak with the second overlord do the same thing
now with this overlord attack the vanguard and boost with only 2 damage hell risk taking damage as u really cant waste cards with a 3 critical unit on the field
now back to the other over lord this will all depend on wat hes drawn most grade 3's are 10k power so with an overlord an 19k with a boost he can block with 1 card but that would leave him with 1 card if he got a heal ur back 2 square 1 and hell jus take damage
this is the all important attack aleph with 16k boosted up 2 24k hell block wth all cards (this could be any where from 25 -40k sheild) bcoz even 1 trigger and ur through so it all depends on what triggers you draw lets do through them all assuming he has a 30K sheild
if u draw a stand trigger youve won then a critical you win
draw heal trigger give the 5k to aleph then wat ever else u draw if u get a trigger give the 5k to alpeh then ur thru his defence thats 7 damage in total and u win
if you get a draw trigger this can mess it up as the next card you draw is the effect of the draw trigger so if u draw a trigger it wont activate so u need the next card 2 be any trigger to win
drawing a critical and giving all effect 2 aleph you then need 2 draw 1 more trigger to win
essentially to get final turn 3 cards max in opponents hand and 4 points of damage and go for a very aggressive field
kill grade 2's first (or the turn before if u dont play kagero)
then go for it and attack
the most important is u must call final turn before you draw for it 2 count
timing is everything u need both a field and hand advantage and i wud suggest caling final turn when u can get sumthin like this in the picture i have victory aleph 2 overlord and barr 2 boost the best time to call final tun is when ur opponent has 4 cards max in his hand and atleast 4 damage points this is because if he pulls a heal trigger ull need 2 do extra damage
i would start by calling final turn and i wouldnt ride i would activate alpehs first effect boosting him to 13k and 2 critical then activate his 2nd effect to unflip all my damage then re activate aleph to do 16k and 3 critical this means ur opponent will do everything he possibly can to stoo this attack going thru
next attack with dragonic overlord on the left dont boost with 4 cards in hand ur opponent will let u kill his rear gaurd then stand dragonic overlord
next attak with the second overlord do the same thing
now with this overlord attack the vanguard and boost with only 2 damage hell risk taking damage as u really cant waste cards with a 3 critical unit on the field
now back to the other over lord this will all depend on wat hes drawn most grade 3's are 10k power so with an overlord an 19k with a boost he can block with 1 card but that would leave him with 1 card if he got a heal ur back 2 square 1 and hell jus take damage
this is the all important attack aleph with 16k boosted up 2 24k hell block wth all cards (this could be any where from 25 -40k sheild) bcoz even 1 trigger and ur through so it all depends on what triggers you draw lets do through them all assuming he has a 30K sheild
if u draw a stand trigger youve won then a critical you win
draw heal trigger give the 5k to aleph then wat ever else u draw if u get a trigger give the 5k to alpeh then ur thru his defence thats 7 damage in total and u win
if you get a draw trigger this can mess it up as the next card you draw is the effect of the draw trigger so if u draw a trigger it wont activate so u need the next card 2 be any trigger to win
drawing a critical and giving all effect 2 aleph you then need 2 draw 1 more trigger to win
essentially to get final turn 3 cards max in opponents hand and 4 points of damage and go for a very aggressive field
kill grade 2's first (or the turn before if u dont play kagero)
then go for it and attack
the most important is u must call final turn before you draw for it 2 count
look upon the king of knights alfred
so i did a tactics article on vangaurd and used my royal paladin deck so im goin to go through it and do a deck building/stratagy article and why i chose each card so lets jump str8 in ill say it now the deck is only semi finished but still very competitive as i go thru ill put down also wat intend to do to complete the deck
overview generally royal paladins boost other paladins to give them greater attacking power such as alfred who with a full field gets 20k power plus twin drive thats 30k power if ur lucky soul saver dragon can soul blast and boost 3 rear guards with 5k power for a turn gancelot who gets 5k power and 1critical for blaster blade being in the soul
on to the deck
grade 0 and triggers
barcgal is my starting card as he is important for the supior ride combo to get blaster blade he cansearch for both flogal and llew then llew counter blast 1 and add these 3 to the soul and get blaster blade from the deck
stand trigger x4
heal trigger x4
drawx4 margal - soulcharge give 1 unit 3k power gd for soul charging for soul saver dragon
critcal trigger x4 which is llew x1 epona x3
changes ill be getting 3 more llew to finish this part of the deck barcgal is going to be banned soon so for a starting vanguard these are hte options
star dust trumpeteer
guraimu
giro - when put from gaurdian circle 2 drop zone move 2 soul gd card but not a gd starting card
dorangal - is a gd if u use the galahad combo
bluegal- gain 1k for each bluegal on the field
wingal brave (this is the next beast choice after barcgal) - has the same first effect when u ride it move 2 rear gaurd when u boost a unit named "blaster" put it into the soul if hte attack hits call a unit with "blaster" in its name
grade 1
isuelt x1 perfect defence
marron x4
pongal x2 this searches for soul saver dragon
wingal x4 boost blaster blade making total attack power 19k
starlight x1 unicorn gives 2k power to a unit untill the end of the turn
morgana x1 drop 1 card for a 10k boost
ill be dropping both morgana and unicorn for 2 more isuelt
grade 2
blaster blade x2 counter blast 2 and retire a unit
gordon x4 intercept +5k to sheild
gallatin x3
akane x1 counter blast 2 search for a high beast i search for pongal then pongal gets soul saver :D
randolfx1 if u have more cards randolf gets +3k power
ill be dropping randolf and 1 gallatin for 2 more blaster blade
grade 3
alfred king of knights x2
gigantech charger x2
gancelot x2
soul saver dragon x1
deamon slayer lohengrin
at the moment grade 3's are fine
tactics their plenty to do with royal paladins the first is done within the first few turns
barcgal call llew and flogal (if 1 isnt in hand) supior ride blaster blade
akane searches for pongal that get soul saver
gigantech charger when called reveals top card and that is called as well
gancelot can ride blaster blade to boost himself OR be placed on top of the deck to search for blaster blade
alfred can call grade 2 or lower paladins so u can get blaster blade 2 retire a unit
lohengrin counter blast 5 soul blast 8 and retire all rearguards soul charge 1 boost for 2k
soul saver get 3k for attacking and soul blasts 5 to boost 3 rear guards
defencesive techniques
isuelt is the perfect defence
gordon intercepts for +5k shield
this means i can play 1 grade 3 and maintain a solid hand/field control or play 3 grade 3 and be agressive as i have 12 10k shields so at best i can block 3 turns of twin drive successfully
thats it for royal paladins their easy to use adn highly effective so go give them a try !!
overview generally royal paladins boost other paladins to give them greater attacking power such as alfred who with a full field gets 20k power plus twin drive thats 30k power if ur lucky soul saver dragon can soul blast and boost 3 rear guards with 5k power for a turn gancelot who gets 5k power and 1critical for blaster blade being in the soul
on to the deck
grade 0 and triggers
barcgal is my starting card as he is important for the supior ride combo to get blaster blade he cansearch for both flogal and llew then llew counter blast 1 and add these 3 to the soul and get blaster blade from the deck
stand trigger x4
heal trigger x4
drawx4 margal - soulcharge give 1 unit 3k power gd for soul charging for soul saver dragon
critcal trigger x4 which is llew x1 epona x3
changes ill be getting 3 more llew to finish this part of the deck barcgal is going to be banned soon so for a starting vanguard these are hte options
star dust trumpeteer
guraimu
giro - when put from gaurdian circle 2 drop zone move 2 soul gd card but not a gd starting card
dorangal - is a gd if u use the galahad combo
bluegal- gain 1k for each bluegal on the field
wingal brave (this is the next beast choice after barcgal) - has the same first effect when u ride it move 2 rear gaurd when u boost a unit named "blaster" put it into the soul if hte attack hits call a unit with "blaster" in its name
grade 1
isuelt x1 perfect defence
marron x4
pongal x2 this searches for soul saver dragon
wingal x4 boost blaster blade making total attack power 19k
starlight x1 unicorn gives 2k power to a unit untill the end of the turn
morgana x1 drop 1 card for a 10k boost
ill be dropping both morgana and unicorn for 2 more isuelt
grade 2
blaster blade x2 counter blast 2 and retire a unit
gordon x4 intercept +5k to sheild
gallatin x3
akane x1 counter blast 2 search for a high beast i search for pongal then pongal gets soul saver :D
randolfx1 if u have more cards randolf gets +3k power
ill be dropping randolf and 1 gallatin for 2 more blaster blade
grade 3
alfred king of knights x2
gigantech charger x2
gancelot x2
soul saver dragon x1
deamon slayer lohengrin
at the moment grade 3's are fine
tactics their plenty to do with royal paladins the first is done within the first few turns
barcgal call llew and flogal (if 1 isnt in hand) supior ride blaster blade
akane searches for pongal that get soul saver
gigantech charger when called reveals top card and that is called as well
gancelot can ride blaster blade to boost himself OR be placed on top of the deck to search for blaster blade
alfred can call grade 2 or lower paladins so u can get blaster blade 2 retire a unit
lohengrin counter blast 5 soul blast 8 and retire all rearguards soul charge 1 boost for 2k
soul saver get 3k for attacking and soul blasts 5 to boost 3 rear guards
defencesive techniques
isuelt is the perfect defence
gordon intercepts for +5k shield
this means i can play 1 grade 3 and maintain a solid hand/field control or play 3 grade 3 and be agressive as i have 12 10k shields so at best i can block 3 turns of twin drive successfully
thats it for royal paladins their easy to use adn highly effective so go give them a try !!
in game tactics VANGAURD
it makes mre sense to carry on and go to actual gaming with vanguard then do more deck building however i will do some reports on each clan as i play them.
so by now if u have followed the posts you have a an idea how the game is played and a super special awesome deck of destruction!!!!
now its time to change lucky wins into consistant wins!!! and i have a few simple rules that shoud help
firstly is proper deck shuffling before the deck is shuffled make sure u have an even spread of triggers through out the deck as well as all the other grades i do this by goin 1/2/1/2/1/2 and make them into a pile then go 12/3/12/3 into a pile then go 2 cards followed by a trigger into a final pile after this make 5 random piles of ten during games to keep it even.
first hand i have my royal paladins on hand to better explain and im goin 2 imagine that im playing against some1 and explain all th cards and choices
my starting vanguard is always barcgal his skill lets me search for llew and flogal then with flogal and llew on the field i can supior ride and search for blaster blade!!
i drew
knight of silence gallatin
knight of truth gordon
heal triggers x2
1 draw trigger
i got no grade 1's pretty bad i allways put back triggers from my starting hand if i drawany more then thats bad luck ill keep gordon as if he intercepts he gets +5000 so gallatin is also going back *insert shuffling noise*
new cards drawn were
high dog breeder akane she can sert for any high beast with a counter blast 2 ( ill search for pongal who can counter blast 1 and search for soul saver dragon)
flash shield isuelt is the royal paladins perfect defence so that means if i had 2 use 3 cards to defend against a grade 3 wit htwin drive ill use perfect defence leaving me with cards left to block anything else
blaster blade retires any units with a counter blast of 2
wingal can boost blasterblade for 19000 attack
ok so first turn lets say i get first turn i draw little sage marron first thing i do is ride barcgal and use his effect and search for llew then attack with marron most players will take the first 2 points of damage this is because u dont need 2 defend this early secondly it give you access to counter blasts to take an advantage
during you opponents first few turns dont guard take some damage if he play aggresive putting down 2 or even 3 grade ones jus take that damage then start defending
since iv mentioned defending up 2 grade 2 add together the damage as normal lets say its 18000 and ur grade 2 has 9000 power assume that with a 33% chance hell draw a trigger giving him 23000 power that mean to successfully block you need to put down a 10k and 5k shield this means if he draws a trigger he wont go through if u work on this principle ull allways be able to defend
i personally take damage from rear gaurds bcoz once ur at grade it shouldnt take long to finish the game but dont be reckless
the next defending stratagy is perfect defence lets say a grade 3 with boosted 24k power attacks ur grade 3 with 10k power now with twin drive if he draws 2 triggers (ITS VERY IMPORTANT TO PLAN GUARDING FOR TRIGGERS ITS THE DIFFERENCE BETWEEN WINNING AND LOSING) thats 34k power so u need u hve 2 play 3 cards from your hand which is alot playing a perfect defence u only lose 2 cards and u take no damage regardless of power!!
i think at this point i should talk about the opponent and wat hell be thinking and planning as he went second hell be going to grade 2 so he may put down 2 more grade 2's as rear guards he can still intercept so he doesnt weaken himself hell attack with rear guards first to see how u react and take that damage (were now at 3) then block his vangaurd
intercept with gordon for 10k+8k from vanguard then put down 1 5k from your hand i lose gordon from the field and pongal from my hand as he is no longer needed
i kno have 3 grade 3's in my hand ill activate llew and ride blaster blade from my deck (ill ride soul saver dragon next turn and maybe get a fina turn ill do a seperate article for that) this gives me 5 in soul then blaster next turn makes 6 activate blaster blade and target grade 2's on the front row to give u an advantage i attack drive check a draw trigger
at this point expect him 2 defend more i draw another draw trigger this means i have 10k i can use as a sheild and 1 perfect defence
hell now be at grade 3 and with only blaster blade on our side hell be thinking he can get a win but with 7 cards in my hand and 3 damage hell go 4 the main twin drive so well perfect defence and we take 1 damage but lose 2 cards 2 defend a boosted grade 2 i draw a heal trigger (allways put face down cards back into the drop zone
i drew a stand trigger with a 10k shield but i have a great offencsive hand so lets push and go in this order
ride soul saver
call charger he reveals gallatin so well put him in the front row for more defence
now activate soul saver giving the 3 rear gaurds 5k
so attack for 15 hell have 2 block 1
then do it agen hell have 2 take this
then attack for 24 with soul saver dragon!! (remember if i twin drive thats 34k!!) hell have 2 defend this will weaken his hand for next turn i get 1 trigger so hes safe
but i can know block 30k next turn
we have 3 points of damage he has 4
hell do sumthin similar but hell attak the grade 2 first let him save ur hand he cud attack the grade 3 or do use his rear guard 2 attak the vangaurd is he does take the damage so lets assume he attacks the vanguard
we discard 3 cards 2 defend if he gets a stand trigger well take another point so draw and play everything if u have 5 points of damage u can easily cause 3 this turn as is hand wud be low from blocking
first attack with a rear guard with the lowest attack value doing this means he can easily block or take damage so take the damage
secondly attack with the other rear guard that can be boosted hell block this
next vaguard and same agen twin drive get check to finish the game a stand trigger wud be gd
now ill leave it their as iv covered all the main points and ill go thru them agen
when blocking remember grade 2 or lower make sure u add enough defence 2 block if they draw a drive trigger and with grade 3 enough 2 block if they draw 2 triggers
attack with rear guards first starting with the lowest power level this will make him either take damage or block making it easier to do damage with other units
another thing attack grade 2 rear gaurds especially those that get +5k power when they block
take 2 damage early on so you can access counter blasts quicker
allways put back triggers from ur starting hand and any grade 2's or 3's if u have no grade 1's
so by now if u have followed the posts you have a an idea how the game is played and a super special awesome deck of destruction!!!!
now its time to change lucky wins into consistant wins!!! and i have a few simple rules that shoud help
firstly is proper deck shuffling before the deck is shuffled make sure u have an even spread of triggers through out the deck as well as all the other grades i do this by goin 1/2/1/2/1/2 and make them into a pile then go 12/3/12/3 into a pile then go 2 cards followed by a trigger into a final pile after this make 5 random piles of ten during games to keep it even.
first hand i have my royal paladins on hand to better explain and im goin 2 imagine that im playing against some1 and explain all th cards and choices
my starting vanguard is always barcgal his skill lets me search for llew and flogal then with flogal and llew on the field i can supior ride and search for blaster blade!!
i drew
knight of silence gallatin
knight of truth gordon
heal triggers x2
1 draw trigger
i got no grade 1's pretty bad i allways put back triggers from my starting hand if i drawany more then thats bad luck ill keep gordon as if he intercepts he gets +5000 so gallatin is also going back *insert shuffling noise*
new cards drawn were
high dog breeder akane she can sert for any high beast with a counter blast 2 ( ill search for pongal who can counter blast 1 and search for soul saver dragon)
flash shield isuelt is the royal paladins perfect defence so that means if i had 2 use 3 cards to defend against a grade 3 wit htwin drive ill use perfect defence leaving me with cards left to block anything else
blaster blade retires any units with a counter blast of 2
wingal can boost blasterblade for 19000 attack
ok so first turn lets say i get first turn i draw little sage marron first thing i do is ride barcgal and use his effect and search for llew then attack with marron most players will take the first 2 points of damage this is because u dont need 2 defend this early secondly it give you access to counter blasts to take an advantage
during you opponents first few turns dont guard take some damage if he play aggresive putting down 2 or even 3 grade ones jus take that damage then start defending
since iv mentioned defending up 2 grade 2 add together the damage as normal lets say its 18000 and ur grade 2 has 9000 power assume that with a 33% chance hell draw a trigger giving him 23000 power that mean to successfully block you need to put down a 10k and 5k shield this means if he draws a trigger he wont go through if u work on this principle ull allways be able to defend
i personally take damage from rear gaurds bcoz once ur at grade it shouldnt take long to finish the game but dont be reckless
the next defending stratagy is perfect defence lets say a grade 3 with boosted 24k power attacks ur grade 3 with 10k power now with twin drive if he draws 2 triggers (ITS VERY IMPORTANT TO PLAN GUARDING FOR TRIGGERS ITS THE DIFFERENCE BETWEEN WINNING AND LOSING) thats 34k power so u need u hve 2 play 3 cards from your hand which is alot playing a perfect defence u only lose 2 cards and u take no damage regardless of power!!
back to the game i drivecheck and drew pongal and he damage checks next turn ill take damage my damage check reveals alfred but my draw phase i get soul saver dragon i dont need high dog breeder having soul saver in my hand so ill ride her this turn( lol) re activate barcgal for flogal play her then play Gordon for his intercept effect and I can attack with a boost from flogal doin 2 damage this turn is he chooses not 2 block drive check reveals gigantech charger
i think at this point i should talk about the opponent and wat hell be thinking and planning as he went second hell be going to grade 2 so he may put down 2 more grade 2's as rear guards he can still intercept so he doesnt weaken himself hell attack with rear guards first to see how u react and take that damage (were now at 3) then block his vangaurd
intercept with gordon for 10k+8k from vanguard then put down 1 5k from your hand i lose gordon from the field and pongal from my hand as he is no longer needed
i kno have 3 grade 3's in my hand ill activate llew and ride blaster blade from my deck (ill ride soul saver dragon next turn and maybe get a fina turn ill do a seperate article for that) this gives me 5 in soul then blaster next turn makes 6 activate blaster blade and target grade 2's on the front row to give u an advantage i attack drive check a draw trigger
at this point expect him 2 defend more i draw another draw trigger this means i have 10k i can use as a sheild and 1 perfect defence
hell now be at grade 3 and with only blaster blade on our side hell be thinking he can get a win but with 7 cards in my hand and 3 damage hell go 4 the main twin drive so well perfect defence and we take 1 damage but lose 2 cards 2 defend a boosted grade 2 i draw a heal trigger (allways put face down cards back into the drop zone
i drew a stand trigger with a 10k shield but i have a great offencsive hand so lets push and go in this order
ride soul saver
call charger he reveals gallatin so well put him in the front row for more defence
now activate soul saver giving the 3 rear gaurds 5k
so attack for 15 hell have 2 block 1
then do it agen hell have 2 take this
then attack for 24 with soul saver dragon!! (remember if i twin drive thats 34k!!) hell have 2 defend this will weaken his hand for next turn i get 1 trigger so hes safe
but i can know block 30k next turn
we have 3 points of damage he has 4
hell do sumthin similar but hell attak the grade 2 first let him save ur hand he cud attack the grade 3 or do use his rear guard 2 attak the vangaurd is he does take the damage so lets assume he attacks the vanguard
we discard 3 cards 2 defend if he gets a stand trigger well take another point so draw and play everything if u have 5 points of damage u can easily cause 3 this turn as is hand wud be low from blocking
first attack with a rear guard with the lowest attack value doing this means he can easily block or take damage so take the damage
secondly attack with the other rear guard that can be boosted hell block this
next vaguard and same agen twin drive get check to finish the game a stand trigger wud be gd
now ill leave it their as iv covered all the main points and ill go thru them agen
when blocking remember grade 2 or lower make sure u add enough defence 2 block if they draw a drive trigger and with grade 3 enough 2 block if they draw 2 triggers
attack with rear guards first starting with the lowest power level this will make him either take damage or block making it easier to do damage with other units
another thing attack grade 2 rear gaurds especially those that get +5k power when they block
take 2 damage early on so you can access counter blasts quicker
allways put back triggers from ur starting hand and any grade 2's or 3's if u have no grade 1's
back to deamons update!!!!
iv changed the list yet agen but this is for the final time
Chariot
Bolt
We are legion / master of sorcery
X3
Might
Crushers x5
Fury / instrument
Plague bearers x5
Plague bearers x5
Plague bearers x5
Wings
Armour
Might
Mark of tzeentch
Bolt of tzeentch
Demonic gaze
X2
as you can see iv added demonic gaze to my princes added an extra herald adn the skull taker for more power and wound allocation
on the model front i still need 20 plague bearers and feinds and i have 2 hand my list in this week and the tournament is 3 weeks away
Deamons 1745
Hq
Herald of tzeentch Chariot
Bolt
We are legion / master of sorcery
X3
Skull taker
juggerElites
Feinds x6Might
Crushers x5
Fury / instrument
Troops
Plague bearers x5Plague bearers x5
Plague bearers x5
Plague bearers x5
Hs
Deamon prince Wings
Armour
Might
Mark of tzeentch
Bolt of tzeentch
Demonic gaze
X2
as you can see iv added demonic gaze to my princes added an extra herald adn the skull taker for more power and wound allocation
on the model front i still need 20 plague bearers and feinds and i have 2 hand my list in this week and the tournament is 3 weeks away
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