Tuesday, 19 June 2012
scenery painting
so a few weeks ago we attended triples and bagged sum bargains and i have been personally tasked with painting them. the scenery in question is trench and gun emplacements now iv never painted scenery before but im using it as a little break from the terrorgheist.
im wanting to create the look and feel of sand or dirt so what ill be doing is starting with
FOW - italian armour is a nice bright yellow
next ill brush weathering powder over it to deepen it
ill then affix this with a wash of devlan mud
im wanting to create the look and feel of sand or dirt so what ill be doing is starting with
FOW - italian armour is a nice bright yellow
next ill brush weathering powder over it to deepen it
ill then affix this with a wash of devlan mud
Saturday, 16 June 2012
terrorgheist winged solution!
firstly im linking the heading in a fun way to the article :D im not that bored honest. now iv bin searching for a way to paint the fibres of the terrorgheists wings for ages. firstly i didnt want red as iv allready used plenty of it for the muscles and things like that so i wanted something different.
i was going to use green i thought that could work but iv found a better picture 2 copy ie the one from the vampire counts army book and the wings are a blue grey. now black/red/blue all complement each other but the model itself the skin is shrinking and decaying hence the grey so ill also be painting the skin round on the main body of the model in the same colour and here is what iv chosen
dark reaper!!! its from the new line of colours in the pot its a dark blueish grey. although it does dry lighter heres my method of getting it to look somthing like the one in the book
dark reaper is the base
ill darken this and bring out the blue with a 2/1 blue/black wash
dark reaper will be the mid tone for raised areas
final stage if needed will be dark reaper with some grey in it
here are the pics iv only done 1 coat to see how it looks at do any corrections and lay down guidelines near the bone.
this has been one of my favourite kits so far 10 days till the painting comp :D
i was going to use green i thought that could work but iv found a better picture 2 copy ie the one from the vampire counts army book and the wings are a blue grey. now black/red/blue all complement each other but the model itself the skin is shrinking and decaying hence the grey so ill also be painting the skin round on the main body of the model in the same colour and here is what iv chosen
dark reaper!!! its from the new line of colours in the pot its a dark blueish grey. although it does dry lighter heres my method of getting it to look somthing like the one in the book
dark reaper is the base
ill darken this and bring out the blue with a 2/1 blue/black wash
dark reaper will be the mid tone for raised areas
final stage if needed will be dark reaper with some grey in it
here are the pics iv only done 1 coat to see how it looks at do any corrections and lay down guidelines near the bone.
this has been one of my favourite kits so far 10 days till the painting comp :D
more dark eldar tactics
so the list is developing and getting back to basics. last nite i used lelith and for 175 points str3 jus doesnt cut it. although she gets loads of attacks against marines 9 she still doesnt do enough wounds.
which means theirs only one other characters that can do the damage and thats vect. so lets havea quick over view of the ultimate overlord before i go thru the new list
Pros
WS 8 with re-rolls means ull allways get 60% attacks thru
has alot of attacks around 7 with the charge
allways wounds on 3+ and its a power weapon
steal the iniative on a 4+
Cons
240pts
now their are plenty of benifits to taking vect but how can we get him stuck in to combat when most opponents will be in little metal boxes
heres what il be doing ( i also have a new beast master unit that ill try at somepoint)
beast masters go in front
vects raider behind
on the flanks of the raider ill have the trueborn
far behind ravagers sniping at tanks to get some results on the damage chart
now next game well see if it works
HQ
vect
elites
trueborn as normal
troops
wyches x5
venom
splinter canon
x2
wyches x8
raider
ff
FA
beasts as normal
HS
ravagers as normal
the new beasts are 250 points and set up like this
5 handlers
6 razor wings
5 chimeara
1 claw feind
what this unit lets you do is take the first wound on the claw feind from each high powered shot this means the chimearas will last a little longer
obv i cant counter bad dice rolls but stick with it as soon as those transports start cracking or they get out 2 attack the beasts jump out with vect and counter !!
thats all for now
which means theirs only one other characters that can do the damage and thats vect. so lets havea quick over view of the ultimate overlord before i go thru the new list
Pros
WS 8 with re-rolls means ull allways get 60% attacks thru
has alot of attacks around 7 with the charge
allways wounds on 3+ and its a power weapon
steal the iniative on a 4+
Cons
240pts
now their are plenty of benifits to taking vect but how can we get him stuck in to combat when most opponents will be in little metal boxes
heres what il be doing ( i also have a new beast master unit that ill try at somepoint)
beast masters go in front
vects raider behind
on the flanks of the raider ill have the trueborn
far behind ravagers sniping at tanks to get some results on the damage chart
now next game well see if it works
HQ
vect
elites
trueborn as normal
troops
wyches x5
venom
splinter canon
x2
wyches x8
raider
ff
FA
beasts as normal
HS
ravagers as normal
the new beasts are 250 points and set up like this
5 handlers
6 razor wings
5 chimeara
1 claw feind
what this unit lets you do is take the first wound on the claw feind from each high powered shot this means the chimearas will last a little longer
obv i cant counter bad dice rolls but stick with it as soon as those transports start cracking or they get out 2 attack the beasts jump out with vect and counter !!
thats all for now
Friday, 15 June 2012
swimming in the deep end....fantasy edition
so the observant will notice iv been painting up a terrorgheist and mortis engine now some of you may also be doing the same and following as i go along if so spoiler alert for the terrorgheist iv finally deciced on a blue/green for the fibre of the wings.
neway iv slated fantasy quite abit so im biting the bullet and gunna actually play it and ill post my findings from start to finish iv jus about finished writing a 2.5k list as this seems to be a common points limit and i can also feild a wide range of units.
army style since the vamps can do a wide range of magic/fighting iv gone for a swift beat in your face with a solid block following them mash it up in the middle. now this is still slightly premature as i still need the following:
vampire lord on nightmare
14 black knights
5 hexwriaths
60 ghouls
40 zombies
necromancer
as for the models wraiths will be GW big stuff GW and im thinkin of small stuff mantic as their cheaper :D
the next blog will be as iv built up the next units
neway iv slated fantasy quite abit so im biting the bullet and gunna actually play it and ill post my findings from start to finish iv jus about finished writing a 2.5k list as this seems to be a common points limit and i can also feild a wide range of units.
army style since the vamps can do a wide range of magic/fighting iv gone for a swift beat in your face with a solid block following them mash it up in the middle. now this is still slightly premature as i still need the following:
vampire lord on nightmare
14 black knights
5 hexwriaths
60 ghouls
40 zombies
necromancer
as for the models wraiths will be GW big stuff GW and im thinkin of small stuff mantic as their cheaper :D
the next blog will be as iv built up the next units
Wednesday, 13 June 2012
long live the king long live 5th ed
5th ed i agree has a few flaws such as 2 many cover saves are given out a little to easy that being said i love 5th ed its all thats gd and right with war gaming ok so the codex's are a little unbalanced BUT if 5th wasnt updated AND instead all codex's were updated instead to 5th ed rules then they would balance out!!
i was reading a snippet from GW about 6th ed and this caught my eye
"the ultimate contest of strategy and skill" now if this is implied about 5th ed ill agree it requires skill and stratagy to win
now i disagree completely and here are some of the rules that have been collected and ill break them down and apply the above quote and see whether or not it will be true or not
Random Charges are 2D6pick the highest (unless going through Difficult Terrain where its 3D6 and you drop the highest.) Move through cover I believe adds an extra D6
this isnt skill full or strategic at all as at the moment you know that each unit will charge a set distance judging that distance is skill full but now the skill is in rolling gd dice so that ull get the charge
the second part charging through cover makes it even harder coz itll be slower!! dislike this rule!!
-Vehicles are WS0 ifstationary , and WS1 if they move, no matter how far they go.
this maybe a better rule as it makes vehicles easier to blow up as sume vehicles are a little over powered at the moment although ws1 for how far they move is stupid
-Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire...
this makes no sense and makes all vehicles slower which ruins armies that actually need vehicles to survive another rule i dislike
-Vehicles cannot contest (unsure if scoring units in transports can)
-6 Missions and 3 deployment types (2 of the deployments are the same as current, Spearhead & Pitched Battle.)
this will make drop pods slightly mor useless as well as any one who uses a rhino wall cud be a gd rule!
-Troops are the only ones that can score (including of course 'scoring units')
glad this is still in although with the amount of armies that can make better units troops it dunt really matter lol
-5+ Cover save for most things (ruins are 4+).
this is better and makes alot more sense!!
-Allies rules are in, but its meant to be for team games (ie separate force org chart, distrusted ally rules similar to Fantasy)
this is also gd no bending over IG and making them super awesome agen
-Percentages are *not* in
thats awesome this 1 rule wud easily mess up the game so glad its not in but dont worry their are other rules that will mess up the game
-Wound Allocation is closest to furthest.
and here it the first in the line of rules that will ruin 40k as we know and love it the first thing is its not realistic ( i kno its a game but we do want some realism in the game) secondly their are other scenarios in which this rule just doesnt work for eample if a unit faceseach other thie is no way to determine who is closest with out measuring to each model from each model.
-nDueling is similar to challenges in fantasy but contrary to earlier rumors, they don't replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I'm guessing this is to offset the Wound Allocation rules
this next rule has ruined 40k it means everyone MUST take a special character bcoz we all know how awesome they are at killing and ull need a character to combat the other guys character
all in all its a stupid rule that needs taking out!!!!
-Preferred Enemy is including shooting and you may reroll wound rolls of a 1 (either shooting or combat)
this ruins most space marines units with chaplians rune preists are ridiculuosly overpowered now and any other unit that gets preferred enemy such as destroyers !!
-Rapid Fire weapons may now can shoot at long range while moving. restriction on assaulting after rapid firing remains.
i actually like this as it means a gun line can move and still be usefull as it re positions
-Jump Infantry get a free strike at I10 when they charge into combat
this is stupid unless grenades dont change and it shudnt be put in as it means people will buy assualt marines to take advantage of this rule and it will unbalance the game
-Psychic Power Decks using a dice system similar to Fantasy.
this is another stupid rule GW know they have ruined 40k and along with a price rise need 2 make money bcoz theyll lose alot of hardcore 40k players with this rule book. it also means that those players who take pyskers to fill certain roles wont know wat theyll do if its all random!! another rule i dislike!!!
Flyers are in.
new models and rules to make money and nuthin more
-FNP drops to 5+ Save.
this is a good thing as FNP was everywhere
overall the rules i dont like are the big ones that will have a major impact on the game as i find out other rules ill post them i need 2 try a few games and see how theyll play but if its really bad ill have 2 wait for 7th ed and if Gw hasnt gone bankrupt
i was reading a snippet from GW about 6th ed and this caught my eye
"the ultimate contest of strategy and skill" now if this is implied about 5th ed ill agree it requires skill and stratagy to win
now i disagree completely and here are some of the rules that have been collected and ill break them down and apply the above quote and see whether or not it will be true or not
Random Charges are 2D6
this isnt skill full or strategic at all as at the moment you know that each unit will charge a set distance judging that distance is skill full but now the skill is in rolling gd dice so that ull get the charge
the second part charging through cover makes it even harder coz itll be slower!! dislike this rule!!
-Vehicles are WS0 if
this maybe a better rule as it makes vehicles easier to blow up as sume vehicles are a little over powered at the moment although ws1 for how far they move is stupid
-Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire...
this makes no sense and makes all vehicles slower which ruins armies that actually need vehicles to survive another rule i dislike
-Vehicles cannot contest (unsure if scoring units in transports can)
-6 Missions and 3 deployment types (2 of the deployments are the same as current, Spearhead & Pitched Battle.)
this will make drop pods slightly mor useless as well as any one who uses a rhino wall cud be a gd rule!
-Troops are the only ones that can score (including of course 'scoring units')
glad this is still in although with the amount of armies that can make better units troops it dunt really matter lol
-5+ Cover save for most things (ruins are 4+).
this is better and makes alot more sense!!
-Allies rules are in, but its meant to be for team games (ie separate force org chart, distrusted ally rules similar to Fantasy)
this is also gd no bending over IG and making them super awesome agen
-Percentages are *not* in
thats awesome this 1 rule wud easily mess up the game so glad its not in but dont worry their are other rules that will mess up the game
-Wound Allocation is closest to furthest.
and here it the first in the line of rules that will ruin 40k as we know and love it the first thing is its not realistic ( i kno its a game but we do want some realism in the game) secondly their are other scenarios in which this rule just doesnt work for eample if a unit faceseach other thie is no way to determine who is closest with out measuring to each model from each model.
-nDueling is similar to challenges in fantasy but contrary to earlier rumors, they don't replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I'm guessing this is to offset the Wound Allocation rules
this next rule has ruined 40k it means everyone MUST take a special character bcoz we all know how awesome they are at killing and ull need a character to combat the other guys character
all in all its a stupid rule that needs taking out!!!!
-Preferred Enemy is including shooting and you may reroll wound rolls of a 1 (either shooting or combat)
this ruins most space marines units with chaplians rune preists are ridiculuosly overpowered now and any other unit that gets preferred enemy such as destroyers !!
-Rapid Fire weapons may now can shoot at long range while moving. restriction on assaulting after rapid firing remains.
i actually like this as it means a gun line can move and still be usefull as it re positions
-Jump Infantry get a free strike at I10 when they charge into combat
this is stupid unless grenades dont change and it shudnt be put in as it means people will buy assualt marines to take advantage of this rule and it will unbalance the game
-Psychic Power Decks using a dice system similar to Fantasy.
this is another stupid rule GW know they have ruined 40k and along with a price rise need 2 make money bcoz theyll lose alot of hardcore 40k players with this rule book. it also means that those players who take pyskers to fill certain roles wont know wat theyll do if its all random!! another rule i dislike!!!
Flyers are in.
new models and rules to make money and nuthin more
-FNP drops to 5+ Save.
this is a good thing as FNP was everywhere
overall the rules i dont like are the big ones that will have a major impact on the game as i find out other rules ill post them i need 2 try a few games and see how theyll play but if its really bad ill have 2 wait for 7th ed and if Gw hasnt gone bankrupt
Sunday, 10 June 2012
innards & corrections
their done and dusted and with more colours hes comming to gether nicely i also didnt think it needed 2 seperate posts.
after finishing the innards i went back and sorted out all my mistakes thus far make it look neat and tidy so here is the model as it stands (or sits) lol
after finishing the innards i went back and sorted out all my mistakes thus far make it look neat and tidy so here is the model as it stands (or sits) lol
Subscribe to:
Posts (Atom)