ok its bin about 2months their abouts since i posted about the chaos codex and the new rumours flooding throughthe codex will be out around august time.
we also know
1 chaos and dark angels will now be in the starter box
2 deamons are getti lots of updates to their models
3 their is a new rumour of a master class for painting chaos termies
its a slightly shorter article than normal but theirs not much happening at the moment
Sunday, 15 July 2012
Saturday, 14 July 2012
deploying the troops in 6th ed
ok guys i played my first game of 6th ed and it feels like not much has changed and the cahnges i do like over watch and unit deployment and positioning are massively important
heres how i broke 6th ed
when you roll to wound you create a "wound pool" now lets say for example(as this juss happened) vect is the closest model to the firing unit and the wound pool is 6 dice. the rulebook states
if after the save is taken it reduces the wounds of the model to zero u move to the next model
(heres where it breaks) a unit of wyches are in range to be shot up and the firing unitg ets 5 wounds for the wound pool
the closest model to this unit is vect so poor vect has3 wounds which means before the wounds will pass to the next model behind him he has to fail his 2+ inv save :(
now grey knights can do this even better!! have a paladin at the front with awarding stave and an apothecary he then has to fail his 2+/2++ and FNP before any wounds will go to the next model
if you can have battle brothers with your allies this can get really crazy!!!
combat isnt as bad as i first thought its really quick to move 3" so its ok
deplyoment was the 1 where u deploy on the back of the short table edge n this is amazing for every shooting army sit half way back so when they get 2 the midway point u can start shooting and still be well out of harms way
warlord traits are fun but i didnt bother using my outflank skill
peopleusing venomsdont worry !! their still just as resilient with flicker fields :D
heres how i broke 6th ed
when you roll to wound you create a "wound pool" now lets say for example(as this juss happened) vect is the closest model to the firing unit and the wound pool is 6 dice. the rulebook states
if after the save is taken it reduces the wounds of the model to zero u move to the next model
(heres where it breaks) a unit of wyches are in range to be shot up and the firing unitg ets 5 wounds for the wound pool
the closest model to this unit is vect so poor vect has3 wounds which means before the wounds will pass to the next model behind him he has to fail his 2+ inv save :(
now grey knights can do this even better!! have a paladin at the front with awarding stave and an apothecary he then has to fail his 2+/2++ and FNP before any wounds will go to the next model
if you can have battle brothers with your allies this can get really crazy!!!
combat isnt as bad as i first thought its really quick to move 3" so its ok
deplyoment was the 1 where u deploy on the back of the short table edge n this is amazing for every shooting army sit half way back so when they get 2 the midway point u can start shooting and still be well out of harms way
warlord traits are fun but i didnt bother using my outflank skill
peopleusing venomsdont worry !! their still just as resilient with flicker fields :D
Tuesday, 10 July 2012
clawfeind!!! go
my list is now fully done all painted and ready to go. the next important thing is to do some fixins n mend some damaged models ravagers are quite bashed. but on 2 the gd stuff
so clawfiend you can only have 1 per handler and their 40pts each which means a unit of these badboys is 260 points lol
so what do you get for 40pts
ws4 s5 t5 w4 i5 a4
the main thing is the T5 when the unit of beasts is shot at normally u have 2 choices kill a bird kill a handler or take a 4+inv save on the khymera. what the clawfiend allows you to do is take the first str7+ wound on him he wont die hell jus lose a wound this has 2 benefits:
1 the unit doesnt lose any casualties
2 the khymera survive longer
if ur incover even better. now if after reading this your allready trying to squeeze one into ur list dont be scaredof him dying that his job
but if he does survive to get into combat hes str5 and has an extra attak per wound missing so thats a max of 8 attacks on the charge so hopefully ull get a couple of glances maybe even a pen :D
so clawfiend you can only have 1 per handler and their 40pts each which means a unit of these badboys is 260 points lol
so what do you get for 40pts
ws4 s5 t5 w4 i5 a4
the main thing is the T5 when the unit of beasts is shot at normally u have 2 choices kill a bird kill a handler or take a 4+inv save on the khymera. what the clawfiend allows you to do is take the first str7+ wound on him he wont die hell jus lose a wound this has 2 benefits:
1 the unit doesnt lose any casualties
2 the khymera survive longer
if ur incover even better. now if after reading this your allready trying to squeeze one into ur list dont be scaredof him dying that his job
but if he does survive to get into combat hes str5 and has an extra attak per wound missing so thats a max of 8 attacks on the charge so hopefully ull get a couple of glances maybe even a pen :D
fires in the sky
this is another blurb on 6th ed and how skyfire and flyers will work most weapons with skyfire are str7 and most flyers are either av11 or 12
so space wolves missile spam may still be on top
5 puppies fire flakk with sky fire at an av12 flyer will get u 2 glances on average thats a total of 6 across 3 units and 2 dead flyers a turn so spacewolves dont need to wet them selves jus yet
for av11 its even easier jus the 2 glances become pens and u get 1 extra glance so necrons may be worried same with dark eldar
now the next big bad boys are hydra flakk batteries the most annoying HS unit in 40k after rolling some dice a unit of 3 hydras have 12 shots the average is around 3-4 glances so str8 away and 1 in 3 units wil get a pen
so whose gunna ally with guard :P
so space wolves missile spam may still be on top
5 puppies fire flakk with sky fire at an av12 flyer will get u 2 glances on average thats a total of 6 across 3 units and 2 dead flyers a turn so spacewolves dont need to wet them selves jus yet
for av11 its even easier jus the 2 glances become pens and u get 1 extra glance so necrons may be worried same with dark eldar
now the next big bad boys are hydra flakk batteries the most annoying HS unit in 40k after rolling some dice a unit of 3 hydras have 12 shots the average is around 3-4 glances so str8 away and 1 in 3 units wil get a pen
so whose gunna ally with guard :P
target pratice !!
ok i should haveset out targets for this month at the end of last month so heres wat im gunna do
finish painting my claw fiend for TS
after toy soldier ill acquire more fantasy stuff and a wet pallette then:
ill paint the allready started hexwraiths
build and paint the next set of hexwraiths
then start the mighty bus of death lol
so a busy month and as usual pics and something interesting 2 read will follow
finish painting my claw fiend for TS
after toy soldier ill acquire more fantasy stuff and a wet pallette then:
ill paint the allready started hexwraiths
build and paint the next set of hexwraiths
then start the mighty bus of death lol
so a busy month and as usual pics and something interesting 2 read will follow
Friday, 6 July 2012
breaking 6th ed -whos on top
necrons no other way or easy to say but theyll be back in a bigway y gauss weapons thats gunna be the game breaker
a unit of 10 warriors rapid firing on average will roll 3 6's most vehicles have 3 hull points thats 3 vehicles dead a turn!!!!
then throw in scarabs in its whole lot of nasty!!
nids i think with monsterous flying rules the once useless harpies and flyrants will be back out 2 play
footdar have done well bak end of 5th but with the new vehicle pen rules theyll be boosted even further the seer council is still on top :)
gk wont change much they may switch out razorbacks for chimearas and get more cheap troops to fit in the elite dreads
BA and all the other armies spamming FNP have taken a hit with it being 5+ it may still be around but it might dissapear
predictions necrons top xeno army
predictions gk still top marine army
a unit of 10 warriors rapid firing on average will roll 3 6's most vehicles have 3 hull points thats 3 vehicles dead a turn!!!!
then throw in scarabs in its whole lot of nasty!!
nids i think with monsterous flying rules the once useless harpies and flyrants will be back out 2 play
footdar have done well bak end of 5th but with the new vehicle pen rules theyll be boosted even further the seer council is still on top :)
gk wont change much they may switch out razorbacks for chimearas and get more cheap troops to fit in the elite dreads
BA and all the other armies spamming FNP have taken a hit with it being 5+ it may still be around but it might dissapear
predictions necrons top xeno army
predictions gk still top marine army
Thursday, 5 July 2012
6th ed + de
iv read the rulebook and i need 2 play a few games 2 see what its like foot armies may become very powerfull but we need 2 see.
vehicles are more fragile from the outlook only playtesting will determine how badly
i tried my DE list for toy soldier and it works well the clawfiend is great although 4 birdies is a bit crap 6 wud be better but i havent got the points for it
still need 2 actually play 6th ed tho after i sort out my fantasy stuff lol i plan on starting 6th ed after toy soldier or at least have a few practice games this is a little short n sweet ill hopefuly be picking up my wet pallete 2moz n ill be painting the claw fiend
vehicles are more fragile from the outlook only playtesting will determine how badly
i tried my DE list for toy soldier and it works well the clawfiend is great although 4 birdies is a bit crap 6 wud be better but i havent got the points for it
still need 2 actually play 6th ed tho after i sort out my fantasy stuff lol i plan on starting 6th ed after toy soldier or at least have a few practice games this is a little short n sweet ill hopefuly be picking up my wet pallete 2moz n ill be painting the claw fiend
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