predictably i hit my targets which was to finish my deamons army :) simple enough i wont start any more targts untill i have got all my vamps in a pile ready 2 do hehe
i may be able 2 do sum targets as im gunna enter sum vampir counts for the club painting comp which will be the terror gheist and hex wraiths
i have also bought my ticket for toy soldier and paid for my half of the accomodation :P
may's targets will be as follows
buy
hex wraiths
terror gheist
mortis engine
depending holw long it takes ill build and base them as well iv got my eye on some really nice scenic bases may get fillers thoas itll be really expensive
Sunday, 29 April 2012
Thursday, 26 April 2012
couldnt sleep so i wrote a list
well iv still got this fecking annoying cough and couldnt sleep so i went thru the ork codex deciding wat units i like and seeing wat i can throw together so heres my break down of the orky codex
HQ
the standard combo of big meks with KFF is really gd for foot lists and mech lists alike.
the fun choices thraka cant be ignored and for a biker list wazdakka
Elites
now the gd stuff nobz are great so are mega nobz
the fun stuff burna boyz in a trukk can do plenty of damage kommandos with snikrot for taking out HS chocies like devs tankbustas arent worth it and lootas are gd for high shooting if you want to make a shooty ork army
Troops
now the main stay is boyz in trukks or big mobs of boys for foot lists
then the fun option get a load of gretchin to sit in front of the for a 4+ save for the boyz or have a big unit of gretchin for home objectives
FA
deff koptas rokkits and buzzsaw for reserving shenanigans and messing up vehicles
fun stuff has to be stormboyz with zagstruk
HS
we have sum tough choices here i would personally give meganobz a battlewagon so u dont use up a FOC slot saving room for the shootier units
firstly their expensive but flash gits are amazingly gd value 2 wounds with a pain boy in cover give you a 4/4 at best u can also take ammo runts for each flash git which means when ur desperate u a re-roll 10 shots snazzguns may have a short range but str5 and d6 ap the average will be 3/4 and u can measure b4 u fire
next long range via the big guns!!! cheaper than flash gits at ful strength id opt for 1 unit with zzap guns and 1 unit with kannons and ammo runts
the looted wagons with boom guns could be fun
so heres the list
HQ
thraka 225
big mek
KFF 85
Elites
meganobz x5 240
battlewagon 90
deff rolla 20
red paint 5
troops
boyz x12
nob
power klaw
truk
paint job
x4 588
FA
deff koptas x5
rokkits x5
buzz saw x2
275
HS
flash gits x8
more dakka
pain boy
ammo runts x5
270
HQ
the standard combo of big meks with KFF is really gd for foot lists and mech lists alike.
the fun choices thraka cant be ignored and for a biker list wazdakka
Elites
now the gd stuff nobz are great so are mega nobz
the fun stuff burna boyz in a trukk can do plenty of damage kommandos with snikrot for taking out HS chocies like devs tankbustas arent worth it and lootas are gd for high shooting if you want to make a shooty ork army
Troops
now the main stay is boyz in trukks or big mobs of boys for foot lists
then the fun option get a load of gretchin to sit in front of the for a 4+ save for the boyz or have a big unit of gretchin for home objectives
FA
deff koptas rokkits and buzzsaw for reserving shenanigans and messing up vehicles
fun stuff has to be stormboyz with zagstruk
HS
we have sum tough choices here i would personally give meganobz a battlewagon so u dont use up a FOC slot saving room for the shootier units
firstly their expensive but flash gits are amazingly gd value 2 wounds with a pain boy in cover give you a 4/4 at best u can also take ammo runts for each flash git which means when ur desperate u a re-roll 10 shots snazzguns may have a short range but str5 and d6 ap the average will be 3/4 and u can measure b4 u fire
next long range via the big guns!!! cheaper than flash gits at ful strength id opt for 1 unit with zzap guns and 1 unit with kannons and ammo runts
the looted wagons with boom guns could be fun
so heres the list
HQ
thraka 225
big mek
KFF 85
Elites
meganobz x5 240
battlewagon 90
deff rolla 20
red paint 5
troops
boyz x12
nob
power klaw
truk
paint job
x4 588
FA
deff koptas x5
rokkits x5
buzz saw x2
275
HS
flash gits x8
more dakka
pain boy
ammo runts x5
270
Wednesday, 25 April 2012
next 40k project looking ahead
in the far future of the 41st millenium their is only painting!!! i love painting BUT i dont like power armour as a general rule i like to stick to obscure armies that u dont see often now i do have a chaos marines army that will see some love come 6th ed
now most of it has been done as loyalists so far and im nw thinking of doing some as pur chaos as hte new models may be very nice by keeping the paint scheme the same but change the models i can show the decline into chaos :D
once the chaos have been finished and im bored or want 2 change then ill start using my chaos marine
which means ill have 3 armies that ill switch and use
deamons
chaos
dark eldar
and vampire counts for fantasy when im gettin bored or painting 40k stuff
now most of it has been done as loyalists so far and im nw thinking of doing some as pur chaos as hte new models may be very nice by keeping the paint scheme the same but change the models i can show the decline into chaos :D
once the chaos have been finished and im bored or want 2 change then ill start using my chaos marine
which means ill have 3 armies that ill switch and use
deamons
chaos
dark eldar
and vampire counts for fantasy when im gettin bored or painting 40k stuff
Tuesday, 24 April 2012
next outing for deamons
will be VS lee back from OZ and ready to game. so hes got a GK army that i cud see or the old tried and tested space wolves
either way itll be a 2k game that gives me an extra 250pts to spend now i can get an extra deamon prince and give my other princes demonic strength
now the GK might be easier as its a full inquisition army so no 3+ I6 halberds to screw me over in combat jus las guns and monkies the worst thing ill see are the assassins vindicare is useless calidus is gd eversor is ok and the other 1 is ok as well next the death cult assassins are quite nasty but with re-rolls on all my saves im not worried :P
but with space wolves ill have land raiders to deal with will prolly end up wasting a prince 2 pop it but ill have 6 bolts and breath and boon of mutation
itll be gd gunna DS into the centre with my crushers and circle everything round them then fan out keeping fate weaver beheind the crushers so hes safe from combat :D
either way itll be a 2k game that gives me an extra 250pts to spend now i can get an extra deamon prince and give my other princes demonic strength
now the GK might be easier as its a full inquisition army so no 3+ I6 halberds to screw me over in combat jus las guns and monkies the worst thing ill see are the assassins vindicare is useless calidus is gd eversor is ok and the other 1 is ok as well next the death cult assassins are quite nasty but with re-rolls on all my saves im not worried :P
but with space wolves ill have land raiders to deal with will prolly end up wasting a prince 2 pop it but ill have 6 bolts and breath and boon of mutation
itll be gd gunna DS into the centre with my crushers and circle everything round them then fan out keeping fate weaver beheind the crushers so hes safe from combat :D
nothing 2 report
iv ran out of astro grey so the feinds are on hold till i can get more not really much else 2 report really.
tournaments apart from toy soldier in july nuthin else ol
painting gotta re do fate weavers base/feinds
iv allready covered future projects IE fantasy but wat about 40k ?? well iv finally got the deamons an army iv wanted for ages so im gunna play them till i can get 2 50/50 win rate
im gunna paint ect etc then post pics after im done
tournaments apart from toy soldier in july nuthin else ol
painting gotta re do fate weavers base/feinds
iv allready covered future projects IE fantasy but wat about 40k ?? well iv finally got the deamons an army iv wanted for ages so im gunna play them till i can get 2 50/50 win rate
im gunna paint ect etc then post pics after im done
Sunday, 22 April 2012
fateweaver
so yesterday he got fixed!!!!! i need 2 paint up the base agen and his ankle and arm then hes ready
i play tested the list i put up yesterday and re-rolls are awesome i need 2 remember wat i can do with fate weaver spell wise and get a few chaos spawn models for boon of mutation coz its gunna be more fun to but spawn on the board rather than jus remove a model
i play tested the list i put up yesterday and re-rolls are awesome i need 2 remember wat i can do with fate weaver spell wise and get a few chaos spawn models for boon of mutation coz its gunna be more fun to but spawn on the board rather than jus remove a model
Saturday, 21 April 2012
toy soldier 2012 missions
heres the line up this makes practicing pretty easy as i dont have to learn or master any weird mission their all bog standard 40k missions str8 from the book 2/3 of the mission are capture so scoring units are important which means for my list i think ill have 2 blend both lists and see wat i can do
SCENARIO 1: SEIZE GROUND + DAWN OF WAR SETUP
i imagine well have 5 objectives dawn doesnt bother me i get some cover from DoW and waste a turn puttin pressure on my opponent
SCENARIO 6: TAKE AND HOLD (special mission with 3 objectives) + PITCHED BATTLE SETUP
this should be easy with an icon drop everything in the middle protect the troops
so if i blend both list ill get something like this
HQ
fateweaver
tzeentch chariot
tzeentch chariot
Elites
feinds x6
might
crushers x5
full command
Troops
plague bearers x10
plague bearers x5
plague bearers x5
Hs
deamon prince
wings
armour
MoT
Bolt
x2
SCENARIO 1: SEIZE GROUND + DAWN OF WAR SETUP
i imagine well have 5 objectives dawn doesnt bother me i get some cover from DoW and waste a turn puttin pressure on my opponent
SCENARIO 2: SEIZE GROUND + TABLE QUARTERS SETUP
for this i may choose 2 go first depending on the table force my opponent into the most open quarter he may then reserve 2 counter but i set up further bak in a pitched battle fashion along my board edge or i may have 2 invest in an icon so i can have my force in the middle then spread out
SCENARIO 3: CAPTURE AND CONTROL + PITCHED BATTLE SETUP
mmm this one ill go for a refuse flank if he doesnt cluster in 1 corner drop a 5 man plague bearers on my objective everything else in mid then surge foreward
SCENARIO 4: ANNIHILATION + TABLE QUARTERS SETUP
hold the troops in the corner out of the way everything else goes foreward simples!!! ill also use the other quarters tactic
SCENARIO 5: ANNIHILATION + DAWN OF WAR SETUP
same ting here hold troops away from the fighting and push foreward wit heverything else
SCENARIO 6: TAKE AND HOLD (special mission with 3 objectives) + PITCHED BATTLE SETUP
this should be easy with an icon drop everything in the middle protect the troops
so if i blend both list ill get something like this
HQ
fateweaver
tzeentch chariot
tzeentch chariot
Elites
feinds x6
might
crushers x5
full command
Troops
plague bearers x10
plague bearers x5
plague bearers x5
Hs
deamon prince
wings
armour
MoT
Bolt
x2
Friday, 20 April 2012
next 1750 list
my findings from the first tournament are that
A) more shooting would be gd
b) crushers are gd but in 2 out 3 games they were jus blown to peices or charged with shit loads to down them now the next tournament is 6 games so theoretically 4 in 6 games theyll get hammered
c) feinds are mint i jus need 2 keep them alive longer
so heres 2 lists ill try
total 1745
HQ
tzeentch chariot
tzeentch chariot
Lord of change
we are legion
elites
feinds x6
might
feinds x6
might
Troops
plague bearers x10
plague bearers x5
plague bearers x5
horrors x5
bolt
HS
DP
wings
armour
MOT
bolt
x2
OR
total 1738
HQ
fateweaver
tzeentch chariot
tzeentch chariot
elites
feindsx6
might
feindsx6
might
troops
plague bearers x10
plague bearers x5
plague bearers x5
HS
DP
wings
armour
might
MOT
bolt
x2
ill have 5 games with each list get 2 get a feel for them the next big tourny is in july 3 months away which means ill have used up 2 months just play testing each list then i have 2 choose and refine 1 for 6 games
the first list will be the fateweaver see how gd he really is
A) more shooting would be gd
b) crushers are gd but in 2 out 3 games they were jus blown to peices or charged with shit loads to down them now the next tournament is 6 games so theoretically 4 in 6 games theyll get hammered
c) feinds are mint i jus need 2 keep them alive longer
so heres 2 lists ill try
total 1745
HQ
tzeentch chariot
tzeentch chariot
Lord of change
we are legion
elites
feinds x6
might
feinds x6
might
Troops
plague bearers x10
plague bearers x5
plague bearers x5
horrors x5
bolt
HS
DP
wings
armour
MOT
bolt
x2
OR
total 1738
HQ
fateweaver
tzeentch chariot
tzeentch chariot
elites
feindsx6
might
feindsx6
might
troops
plague bearers x10
plague bearers x5
plague bearers x5
HS
DP
wings
armour
might
MOT
bolt
x2
ill have 5 games with each list get 2 get a feel for them the next big tourny is in july 3 months away which means ill have used up 2 months just play testing each list then i have 2 choose and refine 1 for 6 games
the first list will be the fateweaver see how gd he really is
Wednesday, 18 April 2012
Tuesday, 17 April 2012
feinds ready to paint + new projects
firstly heres some pics of the seekers that im using as feinds im very happy with them im following hte same logic of blood crushers that these are elite deamonettes given seekers to ride to get around faster and reak more devastatingly beautiful havoc.
so now deamons are nearly over if the next list proves more effective then ill be goin on to finish it with more seekers to complete this list.
loking foreward to the future i have 3 months or so before chaos legions and 6th ed comes out so ill be doing a vampire counts army in the mean time which will consist of :
2 corpse carts
2 mortis engines
120 ghouls
5 hex wraiths
thats a 2400 pts list
so well so how it plays in the next few months gunna proxy it first before i buy anything order of purchases will be:
hex wraiths
corpsecarts
engines
then finally ghouls
so now deamons are nearly over if the next list proves more effective then ill be goin on to finish it with more seekers to complete this list.
loking foreward to the future i have 3 months or so before chaos legions and 6th ed comes out so ill be doing a vampire counts army in the mean time which will consist of :
2 corpse carts
2 mortis engines
120 ghouls
5 hex wraiths
thats a 2400 pts list
so well so how it plays in the next few months gunna proxy it first before i buy anything order of purchases will be:
hex wraiths
corpsecarts
engines
then finally ghouls
Sunday, 15 April 2012
results from open war
so i now need fateweaver and more fiends for the next test list see how that works out which will be as follows:
Hq
tzeentch chariot 110
tzeentch chariot 110
fateweaver
elites
feinds x6
might
feinds x6
might
troops
plague bearers x10
plague bererers x5
plague bearers x5
HS
deamon princes
wings
armour
might
MOT
bolt
x2
still the same style shooting followed by charges but this time the fateweaver will keep my units safe being able to re-roll my saves will keep everything alive
on the painting front i done everything obviously and im not painting 5 seekers as their nicer
Hq
tzeentch chariot 110
tzeentch chariot 110
fateweaver
elites
feinds x6
might
feinds x6
might
troops
plague bearers x10
plague bererers x5
plague bearers x5
HS
deamon princes
wings
armour
might
MOT
bolt
x2
still the same style shooting followed by charges but this time the fateweaver will keep my units safe being able to re-roll my saves will keep everything alive
on the painting front i done everything obviously and im not painting 5 seekers as their nicer
Tuesday, 10 April 2012
3 days left till open war checklist
so with 3 days left theirs still plenty of things for me 2 do iv played atleast a dozen games now so thats not worrying me.
tues hopefully ill finish my last 2 chariots
wed finish wat ever is left
thursday final practice games
friday collect and paint my feinds + 1 more deamon prince + fix any broken models
so thats it then go out fri get drunk wake up at half 6!!!! and roll out ready to game
tues hopefully ill finish my last 2 chariots
wed finish wat ever is left
thursday final practice games
friday collect and paint my feinds + 1 more deamon prince + fix any broken models
so thats it then go out fri get drunk wake up at half 6!!!! and roll out ready to game
Monday, 9 April 2012
40k musings new chaos codex
butcher canon
36" str8 ap4 heavy4
now we have a new chaos codex comming out soon!! so wat about some new toys to make us even more divergeant from the main marines that mostly dominate every table heres the solution. each mark gives you a specific bonus for troops and if we look at chaos deamons each mark gives a specific set of abilities. now wat think wud work is giving marks to vehicles weve allready seen it with the deccimator deamon engine so why not roll it out for every other vehicle something like wat the deccimator does allready
having chaos dreadnoughts with mark of korne an butcher canons will easily be a match for those pesky grey knight dreads then we can pew pew them off the table
mark of khorne would add +2 on charge for dreads OR either extra shot or 1 point of str on the weapon so 5 becomes 6 etc 9 like psybolts lol but not specific to jus bolters
mark of tzeentch would give a 5+ inv save
mark of nurgle would either ignore results of 1 or 2 or make the armour 1 point better untill the first glance or pen (like necrons)
mark of slaanesh would give acess to all sonic weaponry dual blast master dreads any 1 :D
and i think this would work really well because from rumours the chaos codex will be like the generic marine codex each hq unlocks certain troops and then with my idea you could make all vehicles specific to the army your playing for example world eaters could have everything with the makr of khorne for extra fluffyness :D
36" str8 ap4 heavy4
now we have a new chaos codex comming out soon!! so wat about some new toys to make us even more divergeant from the main marines that mostly dominate every table heres the solution. each mark gives you a specific bonus for troops and if we look at chaos deamons each mark gives a specific set of abilities. now wat think wud work is giving marks to vehicles weve allready seen it with the deccimator deamon engine so why not roll it out for every other vehicle something like wat the deccimator does allready
having chaos dreadnoughts with mark of korne an butcher canons will easily be a match for those pesky grey knight dreads then we can pew pew them off the table
mark of khorne would add +2 on charge for dreads OR either extra shot or 1 point of str on the weapon so 5 becomes 6 etc 9 like psybolts lol but not specific to jus bolters
mark of tzeentch would give a 5+ inv save
mark of nurgle would either ignore results of 1 or 2 or make the armour 1 point better untill the first glance or pen (like necrons)
mark of slaanesh would give acess to all sonic weaponry dual blast master dreads any 1 :D
and i think this would work really well because from rumours the chaos codex will be like the generic marine codex each hq unlocks certain troops and then with my idea you could make all vehicles specific to the army your playing for example world eaters could have everything with the makr of khorne for extra fluffyness :D
Saturday, 7 April 2012
vanguard flash back and whats next
so from day dot iv been using a balanced set of triggers but u dont need to simply bcoz draw isnt needed at all and heres why
turn 1 u draw 2 cards
turn 2 u draw 2 cards
turn 3 u draw 2 cards
turn 4 u draw 3 cards
this is based on the assumption that you attack each turn as well. at turn 4 you now have a grade 3 so draw an extra card for twin drive so with this in mind iv changed my triggers
critical 6
stand 6
heal 4
iv have made these changes simply bcoz as i sed before draw isnt needed and heres why at turn 4 u draw 2 cards if the first check is a draw trigger that activates before the second check so if u draw a stand or critical or heal it wont work then u do the second check.
so dropping the draw triggers it means that i can play more aggressive and when i drive check ill get either stand or critical or both if im lucky
so wats next in roughly 9 days the next 2 pre constructed decks wil be out which are nova grapplers and oracle think tank
the advanced decks (booster packs only) are pale moon circus dark irrgulars tachikaze and dimensional police
turn 1 u draw 2 cards
turn 2 u draw 2 cards
turn 3 u draw 2 cards
turn 4 u draw 3 cards
this is based on the assumption that you attack each turn as well. at turn 4 you now have a grade 3 so draw an extra card for twin drive so with this in mind iv changed my triggers
critical 6
stand 6
heal 4
iv have made these changes simply bcoz as i sed before draw isnt needed and heres why at turn 4 u draw 2 cards if the first check is a draw trigger that activates before the second check so if u draw a stand or critical or heal it wont work then u do the second check.
so dropping the draw triggers it means that i can play more aggressive and when i drive check ill get either stand or critical or both if im lucky
so wats next in roughly 9 days the next 2 pre constructed decks wil be out which are nova grapplers and oracle think tank
the advanced decks (booster packs only) are pale moon circus dark irrgulars tachikaze and dimensional police
Friday, 6 April 2012
chariot nearly done
so here is my first attempt at painting this model and so far its looking really good the warm golden bronze colour came out better than i expected it to althought next time i wont add as much brown and the tail ill do it as highlights
regal blue
ultra
enhanted
white
then wash it
the black areas are now purple they will be highlighted next then im goin to finish the sorcerer on top so far iv done his sword blade legs and arms
demonic musings points limit
ok i havent really won any games at 1750 with my deamons so now im wondering why ??
the first thing is lack of experience playing against the range of new armies that are out thier
second thing i thought about is the points limit and heres why
before 5th ed every body played 1500 points games then tournaments progresse to 1750 now heres the problem most armies get better with the extra points
for example white scars biker army at 1500 pts is 2 small to survive now adding 250pts to the mix you can add more troops moer weapons or get a chappy for the command squad and other lil trinkets
now this can be seen across every army im not gunna list them all as id be here all day and i need to finish painting my chariot and get it posted so
deamons get better the smaller they go this is because deamon princes greater deamons etc are so expensive and most people minimise troops so they can max out on other goodies the other benefit to smaller points limit is they become harder to kill most bolt spam lists 38-42 models depending on units taken etc this doesnt really change between 1500/1750
lets take the purifier spam grey knights list at 1500 their gunna get 4 rhinos 2 dreads and a chimeara for coteaz and his buddies
now these all have small units in them each 1 will have 2 focus its fire to take down my multi wounded monsters and u have 1 turn or so before the first wave is on you and then next turn you hav fire support comin down as well to deal with tanks the other benefit is they double up s anti infantry with demonic gaze so those small 5 man units become even easier to kill
this theory has been backed up by deamons winning smaller events ie 1200 1k points limits
i have 1 more list i should try and thats something around fate weaver and as i think feinds have been doin alot better than crushers ill do somethign like this
HQ
tzeentch chariot x2
fate weaver
553
elites
feinds x6
might
feinds x6
might
troops
plague bearers
plague bearers
plague bearers
plague bearers
HS
demon prince x2
the first thing is lack of experience playing against the range of new armies that are out thier
second thing i thought about is the points limit and heres why
before 5th ed every body played 1500 points games then tournaments progresse to 1750 now heres the problem most armies get better with the extra points
for example white scars biker army at 1500 pts is 2 small to survive now adding 250pts to the mix you can add more troops moer weapons or get a chappy for the command squad and other lil trinkets
now this can be seen across every army im not gunna list them all as id be here all day and i need to finish painting my chariot and get it posted so
deamons get better the smaller they go this is because deamon princes greater deamons etc are so expensive and most people minimise troops so they can max out on other goodies the other benefit to smaller points limit is they become harder to kill most bolt spam lists 38-42 models depending on units taken etc this doesnt really change between 1500/1750
lets take the purifier spam grey knights list at 1500 their gunna get 4 rhinos 2 dreads and a chimeara for coteaz and his buddies
now these all have small units in them each 1 will have 2 focus its fire to take down my multi wounded monsters and u have 1 turn or so before the first wave is on you and then next turn you hav fire support comin down as well to deal with tanks the other benefit is they double up s anti infantry with demonic gaze so those small 5 man units become even easier to kill
this theory has been backed up by deamons winning smaller events ie 1200 1k points limits
i have 1 more list i should try and thats something around fate weaver and as i think feinds have been doin alot better than crushers ill do somethign like this
HQ
tzeentch chariot x2
fate weaver
553
elites
feinds x6
might
feinds x6
might
troops
plague bearers
plague bearers
plague bearers
plague bearers
HS
demon prince x2
Wednesday, 4 April 2012
weather
bloody fecking weather its 2 cold to base my models!!!! my target for the end ofthis month is
1 deamon prince
6 feinds
3 chariots of tzeentch
and bases!!!
not goin well tournament is next week
1 deamon prince
6 feinds
3 chariots of tzeentch
and bases!!!
not goin well tournament is next week
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