Wave 1 alongside the codex
BloodThirster/Skarbrand (plastic)
Great Unclean One (plastic)
Chariot of Khorne/Herald of Khorne/Khorne Cannonade (anyone remember the old epic Doom Blaster)
Plague Flies of Nurgle
Palanquin of Nurgle/KuGath upgrade/Herald of Nurgle
Fiend of Slaanesh
There is also word of a named Daemon Prince and several smaller finecast models as well.
Wave 2 penciled in for June
Keeper of Secrets/(Named GD of Slaanesh)
Lord of Change/Fateweaver
Furies/(Chaos ground daemons...I've heard this alternate kit unit has an "unstable" rules granting them an extra save, a 12" teleport, and a chance to lose models (determined randomly).
Hounds of Khorne
An all new Tzeentch Flyer... (NOT the Heldrake)
Chariot of Tzeentch/ Flame cannon alt kit)
now looking at both waves wave 2 wont be with us till summer they cover all the models so far so theyll be a model for everything finally and in plastic or finecast. its looking gd for deamons jus need to seewat will happen to the new screamers and flamers ill be annoyed if they go back down to 1 wound or we lose eternal warrior.
on to tau their hasbeen plenty of rumours about tau being re done and here are some tit bits
Psychic Defense
Tau having little presence in the warp, get a re-roll for Deny the Witch.
Tau in Suits get a 5+ Deny the Witch re-rolls with a 5+ is quite gd
Kroot Monster
Expensive and short lived, as its a CC beast the size of a Maulerfiend
Monstrous Creature with Trample Attack: 3d6 causes 2d6 S6 AP6 wounds trample sounds like a warmachine thing with a mix of fantasy thunderstomp!
Uber Suit
Playtest statlines WS3 BS5 S5 T7 W3 I3 A2 L8
Plasma weapon with ignore cover
It's a mobile weapon platform, with rail guns as it's main weapon system, - which can be upgraded to a plasma weapon system or ion cannons. Classified as monstrous creature. 2+/4++ save. It can forgo shooting and movement to gain 2++ save. The Uber can move as jump infantry if it does not shoot it's main weapons. this big guy has been floating round for a few months and after reading these rules he needs an impressive points cost to match these rules
Fire Warriors
BS3 but can be upgraded to BS4 with a 50pt squad leader 50pts for bs4 is great
Ethereals
Grant various army wide special rules, similar to Dark Angel banners thats better than having 2 sacrifice them for prefered enemy
Kroot
Scout, Furious Charge, Move through Cover
Kroot Hounds and Kroot Hawks
Shaper unlocks additional upgrades
Sneaky Kroot (obviously not the name)
An elite type unit that can hide in terrain like Ymgarl Genestealers
not sure about kroot they only got saves in jungles n their not great but well see wat gets changed
Vespid
The maligned bug men are redeemed! Big improvements, weapon range increase, point reduction, hit and run.
vespids were the same pretty much useless but with the new 6th ed rules with the above rules their are plenty of uses for this unit
Fortifications
Deep striking turrets as fortification options. Burst cannons or missile pods options. very good for laying down suppression fire on 1 flank
Stealth Suits
Models unchanged. Have stealth, plus optional drone granting shrouding. stealth and shrouded the ultimate in mobile harrasment lol
Sky Ray
Flakk missiles, plus has orbital bombardment (much like SM version, but with a lingering effect).
orbital blast ability. sky ray has to forgo his full turn
strength X AP 3 (wound on 2+,plasma corrosion, blast) plasma corrosion - any enemy model hit under the blast rolls a d6 every turn for the remainder of the game on a roll of 1-3 the unit or model suffers d6 strength 4 AP5 hits. On a roll of 4-5 the unit suffers 2d6 strength 5 AP 4 hits. On a roll of a 6 the unit is hit with 2d6 strength 6 AP 2 hits with the blind special rule. (these are test rules and subject to change)
flakk missiles is fine each new 6th ed codex has a flakk missile variant both chaos and DA are 175pts ish for 4 missiles with flakk but this other effect seems over the top u only need 2 take 2 of these to cause havoc
Equipment
Drones: Any drone can be used for Look Out Sir rolls for any model in the unit they are attached to.
Markerlights
A single hit increases BS of all other units targeting the victim by +1. Multiple markerlights have no additional effects. OUCH - look out for possible BS:5, Fire Warrior volleys now! Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.
i was thinking BS 5 fire warriors and here they are not only that im not sure how having no effect from mulitples wil work as it wasa great combo uppin bs reducing cover etc but well see
Networked Markerlights
A longer range twin linked version. Vehicles only. this is an interesting addition andmakes them viable for taking on flyers :)
so their you have it deamons on the way backed up with plenty of tau goodies
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