firstly id like to thank all the readers in under 1 year 11 months 2 be precise iv had 1026 page views so u guys must like sumthin that im talking about lol
on to targets this month they were ridiculuosly simple but because total wargamer didnt get their order i didnt get mine !!!!!!
so i havent been able to meet them although i havent done lots of work on the mortis engine so its not a full waste
the 5th ed rulebook has now been pulled from the shelves 6th ed is less than 1 month away
a few more stupid hopefully troll rumours are
going back 2 troops bin gd and can fire 2 or 3 times
choosing terrain before the start of the game for ur army
random terrain effects some include setting it on fire
random pyschic powers
pychic lores like fantasy
random charge range like fantasy
% for army lists
im sure theirs more lol
its also far 2 warm to paint so i havent done nethin new really
Wednesday, 30 May 2012
Saturday, 26 May 2012
mortis engine
today i finished the metal parts and started the washing of the white to create the green colours for the spirit hoarde
i will be mostly using thraka green to build up most of the base this will be highlighted with snot green and white
for the metal i normally use chain mail as its easy to darken it with badab black which i did below i will also be washing it green as well to give it the rusted kinda feel im also following the pic on the back of the box lol
at this point id like to note iv bin painting this same mini for 10 hours which is around the same time i would spend on a character !!! eastimated time till completion 6 hours lol
i will be mostly using thraka green to build up most of the base this will be highlighted with snot green and white
for the metal i normally use chain mail as its easy to darken it with badab black which i did below i will also be washing it green as well to give it the rusted kinda feel im also following the pic on the back of the box lol
at this point id like to note iv bin painting this same mini for 10 hours which is around the same time i would spend on a character !!! eastimated time till completion 6 hours lol
Friday, 25 May 2012
back to the mortis engine
so for those who went ahead and painted their spirit hoarde you can have a break while i catch up so it took roughly 2 hours all in all to build up the white now if im honest i could spend another half hour maybe even an hour building the white up even more but since its going to get a few heavy green washes so it doesnt need 2 be perfect total time painting now is 8 hours
next ill finish off the metal parts before washing then iv got it allto do on the other side one thing ill say from doing this kit is its very fragile and the lance has snapped and a head came off
next ill finish off the metal parts before washing then iv got it allto do on the other side one thing ill say from doing this kit is its very fragile and the lance has snapped and a head came off
Thursday, 24 May 2012
more comp shenanigans PT2
carrying on from my last blog heres the next installment starting with ...
necrons
reanimation protocols its a quite a complex rule so ill break it down
firstly reanimation protocal is done at the end of the phase on the roll of a 5 or 6 for each wound taken
this doesnot happen if any of these have a happend
the unit has fallen back
the unit has been destroyed
also if the unit is in CC the pile straight in
ever living is the same as reanimation protocals for independant characters
the most important rule entropic strike
models with wounds lose their armour save if they take awound from a model with this rule
vehicles for each hit roll a 4+ the vehicle then loses 1 point of armour from all facing THIS IS DONE BEFORE WORKING OUT what you need to pen or glance
example 40 hits hitting on a 4+ gives you 20 hits then 4+ for entropic strike means the armour is reduced by 10 if this reduces the armour to 0 it immediatly becomes wrecked
living metal
ignores crew shaken on a 2+
ignores crew stunned on a 4+
quantum sheilding adds 2 to the armour value of vehicles untill the first glance or pen result
scarabs have 3 wounds each so they can surive takig double wounds from the swarms special rule
imotek night fighting rule can be carried on each turn by rolling above the turn and it will also do damage 2 each un engage enemy unit on the roll of a d6 vehicles hit on side armour
spyders have the only pyschic defence in the army
orks
they have FC
mob rule units above 11 are fearless after this the LD is the number of orks in the unit untill they reach their base LD
waaaaaaaaaaaaaaagh!!!!!! called after turn 2 gives ork infantry units fleet for that turn
if thraka is in the army the waaagh move is allways 6 inch rather than rolling for it (a rol off a 1 means the unit takes a casualty)
kustom force shield is a 5+ cover save
flash gitz can pre measure before they fire
koptas can out flank
SM
ATSKNF
combat squads
combat tactics - any none fearless unit can choose to fail any moral check
independant characters replace combat tactics with their own special rules if u have2 characters you can only choose 1
necrons
reanimation protocols its a quite a complex rule so ill break it down
firstly reanimation protocal is done at the end of the phase on the roll of a 5 or 6 for each wound taken
this doesnot happen if any of these have a happend
the unit has fallen back
the unit has been destroyed
also if the unit is in CC the pile straight in
ever living is the same as reanimation protocals for independant characters
the most important rule entropic strike
models with wounds lose their armour save if they take awound from a model with this rule
vehicles for each hit roll a 4+ the vehicle then loses 1 point of armour from all facing THIS IS DONE BEFORE WORKING OUT what you need to pen or glance
example 40 hits hitting on a 4+ gives you 20 hits then 4+ for entropic strike means the armour is reduced by 10 if this reduces the armour to 0 it immediatly becomes wrecked
living metal
ignores crew shaken on a 2+
ignores crew stunned on a 4+
quantum sheilding adds 2 to the armour value of vehicles untill the first glance or pen result
scarabs have 3 wounds each so they can surive takig double wounds from the swarms special rule
imotek night fighting rule can be carried on each turn by rolling above the turn and it will also do damage 2 each un engage enemy unit on the roll of a d6 vehicles hit on side armour
spyders have the only pyschic defence in the army
orks
they have FC
mob rule units above 11 are fearless after this the LD is the number of orks in the unit untill they reach their base LD
waaaaaaaaaaaaaaagh!!!!!! called after turn 2 gives ork infantry units fleet for that turn
if thraka is in the army the waaagh move is allways 6 inch rather than rolling for it (a rol off a 1 means the unit takes a casualty)
kustom force shield is a 5+ cover save
flash gitz can pre measure before they fire
koptas can out flank
SM
ATSKNF
combat squads
combat tactics - any none fearless unit can choose to fail any moral check
independant characters replace combat tactics with their own special rules if u have2 characters you can only choose 1
Tuesday, 22 May 2012
more comp shenanigans PT1
half the battle for comp play is understanding ur opponents army now you dont need to know everything about the codex but i do think having some cliff notes that will tell you the basics about each army the specific rules for that codex and list ull end up seeing or could see will help you decide on a battle plan im going to do this as a 2 part series as other wise ill be here all day lol
dark eldar
power from pain after a unit kills a unit they get a token that gives the unit extra abilities
1 FNP
2 FC
3 fearless
they also have night vision
fleet
combat drugs roll a d6 and consult the chart
1 roll ona extra d6 when fleeting/running
2 +1ws
3 +1s
4 re-roll wounds incombat
5+1a
6 1 pain token for all units
de have mostly poison shooting weapons
arial assualt means ravagers and both fighter bombers can move 12" and fire all weapons
spacewolves
ATSKNF
acute senses
counter attack
sagas
wolfkin - wolves are i5 ld7
bear - eternal warrior
majesty - re-roll failed morale within 6" inlcuding his unit
hunter - outflank and stealth
warrior born - bonus attacks equal to models killed from previous assualt phase
beastslayer - reroll hits against walkers and T5
iron wolf - vehicles with this character in can move d3 extra inches as well as add 1 to the repair rolls
long fangs can split fire
terminators cant deep strike in this army
grey knights
ATSKNF
combat squads
aegis -1 penalty to psychic test
re inforced aegis -4 to test (only happens if you are within 12")
pyschic pilot vehices count as ld10
preffered eney deamons
grenades
pyschotroke has 6 effects
1nothing
2 enemy unit has 1 attak this round and hit automatically
3 re-roll to hit
4 ld2
5 I1
6 enemy unit takes an Itest those that fail
these only last 1 round
psyk-out grenades - deamons and pskyers in the assualted unit are reduced 2 I1
rad grenades - is -1T for the duration of the turn doesnt effect instant death
assassins are unique characters and u can only take 1 of each
psybolt adds +1str
next blog will be3 more codex's
dark eldar
power from pain after a unit kills a unit they get a token that gives the unit extra abilities
1 FNP
2 FC
3 fearless
they also have night vision
fleet
combat drugs roll a d6 and consult the chart
1 roll ona extra d6 when fleeting/running
2 +1ws
3 +1s
4 re-roll wounds incombat
5+1a
6 1 pain token for all units
de have mostly poison shooting weapons
arial assualt means ravagers and both fighter bombers can move 12" and fire all weapons
spacewolves
ATSKNF
acute senses
counter attack
sagas
wolfkin - wolves are i5 ld7
bear - eternal warrior
majesty - re-roll failed morale within 6" inlcuding his unit
hunter - outflank and stealth
warrior born - bonus attacks equal to models killed from previous assualt phase
beastslayer - reroll hits against walkers and T5
iron wolf - vehicles with this character in can move d3 extra inches as well as add 1 to the repair rolls
long fangs can split fire
terminators cant deep strike in this army
grey knights
ATSKNF
combat squads
aegis -1 penalty to psychic test
re inforced aegis -4 to test (only happens if you are within 12")
pyschic pilot vehices count as ld10
preffered eney deamons
grenades
pyschotroke has 6 effects
1nothing
2 enemy unit has 1 attak this round and hit automatically
3 re-roll to hit
4 ld2
5 I1
6 enemy unit takes an Itest those that fail
these only last 1 round
psyk-out grenades - deamons and pskyers in the assualted unit are reduced 2 I1
rad grenades - is -1T for the duration of the turn doesnt effect instant death
assassins are unique characters and u can only take 1 of each
psybolt adds +1str
next blog will be3 more codex's
Sunday, 20 May 2012
dark eldar tactics
since quite a few readers are from the USA and i kno from reading bell of lost souls theirs a big tournament scene out there!!! and my fave tournament army is dark eldar this year im hoping for a 60% win ratio at each event or 50% at worse.
firstly why do i like dark eldar ? well the models are awesome but more importantly the encapsulate the holy trinity of list building speed plenty of anti tank speed bump unit
how do you make dark eldar win? well it all depends on the opponents army which sounds pretty obvious and the layout of the table may also be pretty obvious to some people but knowing the opponents army you can 2nd guess where he will put his units for example tall buildings will be an ideal home for devastators and long fang or any other unit with long range fire power
hydras and manticores will allways be in the corner of the board so if ur not playing spear head deploy the blasters and beasts on that side
firstly the beasts can give cover saves to the blasters 2nd beasts are fast theyll be in combat turn 2 taking out the hydras also dark eldar have an amazing amount of synergy each unit has a job and they all work together to bring victory
allways where possible refuse flank this means go second assess the opponents army how hes deployed then deploy your entire force on that flank and annilate it he will have to pull his units from the other flank to help support and as he moves across counter with long range ravager fire to slow them down then move the beasts infront to speed bump the enemy so that you can keep firing
another important part of playing dark eldar is using the sceneray 2 minimise what the opponent can fire at or improve the save from 5+ to 4+
future tactics now i do use 1 beastmaster unit with the baron as a huge speed bump stik them in cover go 2 ground and 50 wounds with a 2+ cover save is hard to shift this gives my other units time 2 fire and thin down the army the problemishte baron makes the unit quite slow
so ill add 1 more beastmaster unit thats another unit with 50 wounds but unlike the barons unit this 1 will be alot quicker as it wont be slowed down move through cover fleet 12"charge they can go round the barons unit get a cover save then charge in
ill be testing dual beasts on thursday
firstly why do i like dark eldar ? well the models are awesome but more importantly the encapsulate the holy trinity of list building speed plenty of anti tank speed bump unit
how do you make dark eldar win? well it all depends on the opponents army which sounds pretty obvious and the layout of the table may also be pretty obvious to some people but knowing the opponents army you can 2nd guess where he will put his units for example tall buildings will be an ideal home for devastators and long fang or any other unit with long range fire power
hydras and manticores will allways be in the corner of the board so if ur not playing spear head deploy the blasters and beasts on that side
firstly the beasts can give cover saves to the blasters 2nd beasts are fast theyll be in combat turn 2 taking out the hydras also dark eldar have an amazing amount of synergy each unit has a job and they all work together to bring victory
allways where possible refuse flank this means go second assess the opponents army how hes deployed then deploy your entire force on that flank and annilate it he will have to pull his units from the other flank to help support and as he moves across counter with long range ravager fire to slow them down then move the beasts infront to speed bump the enemy so that you can keep firing
another important part of playing dark eldar is using the sceneray 2 minimise what the opponent can fire at or improve the save from 5+ to 4+
future tactics now i do use 1 beastmaster unit with the baron as a huge speed bump stik them in cover go 2 ground and 50 wounds with a 2+ cover save is hard to shift this gives my other units time 2 fire and thin down the army the problemishte baron makes the unit quite slow
so ill add 1 more beastmaster unit thats another unit with 50 wounds but unlike the barons unit this 1 will be alot quicker as it wont be slowed down move through cover fleet 12"charge they can go round the barons unit get a cover save then charge in
ill be testing dual beasts on thursday
Saturday, 19 May 2012
mortis engine
after more painting its comming along great but iv buggered up the cagesection by sticking on teh back peice i cant paint the main section of the stone at the back so ill have 2 leave it black. although i will be painting the front section silver along with the padlocks and the cage sections
after this has been done im officially half way done
colours used ushabti bone + a wash of sepia for the book andscroll on the tablet adeptus battle grey to highlight the the cage and chain mail and badabblack for the silver areas 8 hours total time and the lecturn is done
next break + food break then ill start the first layer on the spirit horde for those following this which is 0 bcoz no1 likes fantasy lol water down some skullwhite and pain the horde white untill you get a nice even colour then wash with thraka green highlight raised areas with white done
after this has been done im officially half way done
colours used ushabti bone + a wash of sepia for the book andscroll on the tablet adeptus battle grey to highlight the the cage and chain mail and badabblack for the silver areas 8 hours total time and the lecturn is done
next break + food break then ill start the first layer on the spirit horde for those following this which is 0 bcoz no1 likes fantasy lol water down some skullwhite and pain the horde white untill you get a nice even colour then wash with thraka green highlight raised areas with white done
Friday, 18 May 2012
toy soldier 2012
iv now played 7 games with my deamons and my w/l/d is 2/4/1
im struggling to make deamons a truly competitive army the randomness of first turn coupled with random deep striking and scattering is really starting to take its toll on my gaming pleasure. some games go really well the rest jus bad dice rolls its 2 hard to pull it back
so im gunna fix up the old dark eldar and shake off the dust and bring them out 2 play theirs roughly 9 weeks left till toy soldier so ill play atleast 9 games with my dark eldar
so i need 2 dig them out and start fiing them back up get them ready 2 game
im struggling to make deamons a truly competitive army the randomness of first turn coupled with random deep striking and scattering is really starting to take its toll on my gaming pleasure. some games go really well the rest jus bad dice rolls its 2 hard to pull it back
so im gunna fix up the old dark eldar and shake off the dust and bring them out 2 play theirs roughly 9 weeks left till toy soldier so ill play atleast 9 games with my dark eldar
so i need 2 dig them out and start fiing them back up get them ready 2 game
more mortis engine work
today i completed the stone work and the roses on the steps this erased all the untidyness of the bone and its looking alot better
here is todays pic for the stone work i used adeptus battle grey and liche purple for the roses (jus incase your using this as a step by step guide lol) total time bout 7 hours lol
here is todays pic for the stone work i used adeptus battle grey and liche purple for the roses (jus incase your using this as a step by step guide lol) total time bout 7 hours lol
Wednesday, 16 May 2012
building a 40k list
now i do get asked on forums and at my local club about list list building or specific units and how to optimise them to make them better or make better use of them.
that gave me an idea ie time to blog!!! so i thought how do i build a list well primarily i am a gamer at heart and play tournaments so this is my main focus
first things first the codex and i ask these 2 main questions
how good are the lists (as im a gamer first this is the most important)
will i enjoy playing the codex
what are the models like as ill have to paint them and if i dont like them im not gunna want to paint them and is their any way to do the odd conversion to make characters or certian units stand out
after all these have been answered and iv found a codex its on to writing the actual list itself and ill choose a codex i allready have at random
a gd list should be able to deal with the current meta it also needs these 3 things and fit my play style some people prefer all CC or all shooting armies or hybrid this is also important
mobility - whether its deep striking or turbo boosting skimmers the army needs to be able to get around
anti tank - we all know the metal boxs of doom are on every table so a gd codex needs long mid and CC anti tank or a mixture
CC unit - whether its decent troops a death star or a speed bump units it should have some CC units this will differ from codex to codex but each codex will have 1 or 2 dedicated CC units at least
synergy the list needs to be able to work together the units should perform certian jobs to help other units and in the long run help u win :D
so lets go thru a which will be my DE 1750 pts but u can follow this method for any points limit
HQ
i take the baron
succubus agoniser
elites
i take 3 units of trueborn with blasters in venoms with dual splinter canons
troops
9 wyches in a raider with hydra and hekatrix with agoniser
2 units of 5 wyches with hydra in venoms with dual splinter canons
all units have haywire grenades
Fa
beast masters
Hs
ravager x3 night shields and flicker fields
lets go back over the list with the 4 points i laid down earlier
mobility - everything can turbo boost and the beasts are beasts so even their pretty quick
anti tank - this list has tons of anti tank the long range is 9 dark lance mid is 12 blasters and the short is beast masters and haywire grenades if i need them
CC - firstly my big speed bump is the beasts tonns of wounds and stealth and grenades thanks to the baron who will be attached to them this also acts as a destraction this leaves the rest of the army free to attack for the first few turns u can also claim cover saves for the venoms if their behind the beasts hehe which is dirty :P
synergy - basically how the list will work on the table the beasts go foreward to the middle of the table and sit in cover the ravagers hunt av14 while the blasters and wyches in venoms go hunt light armour with troops in and then shoot them 2 death with all the splinter weapons
and thats it list building if any body would like me to go thru any other codex's and build a list put it in the comments below :P
that gave me an idea ie time to blog!!! so i thought how do i build a list well primarily i am a gamer at heart and play tournaments so this is my main focus
first things first the codex and i ask these 2 main questions
how good are the lists (as im a gamer first this is the most important)
will i enjoy playing the codex
what are the models like as ill have to paint them and if i dont like them im not gunna want to paint them and is their any way to do the odd conversion to make characters or certian units stand out
after all these have been answered and iv found a codex its on to writing the actual list itself and ill choose a codex i allready have at random
a gd list should be able to deal with the current meta it also needs these 3 things and fit my play style some people prefer all CC or all shooting armies or hybrid this is also important
mobility - whether its deep striking or turbo boosting skimmers the army needs to be able to get around
anti tank - we all know the metal boxs of doom are on every table so a gd codex needs long mid and CC anti tank or a mixture
CC unit - whether its decent troops a death star or a speed bump units it should have some CC units this will differ from codex to codex but each codex will have 1 or 2 dedicated CC units at least
synergy the list needs to be able to work together the units should perform certian jobs to help other units and in the long run help u win :D
so lets go thru a which will be my DE 1750 pts but u can follow this method for any points limit
HQ
i take the baron
succubus agoniser
elites
i take 3 units of trueborn with blasters in venoms with dual splinter canons
troops
9 wyches in a raider with hydra and hekatrix with agoniser
2 units of 5 wyches with hydra in venoms with dual splinter canons
all units have haywire grenades
Fa
beast masters
Hs
ravager x3 night shields and flicker fields
lets go back over the list with the 4 points i laid down earlier
mobility - everything can turbo boost and the beasts are beasts so even their pretty quick
anti tank - this list has tons of anti tank the long range is 9 dark lance mid is 12 blasters and the short is beast masters and haywire grenades if i need them
CC - firstly my big speed bump is the beasts tonns of wounds and stealth and grenades thanks to the baron who will be attached to them this also acts as a destraction this leaves the rest of the army free to attack for the first few turns u can also claim cover saves for the venoms if their behind the beasts hehe which is dirty :P
synergy - basically how the list will work on the table the beasts go foreward to the middle of the table and sit in cover the ravagers hunt av14 while the blasters and wyches in venoms go hunt light armour with troops in and then shoot them 2 death with all the splinter weapons
and thats it list building if any body would like me to go thru any other codex's and build a list put it in the comments below :P
mortis engine more work done!!
im still waiting for the terrorgheist and hexwraiths so hopefully theyll arrive so i can meet my basic targets!!
this was a weird one the flames were green but the lightest part was at the base not sure how well its turned out but nvm here it is. its also neated up the black between the bones so it now looks like the green magial fire is held in the rib cage total time 6 hours ish lol
this was a weird one the flames were green but the lightest part was at the base not sure how well its turned out but nvm here it is. its also neated up the black between the bones so it now looks like the green magial fire is held in the rib cage total time 6 hours ish lol
Tuesday, 15 May 2012
mortis engine update number 3
so now iv highlighted a few key areas with ushabti bone!! jus to bring out and it looks quite gd hehe im really enjoying this model so far total time 5 hours!!! next part will be to neaten up the flames on the skellies
for this ill use
dark angels green as a base
goblin green as a medium
then white
for the cage ill re paint it black and highlight it adeptus battle grey :P
mortis engine update
i was up early n started painting bout 10 ish and i have now finished the second layer which is karak stone its a nie light ish brown which will create an off coloured bone rather then the bleached white bone
after this it takes the total up 2 4 hours so far and iv not even started the the spirit horde!!!!
hte next layer is ushabti bone which is abit more yellowy which ill use a highlight that will be done later :D
Monday, 14 May 2012
starting the mortis engine
as a prelim to the terror gheist i decided to paint the lecturn in the bone colours i bought from the shop at the weekend and 2 hours later yes 2 hours to get a nice even coat!!!!!
this is steal legion drab a lovely mid brown which is the base layer for my bone iv used this on a smaller scale on the chaplian it looks good so over the next few days ill be applying the next layer then the highlight :D
this is steal legion drab a lovely mid brown which is the base layer for my bone iv used this on a smaller scale on the chaplian it looks good so over the next few days ill be applying the next layer then the highlight :D
Sunday, 13 May 2012
more pictures!!!
to days up date is a WIP space wolves chaplian hes awesome so far i have to highlight the armour finish the plasma pistol possibly paint a shoulder pad up gotta check other pics first then hes done!!!
since hes a space puppy you can have 4 of these bad boys and wat makes them better than an ordinary chaplian prefered enemy!! not only that this prefered enemy is specific as you get to choose before the game starts so you can have a big tooled up unit that re-rolls against troops elites OR infantry and get everything hehe
disclaimer the model above wasnt built by me :)
ps the mortis engine has been sprayed blak and ready to paint :P i dont think iv done a kit bigger than that
Saturday, 12 May 2012
Massive picture blog PT2
dinner has been eaten and im back on it the base is nearly done iv ran into 1 rael problem at stage 4 it wasnt clear but done and dusted im now at stage 6
stage 6 is basically some skulls lol and thats the base is completed
interlude as a painter i like to paint everything every bit gets painted even if it cant be seen so when im building a model i have 2 take into consideration how arkward its gunna be so far the only thing is the sheilds and keeping both sides seperate which isnt that bad the next problem will be the stairs
the stair way is now complete
now im ready 2 build up the final part to make this the mortis engine which is quite annoying section 18 isnt very clear but its done!!! with the corpse master
final note the banshees are also complete that will circle hte tower also i havent stuckdown the corpe master or the front gate as it will make it harder 2 paint
enjoy the pics ill do the same thing when i start painting !!
stage 6 is basically some skulls lol and thats the base is completed
interlude as a painter i like to paint everything every bit gets painted even if it cant be seen so when im building a model i have 2 take into consideration how arkward its gunna be so far the only thing is the sheilds and keeping both sides seperate which isnt that bad the next problem will be the stairs
the stair way is now complete
now im ready 2 build up the final part to make this the mortis engine which is quite annoying section 18 isnt very clear but its done!!! with the corpse master
final note the banshees are also complete that will circle hte tower also i havent stuckdown the corpe master or the front gate as it will make it harder 2 paint
enjoy the pics ill do the same thing when i start painting !!
massive picture blog!!! PT1
so im gunna try a different format with plenty of pictures as my recent blogs hav been lacking!! so i went and bought the vampire counts mortis engine/coven throne and look at it.
its a massive box for wat is 3 peices of plastic
then we have the double sided instruction manual its huge i dont think the dark elf ravager manual was that big!! but with GW maign more dual kits their guna get bigger lol
so after much deliberation and reading and gluing im 45 mins in and up 2 stage 4 now the way these stick together means theirs quite a few regions that will be hard 2 paint so ill leave them seperate for now
time for tea!!! nom nom more after that!! in PT2 well finish the base completely and look at wat makes this kit either the mortisengine or coven throne
its a massive box for wat is 3 peices of plastic
then we have the double sided instruction manual its huge i dont think the dark elf ravager manual was that big!! but with GW maign more dual kits their guna get bigger lol
so after much deliberation and reading and gluing im 45 mins in and up 2 stage 4 now the way these stick together means theirs quite a few regions that will be hard 2 paint so ill leave them seperate for now
time for tea!!! nom nom more after that!! in PT2 well finish the base completely and look at wat makes this kit either the mortisengine or coven throne
Sunday, 6 May 2012
tactics article - feinds of slaanesh!!!
havet done one of these for ages but ill start with a picture 4 are done 1 more needs doing then i need 2 paint up the riders and then i have try and get 1 more from sumwhere to make it a unit of 6!! ps i will be doing once these are done a full army shot with unit break down and sperate tactica articles !!
gifts hit and run + rending
unit type beasts
straight away we can see these are CC monsters they have no shooting power wat so ever but their fast quite strong and have rending theyll munch thru most units with ease wounding and 3's and causing ap2 wounds on 6+(rending)
rending means they can take on a dual role on the battle field hitting support tanks like hydras/manticore/razorbacks etc or long fangs/devs deamons generally struggle with high AV like landraiders so being able to throw 36 dice at a tank with no extra modifiers is really gd
the unit size i find most effective is 6 with 1 having +1 str so they can bust thru landraiders easier as mentioned above their quite cheap as well 30pts a model for all this is well worth taking atleast 1 squad maybe 2 :P
downsides the 5+ save means theyll be whittled down quite quickly so its best to keep htem out the way on the flanks OR have them in range of the fate weaver the turn they come down so they have a better chance of surviving
u can add more wounds with a herald on seeker OR have 2 heralds if ur that way inclined
here we go!!
stat line ws4 str5 t4 w2 i5 a5 5+gifts hit and run + rending
unit type beasts
straight away we can see these are CC monsters they have no shooting power wat so ever but their fast quite strong and have rending theyll munch thru most units with ease wounding and 3's and causing ap2 wounds on 6+(rending)
rending means they can take on a dual role on the battle field hitting support tanks like hydras/manticore/razorbacks etc or long fangs/devs deamons generally struggle with high AV like landraiders so being able to throw 36 dice at a tank with no extra modifiers is really gd
the unit size i find most effective is 6 with 1 having +1 str so they can bust thru landraiders easier as mentioned above their quite cheap as well 30pts a model for all this is well worth taking atleast 1 squad maybe 2 :P
downsides the 5+ save means theyll be whittled down quite quickly so its best to keep htem out the way on the flanks OR have them in range of the fate weaver the turn they come down so they have a better chance of surviving
u can add more wounds with a herald on seeker OR have 2 heralds if ur that way inclined
Friday, 4 May 2012
chaos invasion 6th ed codex rumours round up
rite were about 2 or 3 months away from 6th ed and the new chaos codex so heres the rumours so far!! their in no specific order and ill jus give my 2 penneth on them wat theyll do for chaos players and the game in general
- Mark-specific vehicle upgrades reminiscent of the 3.5 Chaos Marines Codex may appear, such as Poisoned flamers for Nurgle, higher strength/lower AP weapons for Tzeentch, Sonic weaponry for Slaanesh and "brutal blades" for Khorne.
this i think is a great idea it means that for those who do mono armies their vehicles can be tied in and given the appropriate mark rather than jus a red/blue/brown/pink paint job
- New specific differences between Raptors and "Chaos Assault Marines". Raptors now a new cult for Night Lords Legion and "Chaos Assault Marines" being available to all Legions and markable.
this one is specifically for the night lords fans as most night lords armies were made redundant when the 4th ed codex came out so im sure theyll be happy to see this addition.
Troops choices will be Chaos Space Marines and Cultists - this is going back to older codex's giving players more choice so well see different build's alot of the new codex's are following this trend take GK for example
All Cult Marines are Elites
Special Characters will unlock Cult Marines as troops (Kharn for Berserkers and so on) - these 2 are very interesting very similar to the SM codex in that a HQ not only changes the FOC which is becomming more and more common in newer codex's it also makes lists more interesting (this maybe bcoz phil kelly wrote the codex)
Typhus makes Cultists into Zombies - this is a apoc rule im thinkin this will become more popular as well with chapter approved units from FW maybe tournaments will start lettin ppl use Fw that be awesome :P
Chaos Dreadnaught is removed and replaced with a new unit (like how pariahs were replaced with Lychguard) im not sold on this as iv heard rumours of a plastic dreadnought being done for the starter kit so well see
CSM now get a Flyer a Mechanical Chaos Dragon (model is done will be part of initial release) again their are rumours knocking about for this but i not sold on it i kno its different to regular marine stuff and u can argue the fluff for ever but well see how phill kelly handles it id like to go with suthin like its a deamon possessing a vendetta gun ship and then turning it into a different shape
Lesser and Greater Demons are gone not surprised really by this with 2 seperate codex's and the rumours that its goin 2 be like the SM codex style wise
Spawn replaced by “Fell Beast” i think thats the FW beastie
Rules for Traitor Guard are in!
Codex author is Phil Kelly cant ask for a better writer than phill kelly hes the best that GW have
Chaos Cultists are available in blob squads into the thirties... like guard squads
Certain Named Characters grant various USRs and other special rules to Cultists when selected. this has been mentioned above and is like the SM codex
"On HullPoints: If a vehicle has 3 hull points it will die after 3 shaken results, but it can still explode after 1 shot as normal. this is a weird 1 if u have 3 hull points wat about things like demonic possession? if thats still in vehicles will last ages and GK if they can keep casting fortitude then theyll last for ever as well
On Assault: All cc weapons have AP values in 6th similar to what was in the fake 6th ed rule book leak. this is also a strange 1 it makes weaker armies even weaker for example if a chain sword is ap5 then an entire squad of assault marines will ignore armour u wont need power weapons
On the flying Dragon thingy: Imagine a dragon made of "fire" and coverd in a platemale armor and you won't be too far off. That is the best discription I can give. Some of the concept art shows it mauling a valkyrie mid flight. It is pretty cool.
But I've said too much! " like above it makes sense hmmmmmm not sure dragons maybe OTT in 40k but well see wat phill can do :P
- Mark-specific vehicle upgrades reminiscent of the 3.5 Chaos Marines Codex may appear, such as Poisoned flamers for Nurgle, higher strength/lower AP weapons for Tzeentch, Sonic weaponry for Slaanesh and "brutal blades" for Khorne.
this i think is a great idea it means that for those who do mono armies their vehicles can be tied in and given the appropriate mark rather than jus a red/blue/brown/pink paint job
- New specific differences between Raptors and "Chaos Assault Marines". Raptors now a new cult for Night Lords Legion and "Chaos Assault Marines" being available to all Legions and markable.
this one is specifically for the night lords fans as most night lords armies were made redundant when the 4th ed codex came out so im sure theyll be happy to see this addition.
Troops choices will be Chaos Space Marines and Cultists - this is going back to older codex's giving players more choice so well see different build's alot of the new codex's are following this trend take GK for example
All Cult Marines are Elites
Special Characters will unlock Cult Marines as troops (Kharn for Berserkers and so on) - these 2 are very interesting very similar to the SM codex in that a HQ not only changes the FOC which is becomming more and more common in newer codex's it also makes lists more interesting (this maybe bcoz phil kelly wrote the codex)
Typhus makes Cultists into Zombies - this is a apoc rule im thinkin this will become more popular as well with chapter approved units from FW maybe tournaments will start lettin ppl use Fw that be awesome :P
Chaos Dreadnaught is removed and replaced with a new unit (like how pariahs were replaced with Lychguard) im not sold on this as iv heard rumours of a plastic dreadnought being done for the starter kit so well see
CSM now get a Flyer a Mechanical Chaos Dragon (model is done will be part of initial release) again their are rumours knocking about for this but i not sold on it i kno its different to regular marine stuff and u can argue the fluff for ever but well see how phill kelly handles it id like to go with suthin like its a deamon possessing a vendetta gun ship and then turning it into a different shape
Lesser and Greater Demons are gone not surprised really by this with 2 seperate codex's and the rumours that its goin 2 be like the SM codex style wise
Spawn replaced by “Fell Beast” i think thats the FW beastie
Rules for Traitor Guard are in!
Codex author is Phil Kelly cant ask for a better writer than phill kelly hes the best that GW have
Chaos Cultists are available in blob squads into the thirties... like guard squads
Certain Named Characters grant various USRs and other special rules to Cultists when selected. this has been mentioned above and is like the SM codex
"On HullPoints: If a vehicle has 3 hull points it will die after 3 shaken results, but it can still explode after 1 shot as normal. this is a weird 1 if u have 3 hull points wat about things like demonic possession? if thats still in vehicles will last ages and GK if they can keep casting fortitude then theyll last for ever as well
On Assault: All cc weapons have AP values in 6th similar to what was in the fake 6th ed rule book leak. this is also a strange 1 it makes weaker armies even weaker for example if a chain sword is ap5 then an entire squad of assault marines will ignore armour u wont need power weapons
On the flying Dragon thingy: Imagine a dragon made of "fire" and coverd in a platemale armor and you won't be too far off. That is the best discription I can give. Some of the concept art shows it mauling a valkyrie mid flight. It is pretty cool.
But I've said too much! " like above it makes sense hmmmmmm not sure dragons maybe OTT in 40k but well see wat phill can do :P
Thursday, 3 May 2012
deamons photos and awesomeness
firstly i havent posted many pics on my blog for ages but thats bcoz im still painting my feinds i ran out of astro grey so apologies i also havent finished the FW dread but should soon jus have the silver to do wash and highlight
next i played 2 games with my deamons VS IG and i won both games
the first game i didnt get my icon down first but i did in the 2nd and fateweaver is awesome im gettin the hang of it now the list has obility fire power and durability
more on the drop when i game next week :P
next i played 2 games with my deamons VS IG and i won both games
the first game i didnt get my icon down first but i did in the 2nd and fateweaver is awesome im gettin the hang of it now the list has obility fire power and durability
more on the drop when i game next week :P
Tuesday, 1 May 2012
targets underway
iv ordered the hexwraiths and terrorgheist im now looking for paint schemes to paint this bad boy and i cant find anything at the min looking at the new conversion chart ill use
vermin as a base
karak stone as first layer
ushabti bone as a midtone
skull white as the highlight
in between i may blend it with a wash before i highlight
the wings are sum where between green blue purple red
now i think ill go for all red as teh torn fibres will thn blend in with the rest of the muscles
the skin will be left black and highlighted in my fave adeptus battle grey
after that its done so ill add wet blood to the maw and talons on the front claws
i will also b posing him on the garden of moor sceneray lik hes stalking thru it
hex wraiths
bone as above
one rider will be white with a crown and bow to represent conquest
one will be red to represent war if i can find a large sword even better
one will be black to represent famine i jus need 2 find sum scales or make a set
one will b green or a yellowy decay colour to represent death and hell be carryin 1 of the scythes
as the unit is a unit of 5 (for gaming purposes) ill paint the other standard colours from the box
vermin as a base
karak stone as first layer
ushabti bone as a midtone
skull white as the highlight
in between i may blend it with a wash before i highlight
the wings are sum where between green blue purple red
now i think ill go for all red as teh torn fibres will thn blend in with the rest of the muscles
the skin will be left black and highlighted in my fave adeptus battle grey
after that its done so ill add wet blood to the maw and talons on the front claws
i will also b posing him on the garden of moor sceneray lik hes stalking thru it
hex wraiths
bone as above
one rider will be white with a crown and bow to represent conquest
one will be red to represent war if i can find a large sword even better
one will be black to represent famine i jus need 2 find sum scales or make a set
one will b green or a yellowy decay colour to represent death and hell be carryin 1 of the scythes
as the unit is a unit of 5 (for gaming purposes) ill paint the other standard colours from the box
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