first lets talk about some changes to the overall rule book that i may have missed
chariots - now chariots add +1 to armour saves now theirs only 1 real bad ass who rides a chariot of doom and thats mr skulltaker yep 2+ armour with WS7 S5 T5 w4 I5 A5 hes now a pure beast of awesome power well worth taking if u play chaos marines as a contingeant and well worth lookin at now for deamon armies
updated units i havemy copy of the WD booklet and here are the changes ( icant find the INV saves so i assume they havent changed if u kno where they are post it in the comments)
plastic kits the exalted seeker kit is a limited run but i think for the first time GW are producing in 1 kit 2 models so snatch them up while you can id u plan on running a pair of hell flayers or a cavalcade (ill talk more bout these later and y u should!!!)
first new unit in the book flamers
stat change +1I +1W now they used 2 be 35pts per model now its 69 for 3 then 23pts per model!! this means 5 models used 2 cost 175 points they now cost 115 thats a reduction of 60pts :P
nuthin else has really changed except new models !!!
now i will really consider adding a unit of 5 2 my army 4+ to cause a glancing hit also they ignore armour!!! no ap!! jus ignore armour AKA BYEBYE TERMINATORS!!!!
next unit
screamers
stat change +1I +1W +2A old cost 16pts per model soaunit of 5 would be 80 points new cost is 75pts for 3 then 25pts per model making 5 140pts expensive but look wat they get!!
new abilities
lampreys bite replaces warp jaws this is a str5 ap2 armourbane attack so against vehicles its 2d6 pen with a +1 to pen rolls and its ap2 now at i4 they can easily take out troops and termies hehe
they also have slashing attack if they turbo boost over a unit they do d3 sttr4 hits per screamer so 5 screamers can do 15 str4 hits
will i take them ?? yes i will 140pts for another decent anti vehicle unit (250 for a tzeentch prince i may have 2 drop 1)
next model is the hellflayers these are a new FA unit
stats WS5 bs0 S3 T3 W1 I6 A4 LD10 SV 3+ (the old chariots ive u 4+ if its still the same then the chariots improves it by 1) their 60pts each
hellflayer F11 S11 R10 HP2
special rules
fleshshredder this is amazing u get d6 str4 rending hits per hull point remaining for the hammer of wrath attacks (wait till u see wats next and other units comming up)
soulscent (flayer only) for each unsaved saved wound the turn u charge you get bonus attacks which is great!!
would i use this unit tho not sure its a great speed bump / counter unit
the last unit is a squadron its called the seeker calvalcade which is interesting its also a heavy support which means expensive deamon princes are even harder to choose
the stats the seeker chariot + rider are the same stats of the hellflyer without soulscent (iforgot 2 mention all new slaanesh units have grenades) the exalted chariot has 4 hullpoints yes 4 !!!!!
points now this depends on the combo that u use lets look at the same typesfirst
seeker chariot x3 this gets you 36 rending hammer of wrath attacks at str4 before combat then 15 rending attacks all for 120 points wow with hammer of wrath u can get AV13 at most ireally can see this in most lists
exalted x3 72 rending attacks for a whopping 270 points now i would drop a deamon prince for this its awesome lol
what i think well see is a mix 1 or 2 exalted with a seeker or 1 exalted with 2 seekers
1 exalted2 seekers gets you 48 rending attacks for 170
2exalted 1 seeker get you 60 rending attacks for 230
next ill grab a rule book and put 2gether a new list
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