iv played my 2nd game of 6th ed and heres wat i have 2 report
fear is fun and great it means even rubbish units like plague bearers can annoy ur opponent
if they fluff up their dice rolls
fearless is now something to fear as well as a valuable resource from the lowly
termagaunt right up to the mighty blood crushers of khorne for example kharn rolled 2 1's and killed 2 of his own guys but no matter when the dust settles and the combat is lossed no extra dice to rolled :D
flying MC their great their immune to blast weapons and can only be targetted by snap shots if they do manage 2 get wounded its less then 60% chance theyll drop 2 the floor and if they do theyll take a str9 hit but the bonus is after that 24" move u should be close enough to use ur wings for a hammer of wrath attack followed by his attacks at ap2 also fear is great it makes even the worst MC (looking at you tervigons) great :D
vehicles that dont have the assualt vehicle rule or open topped are abit funny as can only charge the turn after you get out which means more planning especially if ur gunna assault etc
all in all im really enjoing 6th ed
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