iv played my 2nd game of 6th ed and heres wat i have 2 report
fear is fun and great it means even rubbish units like plague bearers can annoy ur opponent
if they fluff up their dice rolls
fearless is now something to fear as well as a valuable resource from the lowly
termagaunt right up to the mighty blood crushers of khorne for example kharn rolled 2 1's and killed 2 of his own guys but no matter when the dust settles and the combat is lossed no extra dice to rolled :D
flying MC their great their immune to blast weapons and can only be targetted by snap shots if they do manage 2 get wounded its less then 60% chance theyll drop 2 the floor and if they do theyll take a str9 hit but the bonus is after that 24" move u should be close enough to use ur wings for a hammer of wrath attack followed by his attacks at ap2 also fear is great it makes even the worst MC (looking at you tervigons) great :D
vehicles that dont have the assualt vehicle rule or open topped are abit funny as can only charge the turn after you get out which means more planning especially if ur gunna assault etc
all in all im really enjoing 6th ed
Friday, 27 July 2012
Wednesday, 25 July 2012
dark eldar 6th ed tactics choosing allies
personally i think the only allies you should be looking at for dark eldar are the battle brothers allies, which narrows this down to eldar for those who didnt see my list that i posted here it is again
eldrad
venom
Splinter
fire dragons
x8
wave serpent
vectored engines
hekatrix
agoniser
haywire grenades
venom
splinter
x2
hekatrix
agoniser
NS/FF
ravager
NS/FF
War walkersx3
Scatter lasers
what do i get with allies that i wouldnt with a singular dark eldar list:
1 most important pyschic defence even LD10 can be regularly failed on 3d6 average roughly 1 in 5 will be passed thats awesome!!!
2 my old list had 79 ap5 poison shots and 22 ap2 shots this new list has 67 ap5 poison shots and 14 ap2 a slight drop BUT i get 32 str6 shots and 8 ap1 shots the str6 shots will mean i can put more wounds on successfully and tackle light tanks av10-12 and leave the ravagers trueborn and fire dragons to attack av13+
3 more scoring units the pathfinders will sit on my home objective then i have3 scoring units that can turbo boost foreward on turn 4/5 to capture objectives
4 synergy!! synergy goes thru the roof tactics for objectives place them around the centre make sure their within the 24" no mans land as this will be important during the game
turn 1 eldrad can guide both ravagers 2 improve their chances of takign out tanks and fortune his unit or the war walkers to keep them safe
turn 2 as the enemy comes closer its jus a case of deciding wat needs killing first (REMEMBER ELDRAD CAN CAST THE SAME POWER TWICE + 1 DIFFERENT POWER)
turn 3 counter assualt with vect and his wyches use doom if needed doom can also be used to improve the amount of wounds casued by the splinter canons or help the anti tank units drop av13vehicles!!
as you can see its allabout eldrad keeping vehicles alive with fortune boosting shots with gude or increasing wounds with doom!!!
ill be testing a version of this list with out the fire dragons on friday!!
HQ
vecteldrad
elites
trueborn x2venom
Splinter
vectored engines
troops
wyches x5hekatrix
agoniser
haywire grenades
venom
splinter
x2
pathfinders
x 5
wyches x9
haywirehekatrix
agoniser
raider
FF/NS
HS
ravagerNS/FF
ravager
NS/FF
War walkersx3
Scatter lasers
what do i get with allies that i wouldnt with a singular dark eldar list:
1 most important pyschic defence even LD10 can be regularly failed on 3d6 average roughly 1 in 5 will be passed thats awesome!!!
2 my old list had 79 ap5 poison shots and 22 ap2 shots this new list has 67 ap5 poison shots and 14 ap2 a slight drop BUT i get 32 str6 shots and 8 ap1 shots the str6 shots will mean i can put more wounds on successfully and tackle light tanks av10-12 and leave the ravagers trueborn and fire dragons to attack av13+
3 more scoring units the pathfinders will sit on my home objective then i have3 scoring units that can turbo boost foreward on turn 4/5 to capture objectives
4 synergy!! synergy goes thru the roof tactics for objectives place them around the centre make sure their within the 24" no mans land as this will be important during the game
turn 1 eldrad can guide both ravagers 2 improve their chances of takign out tanks and fortune his unit or the war walkers to keep them safe
turn 2 as the enemy comes closer its jus a case of deciding wat needs killing first (REMEMBER ELDRAD CAN CAST THE SAME POWER TWICE + 1 DIFFERENT POWER)
turn 3 counter assualt with vect and his wyches use doom if needed doom can also be used to improve the amount of wounds casued by the splinter canons or help the anti tank units drop av13vehicles!!
as you can see its allabout eldrad keeping vehicles alive with fortune boosting shots with gude or increasing wounds with doom!!!
ill be testing a version of this list with out the fire dragons on friday!!
Tuesday, 24 July 2012
painting edition
im getting thru my targets for this month iv done quite abit of painting 2 day firstly i picked up my wet pallette and kings of war cavelry and as a bonus i also picked up 2 war walkers for my eldar contingent
so wat have i painted well iv based the wriaths and mounts in a 2:1 mix of liche purple an chaos black
i did 2/3 watered down layers using a wet pallette which looks loads smoother than using a brush striaght from the paint pot lid lol (which ill never do again)
as it was gettin quite hot brittish summer finally here!! i jus did the next layer on the horses and im trying to copy the ones on the box so i did a layer of liche purple againthin layers built up from the wet pallette
so this is where their at right now 2moz ill do the above on the riders then do the bone on the mounts
more after the drop
so wat have i painted well iv based the wriaths and mounts in a 2:1 mix of liche purple an chaos black
i did 2/3 watered down layers using a wet pallette which looks loads smoother than using a brush striaght from the paint pot lid lol (which ill never do again)
as it was gettin quite hot brittish summer finally here!! i jus did the next layer on the horses and im trying to copy the ones on the box so i did a layer of liche purple againthin layers built up from the wet pallette
so this is where their at right now 2moz ill do the above on the riders then do the bone on the mounts
more after the drop
more chaos rumours
more rumours :D and wow
All Chaos Space Marines get Hatred:(Space Marines) this is one for the fluff gamers and 1 for the power gamers
Zerkers: Rage, Cheaper cheaper could mean WS lowered 2 4
1k Sons: Soul Fire, Same cost same cost but ap3 an soul fire full tzeentchian thousan sons army!!! :P
Emperor Children: Weapons Ignore cover and now have Salvo USR, Cheaper hmmmm thats amazing i will deff re look at getting some :D
Plague Marines: Poison Weapons, More Expensive mmmmm not sure they should get an increase
Codex author is Phil Kelly we all know how gd phil kelly is at writing codex's i do well with dark eldar and iv got some eldar to add 2 them
from this day forth ill only play phil kelly codex's so im hoping he re-writes the eldar codex!!!!
All Chaos Space Marines get Hatred:(Space Marines) this is one for the fluff gamers and 1 for the power gamers
Zerkers: Rage, Cheaper cheaper could mean WS lowered 2 4
1k Sons: Soul Fire, Same cost same cost but ap3 an soul fire full tzeentchian thousan sons army!!! :P
Emperor Children: Weapons Ignore cover and now have Salvo USR, Cheaper hmmmm thats amazing i will deff re look at getting some :D
Plague Marines: Poison Weapons, More Expensive mmmmm not sure they should get an increase
Codex author is Phil Kelly we all know how gd phil kelly is at writing codex's i do well with dark eldar and iv got some eldar to add 2 them
from this day forth ill only play phil kelly codex's so im hoping he re-writes the eldar codex!!!!
Sunday, 22 July 2012
writing 6th ed lists and the meta and my final game of 5th
im quite happy my final 5 games of 40k 5th ed were these
game 1 vs pedro kantor marines this was a back and forewards game and turn 7 i needed 2 marines left on the objective to stay and they fled and i cudnt charge them so it finished in a draw!!
game 2 marines with shrike nice easy foot list i turbo boosted up it was DOW and i refused flank out the wayof the nasty las canon then vect and his unit jumped out and went thru 2 units before dieing to a 10 man termy +shrike and chaplian then i turned 5 venoms and3 ravagers on the rest of his army win for DE!!!!
game 3 was shooty orks and i got annilated the list was evil but i managed 2 get 990 points by killing his warboss nob bikers and half a unit of boys
game 4 vs nids it was a gd list and he mitigated my shooting with FNP and hiding andgd deployment (ifidhavewon this i was in for a shot at 3rd)
the final game number 5 vs the dreaded gay nights hisbest unit rolled up and thru cover and immobiliesed itself turn1 so it waspretty much out till turn 3 i focussed fire on his 10 mantermies on his objective and he got sum lucky shots and took out 2 ravagers(over turn 1+2) at this point he deep struk in a unit of 10termies i wipedthem out in 1 go aswellsthe dreadknight and vect went forward turn 4 i finished off the dreadnought in cover ( it was immobiliesed with no weapons) then vect went into combat with 9 wyches against 7 terminators and vect killed 4 (squad did jack shitt) my wyches survived and turn 5 he did a little shooting i blew up the dread vect finished off wat was left of the termies and we stormed onto the objetive!! game was pretty much done here he tried shootting my wyhes on hisobjective i went to ground +3/4+ FNP they werent goin newhere!! i tried to blowup the last chimera got a weapondestroyed n half VP for it
final result 55 points out of 100 and 6645 VP's ( i tied with sum1 else who had the exact same)
5th has finally finished im happy with winning my last game of 5th ed now im looking foreward to painting up dating my dark eldar ill stick with them n get them some eldar home boyz!!
well since no1 knows exatly will be on top its still all speculation BUT im currently scouring the internet looking for trends for lists to see what i can do now 1750 is my standard games limit and its a bit of asqueeze getting in everything i want aswell as allies
my eldar contingent looks like this
hq
eldrad
elites
fire dragons x10
wave serpent
vector engines
scatter laser
troops
pathfinders x7
Hs
war walkers x3
this is a very defensive contingent eldrad sits with the pathfinders casting either guide on the ravagers which will help me take down those harder vehicles (it also counters my crap dice rolling)
war walkers then kick out 24 shots at any vehicle that wants to go for my objective and either way u look at it its gunna die lol the other good thing is they can take down flyers with guided shots i can also doom 2 units which will be awesome for venomsand my counter assualt unit not sure wat that will be yet
the final part is the waveserpent moves up supported by trueborn with a hard unit anda troop unit 2 capture
as objectives are nowonly 6" apart if i can place as many as i can then ill make a triangle in the open around the centre ofthe board which means my opponent will be inmy 36" range as he tries 2 capture objectives and wat not lol
i now have 942 points left for the main bulk of my army and im not sure what ill need
roughly i have this in my head
HQ
vect
elites
trueborn x2
venom
splinter
troops
wyches x5
venom
splinter
x2
wyches x9
haywire
hekatrix
agoniser
raider
FF/NS
HS
ravager
NS/FF
ravager
NS/FF
their are still things id like 2 try im happy with both sides of the army andifcomesin at 1750 on the dot
dark eldar side ravagers sit at the back and help WW shoot stuff hopefully with either these 2 guided or WW and 1 guided i should take down 2 vehicles a turn
then ihave wyches 2 take objectives and a big nasty wych unit with vect to harras other units the grenades open up the options to get extra VP from tanks and things
at the moment i now need 2 work on getting the eldar bought and giving the list a trial run
game 1 vs pedro kantor marines this was a back and forewards game and turn 7 i needed 2 marines left on the objective to stay and they fled and i cudnt charge them so it finished in a draw!!
game 2 marines with shrike nice easy foot list i turbo boosted up it was DOW and i refused flank out the wayof the nasty las canon then vect and his unit jumped out and went thru 2 units before dieing to a 10 man termy +shrike and chaplian then i turned 5 venoms and3 ravagers on the rest of his army win for DE!!!!
game 3 was shooty orks and i got annilated the list was evil but i managed 2 get 990 points by killing his warboss nob bikers and half a unit of boys
game 4 vs nids it was a gd list and he mitigated my shooting with FNP and hiding andgd deployment (ifidhavewon this i was in for a shot at 3rd)
the final game number 5 vs the dreaded gay nights hisbest unit rolled up and thru cover and immobiliesed itself turn1 so it waspretty much out till turn 3 i focussed fire on his 10 mantermies on his objective and he got sum lucky shots and took out 2 ravagers(over turn 1+2) at this point he deep struk in a unit of 10termies i wipedthem out in 1 go aswellsthe dreadknight and vect went forward turn 4 i finished off the dreadnought in cover ( it was immobiliesed with no weapons) then vect went into combat with 9 wyches against 7 terminators and vect killed 4 (squad did jack shitt) my wyches survived and turn 5 he did a little shooting i blew up the dread vect finished off wat was left of the termies and we stormed onto the objetive!! game was pretty much done here he tried shootting my wyhes on hisobjective i went to ground +3/4+ FNP they werent goin newhere!! i tried to blowup the last chimera got a weapondestroyed n half VP for it
final result 55 points out of 100 and 6645 VP's ( i tied with sum1 else who had the exact same)
5th has finally finished im happy with winning my last game of 5th ed now im looking foreward to painting up dating my dark eldar ill stick with them n get them some eldar home boyz!!
well since no1 knows exatly will be on top its still all speculation BUT im currently scouring the internet looking for trends for lists to see what i can do now 1750 is my standard games limit and its a bit of asqueeze getting in everything i want aswell as allies
my eldar contingent looks like this
hq
eldrad
elites
fire dragons x10
wave serpent
vector engines
scatter laser
troops
pathfinders x7
Hs
war walkers x3
this is a very defensive contingent eldrad sits with the pathfinders casting either guide on the ravagers which will help me take down those harder vehicles (it also counters my crap dice rolling)
war walkers then kick out 24 shots at any vehicle that wants to go for my objective and either way u look at it its gunna die lol the other good thing is they can take down flyers with guided shots i can also doom 2 units which will be awesome for venomsand my counter assualt unit not sure wat that will be yet
the final part is the waveserpent moves up supported by trueborn with a hard unit anda troop unit 2 capture
as objectives are nowonly 6" apart if i can place as many as i can then ill make a triangle in the open around the centre ofthe board which means my opponent will be inmy 36" range as he tries 2 capture objectives and wat not lol
i now have 942 points left for the main bulk of my army and im not sure what ill need
roughly i have this in my head
HQ
vect
elites
trueborn x2
venom
splinter
troops
wyches x5
venom
splinter
x2
wyches x9
haywire
hekatrix
agoniser
raider
FF/NS
HS
ravager
NS/FF
ravager
NS/FF
their are still things id like 2 try im happy with both sides of the army andifcomesin at 1750 on the dot
dark eldar side ravagers sit at the back and help WW shoot stuff hopefully with either these 2 guided or WW and 1 guided i should take down 2 vehicles a turn
then ihave wyches 2 take objectives and a big nasty wych unit with vect to harras other units the grenades open up the options to get extra VP from tanks and things
at the moment i now need 2 work on getting the eldar bought and giving the list a trial run
Thursday, 19 July 2012
1 day left and retiring old lists
now my dark eldar are ready to rock and roll !!!!!!!!! 2nite ill pack my bag ready for 2moz then were off 2 toy soldier for a piss up friday night then gaming satdi n sunday!!!
also iv fixed up my dark eldar aswell as my chaos marine army so their both ready to be put on the field
i willbe bringing out the old lash list for a few games before the new codex. at the start of 5th dual lash was one of the strongest lists around but as increased anti pysker was slowly filtered into the game and the rules for pyschic powers changed it started slowly getting weaker and weaker. 5 years later its hardly played and although chaos is still used this list is sat by the wayside.
we dont know what rules will be in the new codex or if well even have lash at all so after toy soldier dark eldar will be shelved and the chaos marines will be back out for the last few weeks before the new codex comes out to shake off the dust and flexthe biceps a final huzzah before dual lash is sent to the note book for out of date lists
so when a new codex comes out how do u give ur old list a proper send off
also iv fixed up my dark eldar aswell as my chaos marine army so their both ready to be put on the field
i willbe bringing out the old lash list for a few games before the new codex. at the start of 5th dual lash was one of the strongest lists around but as increased anti pysker was slowly filtered into the game and the rules for pyschic powers changed it started slowly getting weaker and weaker. 5 years later its hardly played and although chaos is still used this list is sat by the wayside.
we dont know what rules will be in the new codex or if well even have lash at all so after toy soldier dark eldar will be shelved and the chaos marines will be back out for the last few weeks before the new codex comes out to shake off the dust and flexthe biceps a final huzzah before dual lash is sent to the note book for out of date lists
so when a new codex comes out how do u give ur old list a proper send off
Wednesday, 18 July 2012
from the cadian gate!! more 6th ed rumours
ok a huge flurry of new rumours coming thru so like the original ill post and put my thoughts on each
-Release date: September 1st
hmmmm now weve heard several different dates about the actual release sooner rather than later for me :D
-Hard back
hmmm hard back jus helps to line the pockets of those running GW
-There is an Eye of the Gods-like table ~like the WFB Warriors of Chaos table.
You get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!!
mmmm this soundreally interesting more fluffy than game breaking as you dont have 2 accept a challange
-Chaos Cultists are in -'Cult' units are all Elites and are unlocked to Troops by appropriate HQ choices
weve seen this all ready
-The Dragon flyer is in - think Necron Night Scythe with the main chassis replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it.
i think this description is quite poor from looking at the night scythe you cant really seea dragon lol
-Dark Apostles - ~Word Bearers rejoice!!!
well this is interesting with the addition of chaos cultist hopefully the dark apostles will make them fearless :D
-Warp Smiths - Chaos Techmarines that can curse vehicles and degrade terrain. ~maybe they'll have anti-psychotic grenades :)
this is quite nasty and very kool for a ironwarrior army
-New Daemon Engine - half way between a Dreadnought and a Defiler.
im not sure how this will end up sounds interesting
-Defilers are Daemons and have a 5+ Inv save.
this is even better than having 4 hull points a proper statline :D
-No Cult Terminators ~boo hiss!!!
i can live with this
-Obliterators are exclusively for shooting - so no powerfists.
if thats the case T5 and cheaper :D
HOWEVER there is a new unit which is basically a close combat Obliterator.
this seems interesting multi wounded termies that can use different CC weapons :D
-There are 2 types of Raptors now: regular CSMs with Jump Packs, and Possessed Daemonic Raptors with Lightning Claws.
another interesting unit sumthin that has been covered as a unit for the night haunter fans
-Possessed take multiple benefits from the Eye of the Gods table.
this will make possessed awesome :D maybe lol
-NO Daemons in the Codex.
makes sense with the allies rule they dont need2 be in the codex
so more very interesting rumours im looking foreward 2 playing chaos again even more
-Release date: September 1st
hmmmm now weve heard several different dates about the actual release sooner rather than later for me :D
-Hard back
hmmm hard back jus helps to line the pockets of those running GW
-There is an Eye of the Gods-like table ~like the WFB Warriors of Chaos table.
You get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!!
mmmm this soundreally interesting more fluffy than game breaking as you dont have 2 accept a challange
-Chaos Cultists are in -'Cult' units are all Elites and are unlocked to Troops by appropriate HQ choices
weve seen this all ready
-The Dragon flyer is in - think Necron Night Scythe with the main chassis replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it.
i think this description is quite poor from looking at the night scythe you cant really seea dragon lol
-Dark Apostles - ~Word Bearers rejoice!!!
well this is interesting with the addition of chaos cultist hopefully the dark apostles will make them fearless :D
-Warp Smiths - Chaos Techmarines that can curse vehicles and degrade terrain. ~maybe they'll have anti-psychotic grenades :)
this is quite nasty and very kool for a ironwarrior army
-New Daemon Engine - half way between a Dreadnought and a Defiler.
im not sure how this will end up sounds interesting
-Defilers are Daemons and have a 5+ Inv save.
this is even better than having 4 hull points a proper statline :D
-No Cult Terminators ~boo hiss!!!
i can live with this
-Obliterators are exclusively for shooting - so no powerfists.
if thats the case T5 and cheaper :D
HOWEVER there is a new unit which is basically a close combat Obliterator.
this seems interesting multi wounded termies that can use different CC weapons :D
-There are 2 types of Raptors now: regular CSMs with Jump Packs, and Possessed Daemonic Raptors with Lightning Claws.
another interesting unit sumthin that has been covered as a unit for the night haunter fans
-Possessed take multiple benefits from the Eye of the Gods table.
this will make possessed awesome :D maybe lol
-NO Daemons in the Codex.
makes sense with the allies rule they dont need2 be in the codex
so more very interesting rumours im looking foreward 2 playing chaos again even more
Tuesday, 17 July 2012
3 days and counting!!!!
toy soldier is now 3 days away and like all tournaments its time to run the check list
3 days before check army is fully painted and fix all broken models this includes
wyches
beast masters
ravagers
trueborn
any ammendments will need painting if i need 2 use new parts so this is why its good 2 leave 2 days or so for this
1 day before pack bag print off rules pack make sure u have atleast 2 copies of ur list dont forget dice and tape lol
thats it so starting 2moz ill implement the first step :D and upload some pics of my army as a whole :D
3 days before check army is fully painted and fix all broken models this includes
wyches
beast masters
ravagers
trueborn
any ammendments will need painting if i need 2 use new parts so this is why its good 2 leave 2 days or so for this
1 day before pack bag print off rules pack make sure u have atleast 2 copies of ur list dont forget dice and tape lol
thats it so starting 2moz ill implement the first step :D and upload some pics of my army as a whole :D
Sunday, 15 July 2012
winning is for winners
now the internet or interwebz if u wana try n be kool all agrees that nids are terrible they suck so bad and no1 with a slight amount of common sense would bother playing them and after playing my first game of 6th and tabling my freinds nids with my dark eldar which wasnt very nice of me lol
i came across an article about a GT event an in the top 10 their was a nid army so the interwebz is wrong!!! so i spent my afternoon rolling dice and writing down results and came up with this list
2x Tyrant Guard (Lash Whips)
Doom in pod 130
venomthropes x2 110
Troops
28x
Termagaunts
28 x gaunts
Tervigon
Adrenal Glands, Toxin Sacs, Catalyst
HS
Fex x2 320
Worms x2 60
this is the rolling wall of death for setup regardless of mission this is it (doom is upfront causing havoc)
both termagaunts at the front
hive guard
FEXs venomthrope-warrior prime-venomthrope Tervigon
tyrant guard
swarmlord
this will give everything a 5+ cover save and all units in synapse range are fearless and fearless is now awesome!!
secondly the tervigon casts catalyst on the closest unit giving them a 5+/5+ save. this forces the oponent to shootthe slightly weaker 5+ unit
the tervigon should pump out 2-3 to claim objectives that you leave in the bak of your deployment
the slight downside is short range guns but when the get into range you have
fexs that can take down a transport a turn
hive guard that cantake down a transport a turn
doom that on average shud yeild a 5/6 on an average pen roll of 3/4
then once all those yummy little troops are out you have 56 shots from the gaunts then for combat you have 2 units of super guants to tarpit those big units with
then its jus a case of swarming in with the swarm lord to do sum damage
with multiple large targets and a swarm of superguants its a hard choice to make either whittle down the guants and leave the big beasties
you cud even be super meanandsit infront of the enemy spawning more super guants and manouvering the swarm lordforeward and force the enemy to charge you then pour on the overwatch shots what better than shooting once SHOOTING TWICE IN ONE TURN!!!!
so here you have it its not full of units the interwebz say are amust have but it will punch a hole in any line you throw it at
i came across an article about a GT event an in the top 10 their was a nid army so the interwebz is wrong!!! so i spent my afternoon rolling dice and writing down results and came up with this list
HQ
The
Swarmlord2x Tyrant Guard (Lash Whips)
Prime Warrior
Lash whip bone sword
Elites
3x Hive
GuardDoom in pod 130
venomthropes x2 110
28 x gaunts
Tervigon
Adrenal Glands, Toxin Sacs, Catalyst
HS
Fex x2 320
Worms x2 60
this is the rolling wall of death for setup regardless of mission this is it (doom is upfront causing havoc)
both termagaunts at the front
hive guard
FEXs venomthrope-warrior prime-venomthrope Tervigon
tyrant guard
swarmlord
this will give everything a 5+ cover save and all units in synapse range are fearless and fearless is now awesome!!
secondly the tervigon casts catalyst on the closest unit giving them a 5+/5+ save. this forces the oponent to shootthe slightly weaker 5+ unit
the tervigon should pump out 2-3 to claim objectives that you leave in the bak of your deployment
the slight downside is short range guns but when the get into range you have
fexs that can take down a transport a turn
hive guard that cantake down a transport a turn
doom that on average shud yeild a 5/6 on an average pen roll of 3/4
then once all those yummy little troops are out you have 56 shots from the gaunts then for combat you have 2 units of super guants to tarpit those big units with
then its jus a case of swarming in with the swarm lord to do sum damage
with multiple large targets and a swarm of superguants its a hard choice to make either whittle down the guants and leave the big beasties
you cud even be super meanandsit infront of the enemy spawning more super guants and manouvering the swarm lordforeward and force the enemy to charge you then pour on the overwatch shots what better than shooting once SHOOTING TWICE IN ONE TURN!!!!
so here you have it its not full of units the interwebz say are amust have but it will punch a hole in any line you throw it at
working at the rumour mill
ok its bin about 2months their abouts since i posted about the chaos codex and the new rumours flooding throughthe codex will be out around august time.
we also know
1 chaos and dark angels will now be in the starter box
2 deamons are getti lots of updates to their models
3 their is a new rumour of a master class for painting chaos termies
its a slightly shorter article than normal but theirs not much happening at the moment
we also know
1 chaos and dark angels will now be in the starter box
2 deamons are getti lots of updates to their models
3 their is a new rumour of a master class for painting chaos termies
its a slightly shorter article than normal but theirs not much happening at the moment
Saturday, 14 July 2012
deploying the troops in 6th ed
ok guys i played my first game of 6th ed and it feels like not much has changed and the cahnges i do like over watch and unit deployment and positioning are massively important
heres how i broke 6th ed
when you roll to wound you create a "wound pool" now lets say for example(as this juss happened) vect is the closest model to the firing unit and the wound pool is 6 dice. the rulebook states
if after the save is taken it reduces the wounds of the model to zero u move to the next model
(heres where it breaks) a unit of wyches are in range to be shot up and the firing unitg ets 5 wounds for the wound pool
the closest model to this unit is vect so poor vect has3 wounds which means before the wounds will pass to the next model behind him he has to fail his 2+ inv save :(
now grey knights can do this even better!! have a paladin at the front with awarding stave and an apothecary he then has to fail his 2+/2++ and FNP before any wounds will go to the next model
if you can have battle brothers with your allies this can get really crazy!!!
combat isnt as bad as i first thought its really quick to move 3" so its ok
deplyoment was the 1 where u deploy on the back of the short table edge n this is amazing for every shooting army sit half way back so when they get 2 the midway point u can start shooting and still be well out of harms way
warlord traits are fun but i didnt bother using my outflank skill
peopleusing venomsdont worry !! their still just as resilient with flicker fields :D
heres how i broke 6th ed
when you roll to wound you create a "wound pool" now lets say for example(as this juss happened) vect is the closest model to the firing unit and the wound pool is 6 dice. the rulebook states
if after the save is taken it reduces the wounds of the model to zero u move to the next model
(heres where it breaks) a unit of wyches are in range to be shot up and the firing unitg ets 5 wounds for the wound pool
the closest model to this unit is vect so poor vect has3 wounds which means before the wounds will pass to the next model behind him he has to fail his 2+ inv save :(
now grey knights can do this even better!! have a paladin at the front with awarding stave and an apothecary he then has to fail his 2+/2++ and FNP before any wounds will go to the next model
if you can have battle brothers with your allies this can get really crazy!!!
combat isnt as bad as i first thought its really quick to move 3" so its ok
deplyoment was the 1 where u deploy on the back of the short table edge n this is amazing for every shooting army sit half way back so when they get 2 the midway point u can start shooting and still be well out of harms way
warlord traits are fun but i didnt bother using my outflank skill
peopleusing venomsdont worry !! their still just as resilient with flicker fields :D
Tuesday, 10 July 2012
clawfeind!!! go
my list is now fully done all painted and ready to go. the next important thing is to do some fixins n mend some damaged models ravagers are quite bashed. but on 2 the gd stuff
so clawfiend you can only have 1 per handler and their 40pts each which means a unit of these badboys is 260 points lol
so what do you get for 40pts
ws4 s5 t5 w4 i5 a4
the main thing is the T5 when the unit of beasts is shot at normally u have 2 choices kill a bird kill a handler or take a 4+inv save on the khymera. what the clawfiend allows you to do is take the first str7+ wound on him he wont die hell jus lose a wound this has 2 benefits:
1 the unit doesnt lose any casualties
2 the khymera survive longer
if ur incover even better. now if after reading this your allready trying to squeeze one into ur list dont be scaredof him dying that his job
but if he does survive to get into combat hes str5 and has an extra attak per wound missing so thats a max of 8 attacks on the charge so hopefully ull get a couple of glances maybe even a pen :D
so clawfiend you can only have 1 per handler and their 40pts each which means a unit of these badboys is 260 points lol
so what do you get for 40pts
ws4 s5 t5 w4 i5 a4
the main thing is the T5 when the unit of beasts is shot at normally u have 2 choices kill a bird kill a handler or take a 4+inv save on the khymera. what the clawfiend allows you to do is take the first str7+ wound on him he wont die hell jus lose a wound this has 2 benefits:
1 the unit doesnt lose any casualties
2 the khymera survive longer
if ur incover even better. now if after reading this your allready trying to squeeze one into ur list dont be scaredof him dying that his job
but if he does survive to get into combat hes str5 and has an extra attak per wound missing so thats a max of 8 attacks on the charge so hopefully ull get a couple of glances maybe even a pen :D
fires in the sky
this is another blurb on 6th ed and how skyfire and flyers will work most weapons with skyfire are str7 and most flyers are either av11 or 12
so space wolves missile spam may still be on top
5 puppies fire flakk with sky fire at an av12 flyer will get u 2 glances on average thats a total of 6 across 3 units and 2 dead flyers a turn so spacewolves dont need to wet them selves jus yet
for av11 its even easier jus the 2 glances become pens and u get 1 extra glance so necrons may be worried same with dark eldar
now the next big bad boys are hydra flakk batteries the most annoying HS unit in 40k after rolling some dice a unit of 3 hydras have 12 shots the average is around 3-4 glances so str8 away and 1 in 3 units wil get a pen
so whose gunna ally with guard :P
so space wolves missile spam may still be on top
5 puppies fire flakk with sky fire at an av12 flyer will get u 2 glances on average thats a total of 6 across 3 units and 2 dead flyers a turn so spacewolves dont need to wet them selves jus yet
for av11 its even easier jus the 2 glances become pens and u get 1 extra glance so necrons may be worried same with dark eldar
now the next big bad boys are hydra flakk batteries the most annoying HS unit in 40k after rolling some dice a unit of 3 hydras have 12 shots the average is around 3-4 glances so str8 away and 1 in 3 units wil get a pen
so whose gunna ally with guard :P
target pratice !!
ok i should haveset out targets for this month at the end of last month so heres wat im gunna do
finish painting my claw fiend for TS
after toy soldier ill acquire more fantasy stuff and a wet pallette then:
ill paint the allready started hexwraiths
build and paint the next set of hexwraiths
then start the mighty bus of death lol
so a busy month and as usual pics and something interesting 2 read will follow
finish painting my claw fiend for TS
after toy soldier ill acquire more fantasy stuff and a wet pallette then:
ill paint the allready started hexwraiths
build and paint the next set of hexwraiths
then start the mighty bus of death lol
so a busy month and as usual pics and something interesting 2 read will follow
Friday, 6 July 2012
breaking 6th ed -whos on top
necrons no other way or easy to say but theyll be back in a bigway y gauss weapons thats gunna be the game breaker
a unit of 10 warriors rapid firing on average will roll 3 6's most vehicles have 3 hull points thats 3 vehicles dead a turn!!!!
then throw in scarabs in its whole lot of nasty!!
nids i think with monsterous flying rules the once useless harpies and flyrants will be back out 2 play
footdar have done well bak end of 5th but with the new vehicle pen rules theyll be boosted even further the seer council is still on top :)
gk wont change much they may switch out razorbacks for chimearas and get more cheap troops to fit in the elite dreads
BA and all the other armies spamming FNP have taken a hit with it being 5+ it may still be around but it might dissapear
predictions necrons top xeno army
predictions gk still top marine army
a unit of 10 warriors rapid firing on average will roll 3 6's most vehicles have 3 hull points thats 3 vehicles dead a turn!!!!
then throw in scarabs in its whole lot of nasty!!
nids i think with monsterous flying rules the once useless harpies and flyrants will be back out 2 play
footdar have done well bak end of 5th but with the new vehicle pen rules theyll be boosted even further the seer council is still on top :)
gk wont change much they may switch out razorbacks for chimearas and get more cheap troops to fit in the elite dreads
BA and all the other armies spamming FNP have taken a hit with it being 5+ it may still be around but it might dissapear
predictions necrons top xeno army
predictions gk still top marine army
Thursday, 5 July 2012
6th ed + de
iv read the rulebook and i need 2 play a few games 2 see what its like foot armies may become very powerfull but we need 2 see.
vehicles are more fragile from the outlook only playtesting will determine how badly
i tried my DE list for toy soldier and it works well the clawfiend is great although 4 birdies is a bit crap 6 wud be better but i havent got the points for it
still need 2 actually play 6th ed tho after i sort out my fantasy stuff lol i plan on starting 6th ed after toy soldier or at least have a few practice games this is a little short n sweet ill hopefuly be picking up my wet pallete 2moz n ill be painting the claw fiend
vehicles are more fragile from the outlook only playtesting will determine how badly
i tried my DE list for toy soldier and it works well the clawfiend is great although 4 birdies is a bit crap 6 wud be better but i havent got the points for it
still need 2 actually play 6th ed tho after i sort out my fantasy stuff lol i plan on starting 6th ed after toy soldier or at least have a few practice games this is a little short n sweet ill hopefuly be picking up my wet pallete 2moz n ill be painting the claw fiend
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