HQ
vecteldrad
elites
trueborn x2venom
Splinter
vectored engines
troops
wyches x5hekatrix
agoniser
haywire grenades
venom
splinter
x2
pathfinders
x 5
wyches x9
haywirehekatrix
agoniser
raider
FF/NS
HS
ravagerNS/FF
ravager
NS/FF
War walkersx3
Scatter lasers
what do i get with allies that i wouldnt with a singular dark eldar list:
1 most important pyschic defence even LD10 can be regularly failed on 3d6 average roughly 1 in 5 will be passed thats awesome!!!
2 my old list had 79 ap5 poison shots and 22 ap2 shots this new list has 67 ap5 poison shots and 14 ap2 a slight drop BUT i get 32 str6 shots and 8 ap1 shots the str6 shots will mean i can put more wounds on successfully and tackle light tanks av10-12 and leave the ravagers trueborn and fire dragons to attack av13+
3 more scoring units the pathfinders will sit on my home objective then i have3 scoring units that can turbo boost foreward on turn 4/5 to capture objectives
4 synergy!! synergy goes thru the roof tactics for objectives place them around the centre make sure their within the 24" no mans land as this will be important during the game
turn 1 eldrad can guide both ravagers 2 improve their chances of takign out tanks and fortune his unit or the war walkers to keep them safe
turn 2 as the enemy comes closer its jus a case of deciding wat needs killing first (REMEMBER ELDRAD CAN CAST THE SAME POWER TWICE + 1 DIFFERENT POWER)
turn 3 counter assualt with vect and his wyches use doom if needed doom can also be used to improve the amount of wounds casued by the splinter canons or help the anti tank units drop av13vehicles!!
as you can see its allabout eldrad keeping vehicles alive with fortune boosting shots with gude or increasing wounds with doom!!!
ill be testing a version of this list with out the fire dragons on friday!!
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