i came across an article about a GT event an in the top 10 their was a nid army so the interwebz is wrong!!! so i spent my afternoon rolling dice and writing down results and came up with this list
HQ
The
Swarmlord2x Tyrant Guard (Lash Whips)
Prime Warrior
Lash whip bone sword
Elites
3x Hive
GuardDoom in pod 130
venomthropes x2 110
28 x gaunts
Tervigon
Adrenal Glands, Toxin Sacs, Catalyst
HS
Fex x2 320
Worms x2 60
this is the rolling wall of death for setup regardless of mission this is it (doom is upfront causing havoc)
both termagaunts at the front
hive guard
FEXs venomthrope-warrior prime-venomthrope Tervigon
tyrant guard
swarmlord
this will give everything a 5+ cover save and all units in synapse range are fearless and fearless is now awesome!!
secondly the tervigon casts catalyst on the closest unit giving them a 5+/5+ save. this forces the oponent to shootthe slightly weaker 5+ unit
the tervigon should pump out 2-3 to claim objectives that you leave in the bak of your deployment
the slight downside is short range guns but when the get into range you have
fexs that can take down a transport a turn
hive guard that cantake down a transport a turn
doom that on average shud yeild a 5/6 on an average pen roll of 3/4
then once all those yummy little troops are out you have 56 shots from the gaunts then for combat you have 2 units of super guants to tarpit those big units with
then its jus a case of swarming in with the swarm lord to do sum damage
with multiple large targets and a swarm of superguants its a hard choice to make either whittle down the guants and leave the big beasties
you cud even be super meanandsit infront of the enemy spawning more super guants and manouvering the swarm lordforeward and force the enemy to charge you then pour on the overwatch shots what better than shooting once SHOOTING TWICE IN ONE TURN!!!!
so here you have it its not full of units the interwebz say are amust have but it will punch a hole in any line you throw it at
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