so 7th ed has no plopped out of the big machine that is GW and as allways we have to deal with it so I bought everything that came out as im a plastic crack addict n I thought id go thru everything so you heard/read it here maybe 3rd or 4th depending on how many other blogs n pages u read lol
firstly the presentation is epic the boxed set for the 3 books is great the art work is amazing the rule book has plenty of really crisp colour pictures its a great value.
the mission cards are really gd as well they come in a sturdy durable card box their embossed n are really gd quality ill be playing them more than the standard missions that's for sure !!
its the same with the psychic cards very durable card box and amazing artwork on all the cards well worth it it did set me back 65 quid for everything tho which isn't cheap and what annoyed me is the psychic cards are simple switches where 1 power goes from another to a different number
unfortunately with the rules as all things with GW with one hand they giveth and with the other they takeeth away
so ill highlight changes as iv seen them from reading
overall all its not very well done the whole thin feels like ur reading about it but its not telling you what u want to know its like getting blood from a stone.
movement remains pretty much untouched and still works the same
shooting has changed loads firstly it was really poorly written so it will cause lots of confusion its not clear on what to do with wound pools etc even tho its choose a unit fire weapons in groups ie boltguns then roll to hit and wound make saves etc then move on to the next the tactic will be choosing what to fire etc
assault has also taken a beating from the powers that be now wounds are allocated from those at that I step which is really complex if their are multiple steps although u can ignore this and go for those that are closest if none are in b2b
challenges are now from engaged models only so those within 2" at the start of combat or B2B and wounds from challenges can go onto the unit and the unit can attack those in challenges IF the other unit is killed so hard characters wont care but the send in lonely bob to stop the bloodthirster wont work nemore but oh well
also charging through difficult terrain is now -2 instead of 3 dice take away the highest which is better as it wont make charging impossible anymore
beasts no longer ignore difficult terrain for charging in regards to I so beast packs will need the baron lol :D
pychic phase is very complicated again it will take time to figure out how it works etc at the moment their is no range for dispelling so u can allways try and dispel any power ur opponent is casting should have been written better
some changes to vehicles - open topped vehicles the units now take damage if u flame them its D6 hits as well as damage to the vehicle - vehicles are now ws1 all the time unless immobilised
some changes to special rules - have a read
night fighting is now 4+ all units get stealth I preffered the old rule with the amount of ignore cover its pointless
choosing an army forgedadn unbound is overly complex and needs a better explanation
overall I think a tweak and re-reprint of the 6th ed book would have been better than what they have put out but like every 1 else where stuck with it hopefully 8th will be better