Wednesday 31 October 2018

getting things right!! and the archangel gets love!

So I've played another game with anamag PT as this is my main list I'm slowly ironing out the kinks, I've watched some battle reports with anamag PT here is what I've found.


Originally I was putting everything within 6" of the blightbringer and this made everything rock hard to kill but the trade off was that it was stopping me from getting up the board as quickly and I wasn't getting the most out of my 2nd warmongers and warspears because of this. 


During the latest battle report the hellmouths were more spread out to contest n hamper zones (something I did originally until I started putting them within 6 of the blightbringer) so I implemented this in my game I also spread out my units so they were all on the line and this is how it ended up
 so this is my deployment
and this is after turn1 and you can see ive run everything up and ive secured a lot more of the board because of this.  Now the downside to this is that not everything was in 10" of ammok for rise and not everything was in anamags control for her feat turn and carnage which sucks so for next time I need to try and swing the outer units inwards quicker than what I did in this game so they benefit more.


I've got a gaming day Saturday and games planned for Tuesday so ill have tonnes of pictures to upload on Wednesday!   before I go onto the stuff that's painted the archangel has finally gotten some love, it gained pathfinder went down to 35pts and gained flying high which is -3 to ranged weapons shooting him which means it should be easier to keep him safe when put with the sorceress and hellion.  Hopefully ill get some games in on Saturday with it.


I've spent the last few painting sessions doing my warspears and they are near enough finished now
from this picture I've finished the bases and done the skulls and got some blood effects to put on and bones to paint then the arcs and they are finished!

Wednesday 24 October 2018

wednesday!

So turns out I prefer sleep more than blogging sooo I'll be updating the blog on Wednesdays instead.  Now that little bit of housekeeping is out of the way time for the main event!




I played 2 games yesterday against a welsh WTC player and while it wasn't super horrible I didn't win either game sigh! Oh well the good points were that I managed to keep up on clock and went to turn5 the downside was that my brick isn't working clustering up around the Blightbringer isn't viable so I need to look at a new style of deployment.  This game was anamag single chosen VS double chosen and anamag lol it was super grindy I need to now start to focus on getting scenario points now and getting that part of this list nailed.

 This is just after the turn1 run and I went for my semi standard deployment and I've pretty much done what I did last game got blocked in by scenery! ARGH!!!! As you can see the left zone was a mess with that house.

 Fast foreward to the end of the game after ive lost on scenario and nothing has really happened in that left zone because I got everything jammed up in my own face.


Game 2 and I'm looking at double gargantuan with Abby1 so I gave it a whirl with a refused flank style deployment again I lost on scenario although against his double thrones and double carnivean I killed 1 throne and a carnivean my mistake I think was not fully committing on feat turn I sent the Blightbringer in and he was killed by his entire army had I had proteus in and the AA to mess about with landing spots etc it may have worked out differently.  I also didn't score points when I could have which was another silly mistake.
Spoiler alert I've finally finshed the archangel and here he is in all his glory! 


ive also done some more work on the warspears, currently the fur is being painted and hair as its all the same colour

no idea why the white box is here it wont go away! but I'll be back next Wednesday hopefully having made less mistakes than this week.

Wednesday 17 October 2018

what happened next!


since last Tuesday I've been super busy ive done loads of painting mainly on the archangel!
it looks sooooo good and im very happy with how his new paint job turned out hes not finished yet but near enough.  I've also started the slog of painting all those ogrun.  The warspears just need fur doing now and some blood effects, I'm also thinking of tribal markings and patterns like snow cammo as they have prey and are more like hunters than the warmongers.  For the ice witches I've copied vayl as they both have snow wreathed and have tried to give off the impression that only bits can be seen as they are in a magical blizzard so ive picked out different parts of each model to try n make that work.

I also managed to play a game with anamag to get some practice in as moving all those models is a pain.  In between games I practiced deploying and moving turn1 as this is the part I can do at home to help shave off some time when it counts.  This has some downsides while learning to move and deploy on auto pilot is not a bad idea you should how ever take into account scenery and where its placed!
so for some weird reason I cant flip the photo round but that's not the issue what went wrong was I ran the chosen infront of the blight bringer who I'd lined up slightly off centre from the house which ended up bogging down that entire right flank in a bid to speed up so the lesson learnt is look at the terrain BEFORE moving key pieces.  The up shot in all this is that I reached turn5 before getting clocked which is a massive improvement on my last game where I ended up having 20min left at the end of turn 2.  My goal is set up and 3 turns in 20 mins! This shouldn't be completed un achievable as I'm running turn1.

Next week more painting stuff and more games this time against circle as I shuffle ever closer that goal.





 

Tuesday 9 October 2018

the regular show!

So in the past few years I've very randomly posted when I felt like it but now I'm going to go for an update each Tuesday starting today!

So I'll start by tying in my first 2 posts, I'll be practicing using these as my tournament pairing having all ready entered 1 event this year where I finished 1 win and 3 losses I'm looking to improve upon that in December when I go to my next event.  I also want a fully painted list as well so I'm slowly  working through my models.  I've got plenty to keep me busy but I'm roughly doing 2 hours a week and I've got till December.  Over the next few months I'll be doing the odd here's what I've painted along with argh so many models to move! and a sprinkling of loose battle reports.  so short n sweet an overview if you will lol.

coming up next week regretting picking primal terrors as my main list!

Saturday 6 October 2018

the other half

every pair needs that certain someone, Bonny had Clyde Sunny had Cher and Abby1 has Anamag the doom feaster! Now for those that don't have any or many legion players in their meta then here is whats going down.  anamag came out in the legion CID as well as a few other new blighted ogruns that rounded off primal terrors and made it a really strong theme to play in.

Related image








The only other thing to mention is ritual slaughter when a blighted ogrun kills a model she can immediately cast a spell (once per turn) which means u can quite easily throw out 3 gallows! or fury's strength on an extra unit for free u get the idea lol and her feat throws out grievous wounds and dark shroud (this will come up later).

play style

Before I go onto my list I think a small section on how she plays maybe important.  Legion is known as the glass hammer faction, we hit hard then run off to safety lol well anamag trades that glass hammer for a full blown over sized sledgehammer! anamag is a infantry support caster more akin to a trollblood than the scalpel style of legion and backed by a host of overlapping support models she unrelentingly walks up the board taking space and names (and heads if your an unlucky troll) from anyone who dares stand up to her.  So the juicy bit the list

primal terrors - benefits warmongers/warspears get vengeance and +2" deployment

anamag
blightbringer
ammok
chosen of everblight
warmongers
warmongers/gorag
warspears/chief
hellmouth
hellmouth

so now well break down the layers of additional support and pick on some key models that make this list tick so lets start with:

Ammok the truth bringer! so what can we say about this crazy rock wielding dude except move over mist speaker your not needed here! this guys a 1 man kriel stone. first thing exorcist enemy models within 10" lose incorporeal, rise models stand up within 10" of him and within 8" of anamag he gives +2" range to her spells which is quite handy and he can remove enemy upkeep's on units within 5" of him and the model maintaining the spell takes d3 damage.

as long as your ogruns are within 10 then even if they get knocked down ur opponent isn't safe.

blightbringer
for me I use him to screen ammok and anamag and go to town on things on feat turn as he can go up to pow 20 on models engaged by friendly infantry and mat8 thanks to carnage the most important thing is his 3 abilities that he can choose each turn, the main 1 I use is +2 str/arm within 6" this makes your brick incredibly tough to take down and really hard hitting ill save the stats for each unit so nothing is spoiled lol  the other is cant cast or channel spells (useful for pinning in models that may want to use spiny growth or lightening strike) finally all models gain concealment enemy models lose tough n -2 def within 6".  All of these abilities are also applied to his ranged weapon which isn't to shabby pow15 aoe5 which means u can spread the buffs or debuffs out.

gorag
this is another new model to come from CID and while hes a hard hitting warmonger with 2 attacks he has horns with crit knockdown at mat7 but that's the not the best thing he has a mini feat that gives +2" movement and pathfinder and if a enemy model within 8" can see gorag they lose -2 def.  Now I mentioned the layered buffs lets add a few so you can see the levels of crazy this list reaches! so gorag is always effective mat9 or 11 under carnage from anamag and mat13 if hes charged! now he starts at a respectable pns14/12 add in +2 from blightbringer +2 from fury's strength and feat that's an effective pns20/18 rolling 3 dice on the charge your going to be dice + something or straight dice on a khador heavy, hes not gunna have a problem denting things.

so Ive looked at the support models now lets go to the main core of the army the troops!

hellmouth since this gave us some board control and threat extension and staying power its been a thorn in many players sides but playing in this theme ramps that all up to 11! my newest tactic (that I stole) is 2 deploy my hellmouths in zones if possible and within 6" of where the blighbringer will end up in turn1 or 2 this gives me a few things. an arm20 mouth n arm17 tentacles rolling 1 dice if u cant boost you'll need to put in some serious work to remove them. not only that they go up to pns17/12 respectively while within 6" of the blightbringer and feat turn 19/14 not to shabby hitting at mat8 or even 10 if the target is staring at gorag lol and they can start at the 24" mark if u go second lol with an 8" command those tentacles can quite easily reach out and touch u turn1 if your not careful.

the humble warmongers when I started mk2 I had a unit as a buffer for thags with 8 boxes n he made them arm18 I thought they were nails hard. jump foreword to mk3 and some re work they dropped to 5 boxes but they are still no push overs! defensively they are arm16 base within 6" of the blightbringer they go to 18 with unyielding making them 20 against melee attack rolls ! pretty good so what happens when they swing back well mat6 base int great but carnage makes them mat8 near gorag mat10 n charging mat12 and starting at a respectable 14 with fury's strength 16 feat 18 and blightbringer 20 they'll chew through most things quite easily with berserk they'll even sort each other out lol with vengeance your not gunna want to kill these in melee lol

next up warspears the only other ranged unit in my list they have set defence so pseudo 14/18 near the blightbringer makes them abit harder to hit but not as hard to wound for dedicated heavy hitters with a 16" linear threat and path finder from the chief they have the longest threat range and at range can still put a dent in something with assault! my tactic here is put them and their prey infront of gorag so within 8" they can go upto rat9 and mat10 hitting prey target at pow21 (if u reach melee range on feat turn) or 19 at range 6 shots im confident on average dice of 7 will take a heavy off and a collosal in melee.

chosen saving literally the best unit till last these guys are probably one of the most durable units in the game and the most durable in legion by a country mile! so lets delve into the puddle of awesome that are chosen so my tactic is to throw bond of gristle and bone on them from anamag this buffs their already respectable armour from 17 to 19 but if u KD one then they are safe from shooting and magic LOL the second part of this tactic is to have them run turn1 and create a living barrier in front of the blightbringer and now they are arm21 with rapid healing for those that don't have access to this its D3 wounds back each time u suffer damage with 8 boxes they aren't going anywhere fast (unless you see a gallows grove no healing or tough makes them sad). so this is going to be a brutal 1-2 combo because I mainly use them as a massive speed bump for the first few turns and to threaten the centre of the board. so what happens when u decide to send these guys out n do some swinging well, they are cavalry (sp7 repo3) with a 12" threat hitting at mat9 with carnage and mat11 if gorag can see your target.  rolling 3 dice to hit because they are cavalry with crit knockdown on a pow14 mount (16 on feat turn) as well starting at pns13 15 if charged 17 near blightbringer 19 from fury's strength and 21 for feat turn rolling 3 dice on damage that's a dead anything u want really lol

now back to play style continued I've outlined the awesome hitting potential of this list and for those drooling at the thought of wielding this heed a few words of caution.

1. whilst everything is super tough and hits hard deciding what spells to cast with this list are important as well as deciding what the free spell will be as this is done at any point do you use it for fury's strength on a unit that will vengeance or get carnage out early

2 positioning is super important with 25 40mm bases 7 50mm bases and 1 120mm base it takes up a lot of space on the board so planning deployment and unpacking will help with future turns as well as making sure that the over lapping layers of support are all in place as the top end numbers need everything to be just right other wise things will start to fall down

3 time! if your used to scalpel style lists with very few models that go straight for the assassination then you can quickly get bogged down in moving so practice speed moving and unpacking for the first turn or 2 so that you get quicker and vengeance moves and also working out what the different mats are and pow/pns the quicker u do this the less time you'll lose.

next time ill cover tournament practice !