Saturday, 2 April 2016

more thoughts beyond the journeyman!

im quite liking this symbol it looks awesome!!

so as I gather equipment for organised play I need 2 look at getting more lists that I can use so this is more a musing about lists and what they should do for warmahordes events so I think we need 2 talk about the basics of legion and their advantages over other hordes factions.

first we have eyeless sight all casters and beasts have eyeless sight  this means that regardless of where u stand I CAN SEE YOU!  this also ignores stealth and cloud effects

speed  the average speed is 6 but quite a few nyss units are speed 7 with cav being 9  with unit bonus like extra advances and animi that let u move and place models legion are probably the fastest faction out their  this means we can get to the objectives faster than other factions as well as pick and choose when we strike
beastly beasts every beast except the nephillim are blood creations and soulless so they dont drop tokens or attack the caster which is really important compared to other hordes factions that really need 2 manage fury better.

so all these bonuses mingled together gives u a frighteningly fast faction that sees all!


onto the game!!

so its pretty much 50/50   warmachine or hordes   and it will allways be a scenario take X objective/box or flag

and I need at most 3 lists  so I think ill split my lists into  1 VS hordes 1 VS warmachine and 1 for taking objective boxes  I think that covers all the bases really

so first up VS warmachine

as a hordes player I have some trouble taking down certain types (cygnar mainly) of lists  stormwalls etc will give me a head ache and strykers feat turn for +5 arm is also pissing annoying so is anything that add arm or def lol  (but I got that covered)

so iv devised a list that is small elite and hard hitting!  the feat turn for this is mega important and getting the charge 2 make the most of the damage output

angelius x2
shredder x2
shepherd x2

so 12 models isn't a lot but its a whole load of punching power  the idea is  on feat turn the angelius will both charge a colossal or the heaviest jack around followed by the scythean and carnivean doing the same so hopefully I should cripple the heavy hitter or take them out ready for an assassination run

the naga is their 2 stop buffs for def/arm  and the reak to ignore free strikes for abby 2 do a feat turn assassination if needs be shredders  mainly 2 give out tenacity and block charge lanes for big things n be annoying

forsaken n shepherds are my fury management at fury 6 abby int bad but shell need help n I like this combo for taking away fury n healing

VS hordes
well this is a kinda easier for me to handle  with all the bonuses legion have I can I should be ok high armoured targets on average have less boxes than the warmachine equivalent.  and I can cycle either bad blood(-3 arm) or pin cushion (soft boost). the only real spanner in the works is troll bloods with tough rolls galore.

strider deathstalker x2
rangers x2
ua x2

with this list like the next its all about cycling pin cushion  letting lylyth go first  boost pin cushion then have a shot on target  and then have the heavy beasts shoot it followed by the naga 

if the troops are close 2 hand they an fire  either 1 super shot or 2 shots at pow14 x2 

striders main jobs will be taking down tough single wound units

the raptors are the CC element either dishing out 4d6 on the charge or 4d6 with shooting they are  pow10/12 but these huge bonuses means that even arm16 units n models will tremble then I can do ride by attacks n all that extra jazz lol

death stalker x2
rangers x2

very similar to the above list with a few changes cycling bad blood  instead and at the moment im not sure which is better  -3 arm or extra dice

objective taker!
so this list is a possible for my random 3rd list n its mainly built for attrition  the archangel gets tenacity and dragons blood and camps the boxes while the ogruns hold a flank with the scythean on the other flank  the naga shredder and reak are all their mainly for animus and block lanes if needs be or stop charges its not designed 2 take on either hordes or warmachine so ill need 2 find its sweet spot im thinking weaker warmachine n hordes armies like circle n scryah/cryx
shepherds x2

the final list is like a wild card
and iv chosen it bcoz A its really gd in a competitive environment and its an actual caster that takes a support spell slinger role as I don't really have that kind of caster yet iv also gone for her tier list as I get some juicy bonuses  +1 to the starting roll means on a 6 im allways chosing! and my beasts get +2 speed on turn 1 so average 18" run and advance deploy for my solos so they will be in formation after the run move!  so here it is machinations of shadow t4

shepherds x2
spell martyrs x2
hex hunters
spawning vessel

so lots of tricks with this list and its where I learnt to spell cycle from battle college for those that don't know what a spell cycle is here is an example

turn 1
vayl casts refuge on model A
turn 2
vayl upkeeps refuge on model A
model A charges then the spell takes effect
vayl activates casts refuge on model B
model B activates and the spell takes effect

so this is how to use a spell twice in 1 turn it needs setting up so depending on the spell could be done from turn 1 to help you practice

I can stealth the spawning vessel to get the most out of it as it needs 2 be fairly close to grab corpse tokens and I think I may be able 2 cycle here as well with something like this

vayl activates cast obliteration kills 3 models as long as they are within 10" ill get 3 corpse tokens
activate vessal and spawn
then activate other units/beasts to get more

next turn vessel goes first n spawns
then start again

so these are my 4 lists  I still need near enough all of the models for vayls list and the reak and strider uas  all on my list of things to buy eventually !!

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