Saturday, 2 April 2016
more thoughts beyond the journeyman!
im quite liking this symbol it looks awesome!!
onto the game!!
so its pretty much 50/50 warmachine or hordes and it will allways be a scenario take X objective/box or flag
and I need at most 3 lists so I think ill split my lists into 1 VS hordes 1 VS warmachine and 1 for taking objective boxes I think that covers all the bases really
so first up VS warmachine
as a hordes player I have some trouble taking down certain types (cygnar mainly) of lists stormwalls etc will give me a head ache and strykers feat turn for +5 arm is also pissing annoying so is anything that add arm or def lol (but I got that covered)
so iv devised a list that is small elite and hard hitting! the feat turn for this is mega important and getting the charge 2 make the most of the damage output
so 12 models isn't a lot but its a whole load of punching power the idea is on feat turn the angelius will both charge a colossal or the heaviest jack around followed by the scythean and carnivean doing the same so hopefully I should cripple the heavy hitter or take them out ready for an assassination run
the naga is their 2 stop buffs for def/arm and the reak to ignore free strikes for abby 2 do a feat turn assassination if needs be shredders mainly 2 give out tenacity and block charge lanes for big things n be annoying
forsaken n shepherds are my fury management at fury 6 abby int bad but shell need help n I like this combo for taking away fury n healing
well this is a kinda easier for me to handle with all the bonuses legion have I can I should be ok high armoured targets on average have less boxes than the warmachine equivalent. and I can cycle either bad blood(-3 arm) or pin cushion (soft boost). the only real spanner in the works is troll bloods with tough rolls galore.
strider deathstalker x2
with this list like the next its all about cycling pin cushion letting lylyth go first boost pin cushion then have a shot on target and then have the heavy beasts shoot it followed by the naga
if the troops are close 2 hand they an fire either 1 super shot or 2 shots at pow14 x2
striders main jobs will be taking down tough single wound units
the raptors are the CC element either dishing out 4d6 on the charge or 4d6 with shooting they are pow10/12 but these huge bonuses means that even arm16 units n models will tremble then I can do ride by attacks n all that extra jazz lol
death stalker x2
very similar to the above list with a few changes cycling bad blood instead and at the moment im not sure which is better -3 arm or extra dice
so this list is a possible for my random 3rd list n its mainly built for attrition the archangel gets tenacity and dragons blood and camps the boxes while the ogruns hold a flank with the scythean on the other flank the naga shredder and reak are all their mainly for animus and block lanes if needs be or stop charges its not designed 2 take on either hordes or warmachine so ill need 2 find its sweet spot im thinking weaker warmachine n hordes armies like circle n scryah/cryx
the final list is like a wild card
and iv chosen it bcoz A its really gd in a competitive environment and its an actual caster that takes a support spell slinger role as I don't really have that kind of caster yet iv also gone for her tier list as I get some juicy bonuses +1 to the starting roll means on a 6 im allways chosing! and my beasts get +2 speed on turn 1 so average 18" run and advance deploy for my solos so they will be in formation after the run move! so here it is machinations of shadow t4
spell martyrs x2
so lots of tricks with this list and its where I learnt to spell cycle from battle college for those that don't know what a spell cycle is here is an example
vayl casts refuge on model A
vayl upkeeps refuge on model A
model A charges then the spell takes effect
vayl activates casts refuge on model B
model B activates and the spell takes effect
so this is how to use a spell twice in 1 turn it needs setting up so depending on the spell could be done from turn 1 to help you practice
I can stealth the spawning vessel to get the most out of it as it needs 2 be fairly close to grab corpse tokens and I think I may be able 2 cycle here as well with something like this
vayl activates cast obliteration kills 3 models as long as they are within 10" ill get 3 corpse tokens
activate vessal and spawn
then activate other units/beasts to get more
next turn vessel goes first n spawns
then start again
so these are my 4 lists I still need near enough all of the models for vayls list and the reak and strider uas all on my list of things to buy eventually !!