Saturday, 29 September 2012

math hammer

its not an exact science but it can be used to decide how effective a unit can be before you deicide to either use it or buy it.  so iv math hammered a few new chaso units to decide there viability

firstly the  process 
i take  a unit  like  the forgefeind with  standard gear which is 2 hades autocanons  then i have 2 decide what im firing at  now i chose  AV12 (av 11 would increase its efficeincy also 12 is the middle ground)  and  against 3+ and T4 armour as most people play marines and its ap4 so no point choosing a lower AP value

so here is how it works   u roll 8 dice take away the misses  with wats left work out if u penetrate or glance the armour value u want then with the same dice check the wounded the T u wrote down if their are any fails remove them then roll for armour saves and write down failed saves so you end up with something like this
hits p/g av12    3+ save T4
5    2pen          2wounds
4    1g1p          1
4    1g1p          0
 4    1g1p         0
1     1p             0
4      1p            0
1      1p            1
6      2p1g        2
4      2p1g        1
4      2g1p        1
3      1p            0
6      4p            1
6      2g            2
4     2g2p         3
4       1p           0
2       0             1
4      1g1p        2
4      2p2g        1
6        1p          1
7      2g2p        1

 an average from this would be 4hits  1p 2 wounds

from this we can see that the forge feind should be used for light armoured vehicles and light troops you could change that to 3 ectoplasma  canons str8 ap2 then it can be used to take out infantry light or heavy

the next one  is  flakk missile from the havoc

using the same process

4  1G
4  1p
4  2p
3 1g
3 1g1p      

over  3 games an average would be 3 hits  1p

obviously this is not a sure fire thing  but helps to give an indication of how gd a unit will be

Wednesday, 26 September 2012

open war 18

its  only 2 weeks  3 days away and heres what i have done and have left to do  

whats  done 
1 war walker
10 gaurdians
14 wyches
1 brightlance platform
1 venom

whats left to do
3 ravagers
2 venoms
a raider
a base for the platform
2warwalker
war walker bases

so its mostly  vehicles and bases left to do  once i get my new airbrush  my other 1 broke grr  then ill be able to start and finish them in a few days  the bases  will get done in the next few days.  i need more army painter white.

so this  week
finish bases etc etc

next week
pick up new airbrush and finish basing the de  vehicles
finish off the warwalkers

week before the event  check and finish anything iv missed

Tuesday, 25 September 2012

tournaments and ages

i attended my first officiall 6th ed tournament it was a little  3 game  1 dayer and  what did i learn

flyers are every where  their was 4 necron players and atleast half the tables had atleast 1 flyer on them.  to make my DE  work harder in 6th i need to really step up and change somethings especailly to take out flyers.

the other thing with flyers is at 1750 we should see an average of 4 flyers  (necrons)  mos others  could be 2-3  so my idea for 2 flyers the quad gun and havocs with flakks so thats  3 maybe 4 if i double up on havocs so plenty of air defence. 

after looking at flyers  i only saw  1 fortification and this was the aegis defence line, which is quite interesting and most list still have the 5th ed mind set of plenty of vehicles which shows that were not yet ready to ditch vehicles jus yet.  the other reason is most tournament lists  squeeze every last point of out a list and the idea of spending 100-125pts on a fortification.

now some musings at this tournament their were 2 young lads about 13ish and they both didnt really know enough to play and they didnt really know their codex well enough either.  they lost both their games and then had it fixed so they could play each other  which  makes me think  should their be an age limit on events to save people from being to disheartened if they lose     

Monday, 24 September 2012

chaos cant wait!!!

iv decided  colour scheme n general ideas for what and following gw and WD here is the list ill start with

HQ
lord zhufor as my khorne lord
dark apostle

Elites
khorne terminators in landraider(updated with FW doors and bodies for the termies
hell brute
hell brute

troops
zerkers in rhino(fw doors)
zerkers in rhino(fw doors)
30 cultist
10 cultist
10 cultist

fa
hell drake
hell drake

HS
not sure about this section fo i have 2 ideas 

option 1 
blitz x3 (or a forge feind)
havocs x5
havocs x5 (with preffered enemy i can re-roll misses)

Option 2
forge feind
forge feind

lastly fortification aegis defence line with quad gun :D

so  to start the buying 
firstly  ill sort out a proper  list with  points  etc and  the buying will start with a codex  lol  landradier 2 hell drakes an the aegis defence line from their i can actually play  as ill have evrything i need except HQ's. i  may even  end up with 2 forge feinds  jus for fun

Friday, 21 September 2012

more chaos rumours

following on from yesterday  the flood gates are really starting to open  now as usual  ill post the  main  rumours in black  and my thoughts  in red!!!

Codex Basics- Written by Phil Kelly - this has been floating around for ages and the fact that it keeps cropping up is pretty gd :)
- 104 pages  - average   abit thicker  maybe   
- Fantasy format, hardback, full colour - i dont think the fantasy format justifies the  30 quid price tag
- Cover is the artwork for Blood Gorgons by Henry Zou type it on google its a nice pic but doesnt seem right that a new codex would use existing artwork
- All for the lump sum of - £30 - this is a pre cursor of things to come!!!
- You can buy Psychic Cards, there are twelve in the set - £4.50 - more than likely theyll be in the codex but u never know with GW  robbing  gets !!


CSM RulesChaos Boon table (D66 pick 2d6, one is your tens and the other is your ones)
These all have names but I will leave you to find them out yourselves
You have to win a challenge to roll on this table
11-16 - Nothing
21-22 - Replace model with Chaos Spawn
23 - +1 Attack
24 - Eternal Warrior
25 - +1 Strength
26 - +1 BS
31 - +1 Initiative
32 - Return to full wounds, if unwounded gain +1 Wound
33 - +1 Toughness
34 - Shrouded
35 - Armour Save improves by 1
36 - Melee weapon has Fleshbane
41 - Passing a Deny the Witch roll makes enemy Psyker take a Str 6 AP 2 hit
42 - Re-roll failed armour saves
43 - Melee attacks are Poisoned
44 - Crusader
45 - Hammer of Wrath
46 - Icy Aura (enemy models in base contact take a Str 4 AP 5 hit at Initiative Step 1)
51 - Adamantium Will
52 - A ranged weapon has +1 Strength
53 - Hatred (Everything!)
54 - Shred
55 - Melee attacks have instant death
56 - +1 WS
61 - Stubborn
62 - Fleet
63 - Feel No Pain
64 - Roll another d3+1 on this table (re-rolling Spawnhood and Apotheosis)
65-66 - Replace model with Daemon Prince

since this table is only used if u win a challenge then i think its quite  fun and fluffy  as you really wont have more than 2/3 challenges a game

Warlord Traits1 - Friendly units within 12" of Warlord have Preferred Enemy (Space Marines)
2 - Melee weapons belonging to the Warlord and his unit have Soulblaze
3 - D3 infantry units may infiltrate (could this be new Creed???)
4 - Warlord and unit have hatred (everything!)
5 - Warlord causes Fear
6 - Warlord may re-roll Chaos Boons

interesting   the infiltrater  and causing fear  are pretty gd

the last thing is that all this  and more will be in the WD  so  have fun 

Thursday, 20 September 2012

new chaos rumours + de

well its not really a rumour  but the new WD is out  satdi which means the models will be on advance order satdi so the codex and everything should be out a week or so from this satdi :D

now to bumph out  what would be 2 lines  iv  bought  3 more ravagers  as well as repainting the army i want my ravagers to look nicer than they did before.

my principle is to use a new technique with each army  even tho this isnt a new army i have learnt sum new things air brushing and magnetizing is 1 so im using these on my new models to make them look better :D

ill post some pics once their finished

Tuesday, 18 September 2012

1 month till open war

now  where  1 month away from  open war  and here is what i can tick off my list as complete

NOTHING!!!!!!

now thats not to say i havent been busy  painting as i have but no model is fully complete so ill break it down and it doesnt look that bad

dark eldar

all 15 wyches are fully done - they jus need their bases painting
1 venom is done
2 venoms are ready to be painted
the raider needs pre shading then painting
i need 2 buy  (im thinkin of taking 1 flyer with me) ravagers and paint them up
trueborn are based in the army colour they need to be highlighted and painted etc

thats about it for those

eldar
farseer is based red but needs more coats and painting
the gaurdians are based but need detail work doing to them
the brightlance needs a base making  and finishing in red then detail work
1 warwalker is completely finished-base needs painting
1 warwalker is sprayed red needs detail work + base
1 warwalker needs everything doing to it

iv signed up to a 1500pts tournament this weekend and i my army doesnt need 2 be painted so im focussing on the gaurdians as theyll atleast need 2 be stuck together shouldnt take that long 2 are allready stuck 2gether