i was reading a snippet from GW about 6th ed and this caught my eye
"the ultimate contest of strategy and skill" now if this is implied about 5th ed ill agree it requires skill and stratagy to win
now i disagree completely and here are some of the rules that have been collected and ill break them down and apply the above quote and see whether or not it will be true or not
Random Charges are 2D6
this isnt skill full or strategic at all as at the moment you know that each unit will charge a set distance judging that distance is skill full but now the skill is in rolling gd dice so that ull get the charge
the second part charging through cover makes it even harder coz itll be slower!! dislike this rule!!
-Vehicles are WS0 if
this maybe a better rule as it makes vehicles easier to blow up as sume vehicles are a little over powered at the moment although ws1 for how far they move is stupid
-Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire...
this makes no sense and makes all vehicles slower which ruins armies that actually need vehicles to survive another rule i dislike
-Vehicles cannot contest (unsure if scoring units in transports can)
-6 Missions and 3 deployment types (2 of the deployments are the same as current, Spearhead & Pitched Battle.)
this will make drop pods slightly mor useless as well as any one who uses a rhino wall cud be a gd rule!
-Troops are the only ones that can score (including of course 'scoring units')
glad this is still in although with the amount of armies that can make better units troops it dunt really matter lol
-5+ Cover save for most things (ruins are 4+).
this is better and makes alot more sense!!
-Allies rules are in, but its meant to be for team games (ie separate force org chart, distrusted ally rules similar to Fantasy)
this is also gd no bending over IG and making them super awesome agen
-Percentages are *not* in
thats awesome this 1 rule wud easily mess up the game so glad its not in but dont worry their are other rules that will mess up the game
-Wound Allocation is closest to furthest.
and here it the first in the line of rules that will ruin 40k as we know and love it the first thing is its not realistic ( i kno its a game but we do want some realism in the game) secondly their are other scenarios in which this rule just doesnt work for eample if a unit faceseach other thie is no way to determine who is closest with out measuring to each model from each model.
-nDueling is similar to challenges in fantasy but contrary to earlier rumors, they don't replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I'm guessing this is to offset the Wound Allocation rules
this next rule has ruined 40k it means everyone MUST take a special character bcoz we all know how awesome they are at killing and ull need a character to combat the other guys character
all in all its a stupid rule that needs taking out!!!!
-Preferred Enemy is including shooting and you may reroll wound rolls of a 1 (either shooting or combat)
this ruins most space marines units with chaplians rune preists are ridiculuosly overpowered now and any other unit that gets preferred enemy such as destroyers !!
-Rapid Fire weapons may now can shoot at long range while moving. restriction on assaulting after rapid firing remains.
i actually like this as it means a gun line can move and still be usefull as it re positions
-Jump Infantry get a free strike at I10 when they charge into combat
this is stupid unless grenades dont change and it shudnt be put in as it means people will buy assualt marines to take advantage of this rule and it will unbalance the game
-Psychic Power Decks using a dice system similar to Fantasy.
this is another stupid rule GW know they have ruined 40k and along with a price rise need 2 make money bcoz theyll lose alot of hardcore 40k players with this rule book. it also means that those players who take pyskers to fill certain roles wont know wat theyll do if its all random!! another rule i dislike!!!
Flyers are in.
new models and rules to make money and nuthin more
-FNP drops to 5+ Save.
this is a good thing as FNP was everywhere
overall the rules i dont like are the big ones that will have a major impact on the game as i find out other rules ill post them i need 2 try a few games and see how theyll play but if its really bad ill have 2 wait for 7th ed and if Gw hasnt gone bankrupt